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Thanks for the support!

The AI is now learning how to flee a flooded island (not so simple) thanks to Make Love Not War and an Alpha mission should see the light of the day soon^TM.

Edited by super-truite

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Great! Will be an awesome addition and will have endless possible uses :) can't wait to try the alpha mission once released.

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A playable alpha of ArmAGeddon is in preparation. It will undergo some private testing, before we unleash it to the public later this week if nothing goes completely wrong!

Still testing the volcano:

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The textures and model still need some love, but the priority is to make it fully functional (lava, smoke, shakes, tremors, shock waves and maybe a surprise ;)).

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Ive tried the Mission today and im impressed, but this mission needs atmospheric music and a rocket launcher to shoot down the helis ;)

ps. sorry for bad english

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thanks jantheone! For the music, we will think about it. The gear you can find will change later, but I won't promise anything as we need to rest a bit and focus on debugging!

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thanks jantheone! For the music, we will think about it. The gear you can find will change later, but I won't promise anything as we need to rest a bit and focus on debugging!

hey this is a great mission! played it solo and forgot to go as a repair specialist, and couldnt repair the many vehicles I found, which impacted my first experience quite heavily :( .

Just played with a friend, and we did really well and found a helicopter too, this time I was a repair specialist and had a toolkit. We repaired the chopper (an Orca) and my mate was the pilot, as we lifted off, I think an enemy helicopter's missile hit us and we exploded :(

I have not really found any bugs yet, but I do think that the respawn system needs work. There is no point in having a medic, or finding medical supplies, if you just respawn nearby after 5 seconds. Perhaps, before the competition, try to implement some kind of different respawn mechanic or perma-death script? Maybe ask to use another modder's revive script would be awesome, and if all players in the team dies the entire mission starts over again. This would make it a lot more risky than rambo-attacking a CSAT squad, or having a team mate take cover nearby and also going rambo on the baddies.

Quite a lot of enemies spawned with only 2 players, and it was a good challenge - in single player was also pretty challenging, I came across many enemies, also got chased by an enemy gunship for a while.

I have a question though - once we get a helicopter, what do we have to do so that it says "mission complete" or ends the mission? Just fly up high enough to trigger the event? Or fly across the land-mass until over the ocean, and this is considered mission complete? Thanks!

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Hi!

I wonder if ArmAGeddon could work on Epoch. Thanks!

Xavier

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