Jump to content
Sign in to follow this  
hem

Bridge Bug Fix WIP Thread

Recommended Posts

Hello,

I think every single person who has ever owned/played on ArmA 2 has experienced the so called 'Bridge Bug' in the many maps that use the bridge (Chernarus, Emita City ect...) and may a vehicle has been lost due to it.

I'm not 100% sure what is actually causing the bug, maybe some kind of Geometry or Collision bug?

I have thought of a solution to not completely fix this bug, but to some what over come it.

The idea was to create a platform to go over the bridge, so you wouldn't be driving on the surface of the bridge only the more stable surface of the platform.

Current Workings:

Test 1 - This was the first day I came up with the idea and about 10 mins later I create this.

- Create a very basic version on the platform with unfinished texture and not smoothed out.

Video:

https://www.youtube.com/watch?v=0w-MjdbiZHc&feature=c4-overview&list=UUe_yREfLcaLvsBMMiVOtSDA

Test 2 - About a week later I came back to the project.

- Fine tuned the platform

- Fixed the road type (Doesn't reduce your speed anymore)

- Made it invisible (transparent) so you can't see it

- Fixed some minor mistakes in the config

Video:

https://www.youtube.com/watch?v=KJLck9o0wug&feature=c4-overview&list=UUe_yREfLcaLvsBMMiVOtSDA

I want to thank DayZ Aftermath community and Development team for supporting and helping me with this project.

Thanks, Hem.

Share this post


Link to post
Share on other sites
How does the AI handle it?

Good question.

How does it handle a convoy of AI drivers?

Share this post


Link to post
Share on other sites

My goodness. If you've really fixed this its a bl00dy miracle. How many great maps were plagued by this lousy bug?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×