thetrooper 10 Posted December 8, 2013 I've worked out how to use a JPG file for a offroad. Very cool! Can we do the same with helicopters and other cars? Share this post Link to post Share on other sites
HorbeySpector 164 Posted December 8, 2013 yes you can. works pretty much the same. some vehicles require multiple hiddenselections to be completely covered with a texture. example: this setObjectTexture [0,"image.jpg"]; this setObjectTexture [1,"image.jpg"]; etc. Share this post Link to post Share on other sites
zgmrvn 95 Posted December 8, 2013 (edited) there is a lot of paint for MH-9, already included in the game, check in cfg http://cloud-4.steampowered.com/ugc/830078380496173161/1E8BA8601CC3AA84BFDD3227D1965B7594CF0165/1024x640.resizedimage (201 kB) Edited December 8, 2013 by Zigomarvin Share this post Link to post Share on other sites
thetrooper 10 Posted December 8, 2013 Thanks. Just done my first one, thanks :) Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted December 8, 2013 skins for the mh-9: //null = [this] execVM "heliSkins.sqf"; waituntil {!isnull player}; sleep 1; _heli = _this select 0; _skins = [ "A3\Air_F\Heli_Light_01\Data\Heli_Light_01_ext_Blufor_CO.paa", "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_uni_mc.paa", "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa", "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_co.paa", "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa", "A3\Air_F\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa", "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa" ]; for "_i" from 0 to (count _skins)-1 do { _skin = _skins select _i; player sidechat str _skin; _heli setObjectTexture [0,_skin]; sleep 5; }; Share this post Link to post Share on other sites
thetrooper 10 Posted December 8, 2013 Is there any way to see the skins without extracting PBOs etc? That's really handy that. Share this post Link to post Share on other sites
zgmrvn 95 Posted December 8, 2013 Mattar_Tharkari's script will switch skin every 5 seconds, you just need to put it in a .sqf file and to call it with "null = [this] execVM "heliSkins.sqf";" in the init field. Or you can apply it with setObjectTexture, like this: this setObjectTexture [0, "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"]; or faster, aim the chopper and enter this is the debug consol: cursorTarget setObjectTexture [0, "A3\Air_F\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"]; Share this post Link to post Share on other sites
semiconductor 309 Posted December 8, 2013 (edited) there is a lot of paint for MH-9, already included in the game, check in cfgCould you please clarify where exactly to look? I checked CfgVehicles like 10 times and didn't found anything except hiddenSelectionTextures but those are default. Edited December 8, 2013 by Semiconductor Share this post Link to post Share on other sites
zgmrvn 95 Posted December 8, 2013 all skins are listed in the Mattar_Tharkari's script, you can apply them by his script or by using this code: cursorTarget setObjectTexture [0, "oneOfListedTexturesPathInMattarTharkarisScript.paa"]; Share this post Link to post Share on other sites
semiconductor 309 Posted December 8, 2013 Yup, but you mentioned that names of those additional textures can be found somewhere in cfg. There is other vehicles with multiple skins and it would be nice if names of their skins can be found without all that unpacking stuff, like TheTrooper said. Share this post Link to post Share on other sites
thetrooper 10 Posted December 8, 2013 Yeah that's true. There really needs to be a visual reference somewhere. Share this post Link to post Share on other sites
Beerkan 71 Posted December 9, 2013 all skins are listed in the Mattar_Tharkari's script, you can apply them by his script or by using this code: cursorTarget setObjectTexture [0, "oneOfListedTexturesPathInMattarTharkarisScript.paa"]; make sure you use setObjectTextureGlobal if you want to use it in Multiplayer. setObjectTextureGlobal Now JIP compatible Share this post Link to post Share on other sites
zgmrvn 95 Posted December 9, 2013 @Beerkan, noticed, twice ^^, @Semiconductor, yep sorry, seem not to be in cfgs but in pbo libraries, i will ask to Titters (the guy who made this script), he spent a lot of time working on MH-9 Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted December 10, 2013 skins for the mh-9: This is indeed a very awesome script to browse textures. Would it be somehow possible to find all possible textures within the units config? That would make it usable on any vehicle without rewriting/finding other textures by hand! Share this post Link to post Share on other sites