chronicsilence 12 Posted December 1, 2013 I created a vehicle in the mission editor. Knowing the name of that vehicle, how can I get an object handle to it in a script? I've tried: call compile "_vehObj = "+objectName"; but no go. In theory, I guess you could loop through every vehicle in the mission until you find the one that has the right name, but that is extraordinarily inefficient. Any thoughts? Thanks! Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted December 1, 2013 (edited) well (if I understand the question??) generally you would do this: _hdl = [objectName] execVM "someScript"; //or [objectName] call someFunction; //or [objectName] spawn {someThing}; then in the script: _object = _this select 0; another way is to save the object as a variable: _veh = createVehicle ["B_G_Quadbike_01_F", position player, [], 0, "NONE"]; missionNamespace setVariable ["refString",_veh];//"refString" can be anything you like but try to make it unique so it doesn't get overwritten In a script _veh = missionNamespace getVariable "refString"; _veh setDamage 1; will return the object reference If you create multiple vehicles: _vehArr = [] _vehrefArr = [] for "_i" from 0 to 9 do { _veh = createVehicle ["B_G_Quadbike_01_F", position player, [], 0, "NONE"]; _ref = format ["quad%1",_i]; missionNamespace setVariable ["_ref",_veh]; _vehArr set [count _vehArr,_veh]; _vehrefArr set [count _vehrefArr,_ref]; }; missionNamespace setVariable ["quadVehicles",_vehArr]; missionNamespace setVariable ["quadVehRefs",_vehrefArr]; You now have 3 ways of accessing the stored data in another script: _vehref = missionNamespace getVariable "quad9"; //the individual vehicles - strings "quad0" - "quad9" _vehArr = missionNamespace getVariable "quadVehicles";//array of vehicles _vehArr select 0 to _vehArr select 9; _vehrefArr = missionNamespace getVariable "quadVehRefs";//array of reference strings ["quad0" ..."quad9"] _my1stVeh = missionNamespace getVariable (_vehrefArr select 0); Edited December 1, 2013 by Mattar_Tharkari Share this post Link to post Share on other sites