Added: Ability to cancel various actions by moving (S,W,A,D).
Added: Progress bar to the lockpicking action.
Added: Interaction Key replacing addActions (Huge performance gain, read notes about it).
Added: Lockpicks can now be used to uncuff other players.
Added: Cops can now search civilians for licenses only thus getting rid of illegal searches for drugs.
Added: Siren lights are now activated by Left shift + L (Also a surprise for it..).
Changed: Cop NPC vendors changed to range master NPC.
Changed: Quadbike no longer requires a driver license to operate/buy.
Changed: This was included in 3.1.1 but not announced, players in jail no longer show on wanted list.
Changed: fn_handleDamage was changed for proper condition checking and prioritization (Should no longer die from tazers).
Changed: Optimized cop markers.
Changed: Optimized view distance checking system.
Changed: Optimized misc functions.
Changed: Cleanup of multiple-server side cleanup functions.
Changed: Vehicle cleanup was bumped to 60-minute cycles.
Changed: Removed server-side dead vehicle & body cleanup. Now uses A3 internal cleanup system.
Fixed: At the chop shop you were able to sell cars near by with people in them.
Fixed: Donator shop didn't work due to previous patch changes.
Fixed: People could lock/unlock a vehicle when inside it without having the keys.
Fixed: Players could buy regular vehicles without owning the proper license.
Fixed: Some hosts couldn't handle NULL exceptions thus breaking the initialization for the login (read notes).
Fixed: Missing marker for rebel vehicle spawning.
Fixed: When trying to sell medkits (when full) you got an error saying you were full :\
Fixed: Erorr: No Unit should no longer be saved in the database as the players name.
Fixed: SQL Saving would become broken with charaters such as '/\`:|;," in the players name.
Fixed: As a cop when picking up illegal items it said $any (even though you did receive the money).
Fixed: Vehicle cleanup didn't put the permanent vehicle back into the garage.
Added: Chop shop system so you can sell vehicles to it (owned or stolen).
Added: Progress bars to various actions (Repair, healing, Impounding).
Added: Players can no longer remove illegal items when cops are within 100m (prevents disposing of evidence).
Added: SQL side cleanup of 'dead' vehicles on each mission-start. This is to clear up a mass amount of vehicles in the DB.
Changed: You can no longer remove items when inside a vehicle.
Changed: Spawn Selection Menu changed to a list box, easier to add spawn points and supports purdy icons.
Changed: life_donator,life_copLevel,life_adminlevel moved to a constant variable (compileFinal) to stop exploits.
Changed: Other various variables moved to a constant variable (compileFinal).
Changed: Optimized function life_fnc_nearUnits
Changed: Moved a lot of functions from server to client (reducing initial bandwidth).
Changed: Moved a lot of variables / arrays from server to client (reducing initial bandwidth).
Changed: Updated clothing stores with various new backpacks and glasses.
Changed: Cop siren lights expanded to hunter & suv.
Fixed: Sometimes killing yourself would revoke your drivers license or firearms license.
Fixed: Sometimes upon death and doing an action would send you to negative cash.
Fixed: Exploitation of the impound vehicle action.
Fixed: Expoitation of the search vehicle action.
Fixed: Exploitation of the search player action.
Fixed: Cop vehicles pulled from the garage couldn't use siren lights.
Fixed: DMV guy realized that he was half-way in a wall.
Fixed: Oil trader has been told that he is not Chris Angel and is no longer floating.
Removed: Various old functions carried over since Stratis life on A3 Alpha/Beta (Pre-system rewrite).
Removed: Being killed by police no longer revokes your rebel license and whatever licenses with it (still there just uncomment it if you liked it).
Removed: Gcam button removed as it was never implemented.
: Vehicle respawn position at AIR HQ !
: Head Gear Always change "Hats" !!
: Unable to lock/unlock Mohawk from pilot seat
: Toolkits all used up when repairing
: Civilians can Enter/Exit vechiles in restraints
: Unable to purchase Iron Processing license
: Unable to Repair Vehicle - Mohawk
: Unable to repair vehicle after being spike stripped
: "Vehicle not persistent" at garage
: Pyrgos cop vehicle shop not invincible
: Garage still charges fee if spawn point is blocked
: addAction for Rebel Training shows incorrect price
: Using various outlets from vehicles
: Cannot lock MOHAWK from inside !
: Rebel Hummingbird - maybe a bug???
: Repair action no longer refills fuel
: Readd turtle poaching
: Impound timer
: Cops can 'question' Drug dealers
: Keybind for restraining
: Finalise and format rules for inclusion in mission
: Key chain functionality becomes broken on disconnect.
: Distribute donator shop items into tiers
: Move all license vendors to dynamic display price changes in licenses.
: Ticket >= bounty removes wanted
: Coplevel 3+ can pardon
: Rewrite Wanted System
: Licenses scroll in player menu
: Check that arresting removes appropriate licenses
Changed: Prices for helicopters have went up.
Changed: Moved rebel outposts farther away from spawn points
Changed: Removed the drug dealer at NW part of map and moved NE dealer to the swamp
Added: Civilians can now knock out people by pressing Left Shift + G (You must have a weapon). This allows you to rob them of cash (for now).
Fixed: HMG Hunters had thermal vision.
Changed: For the time being the car shop gui has been made wider.
Changed: Prices for HMG Hunter & Armed Offroad both set to $750,000
Added: New wanted states
Fixed: Loss of input from being restrained.
Fixed: Excessive restrainment has been fixed and adjusted to check after 5 minutes of being restrained if a cop is near by.
Fixed: Gun stores showing 'truck license' as the text.
Fixed: Random hats (again)
Fixed: DP-12 NPC was in the ground.
Fixed: Fish market guy in Kavala was a midget.
Fixed: When paying a ticket you become unwanted
Fixed: When paying bail you were still wanted.
Fixed: Boat shop at Neochori & North part had no vehicles.
Fixed: Free banking insurance.
Fixed: When using Shift + R or Shift + G you would throw a grenade/chemlight or reload (Life action key related)
Changed: When tazed your heath goes back up, it is a side effect of stopping death by tazer.
Changed: When restrained you can't be killed.
Changed: When restrained you can't abort or respawn.
Changed: If arrested while wanted timer is 15 minutes and 10 minutes before you can pay bail, if not wanted then it is 10 minutes & 5 minutes before you can pay bail.
Added: Punishments for various crimes, more detail below.
Changed: Updated GUI Resources for new patch.