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Thread: ALiVE - Advanced Light Infantry Virtual Environment

  1. #1
    Gunnery Sergeant Wolffy.au's Avatar
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    ALiVE - Advanced Light Infantry Virtual Environment





    Introducing ALiVE, the next generation dynamic persistent campaign for ArmA3

    Developed by the team that brought you Multi Session Operations (MSO), the Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario, including command, combat support, service support, logistics and more.


















    Main Features

    ALiVE features the revolutionary Virtual Profile System that supports thousands of units operating simultaneously across the map with minimal impact on performance. Unlike older caching systems, Virtual AI groups will continue to move, operate and fight and will seamlessly spawn into the visual game world when players are in range.

    ALiVE identifies key military, industrial and civilian installations automatically for any map. It uses an advanced, multi-layered AI Operational Command structure which assesses the strategic, operational and tactical situation across the battlespace, analyses the relative strengths of enemy and friendly forces and issues missions accordingly. The result is a fluid, dynamic and credibly realistic battlefield as forces modelled on real world Combined Arms doctrines fight for key objectives.

    The second generation Persistent Campaign system automatically retains mission critical data on an external database without any user installations required - no need for complicated MySQL databases, it is all handled completely automatically!

    ALiVE have created and fully integrated the ArmA3Live.com Battle Monitoring system, which tracks operations in near-realtime and provides powerful analytical tools to review every kill and every shot fired.

    ALiVE also provides a variety of popular Player Support utilities such as View Distance, Respawn and Revive Manager, Long Range Communications Rebroadcast for ACRE and an integrated Support Radio Suite for AI controlled Combat and Combat Service Support.

    The intuitive, easy to use modular framework means mission making with ALiVE is quick and easy, even if you have never opened the editor before. Simply place modules down and play. ALiVE can be used completely stand alone or as part of more complex missions and scripts.




    Coming Soon to an Internet Near You!
    Last edited by Wolffy.au; Nov 2 2013 at 23:11.


  2. #2
    One word .... AMAZING ! Thankyou to all the team! This is going to be a game-changer (literally!)

  3. #3
    Gunnery Sergeant Wolffy.au's Avatar
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    Author of the Thread
    Here's a teaser post for the techheads.

    Why an Addon?
    One of the strongest drivers moving to the next generation of MSO was an lower entry level for any mission editor. ALiVE is entirely based on Editor Modules, ensuring that no coding skills are required by default while still providing the ability to customise settings if you like to get under the hood. To do this, it needed to be an addon.


    Technical Innovations
    From a technical standpoint, there are some major innovations in ALiVE you don't find in MSO.
    • Firstly, we are using Object Oriented SQF, to assist in componentising our work, facilitating automated testing and quality control checks.
    • All maps are indexed so that we can find any type of object including those you can't find through SQF. This allows us to perform map scans for automated strategic target discovery on any map.
    • We use a virtualisation layer called Profiling, whereby we simulate AI movement, tested with over 4,000 units.
    • We automatically initialise enemy forces in strategically important locations to simulate an occupying force.
    • The use of JSON and NoSQL databases to performance tune persistence in cloud environments.

  4. #4
    Gunnery Sergeant bhaz's Avatar
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    Verrrrry nice. I remember this interview restored my hype for Arma3 and kept me in the game even with the lack of official content at the time, this is some seriously next level stuff.

    Quote Originally Posted by Wolffy.au View Post
    Object Oriented SQF
    What is this wizardry, something you guys designed in-house?

    |-LATEST MISSION-|: CO 02 Insertion |-COMING SOON-|: Foxtrot 2 (Co-op campaign)

  5. #5
    Isn't the resolution of battles too fast in that first video which shows the combat simulation behind the scenes? REDFOR and GREENFOR just move at each other and GREENFOR instantly disappears. Shouldn't there be a time delay for that to properly simulate a length of a firefight?
    ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
    ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

    Giving 'authenticity' an entirely new meaning, together with Medal of Honor.

  6. #6
    Quote Originally Posted by metalcraze View Post
    Isn't the resolution of battles too fast in that first video which shows the combat simulation behind the scenes? REDFOR and GREENFOR just move at each other and GREENFOR instantly disappears. Shouldn't there be a time delay for that to properly simulate a length of a firefight?
    You have good eyes . The battle simulation is still in alpha, we will be adding a more realistic delay when 2 simulated groups meet for battle. Additionally this is running at 4x speed.



  7. #7
    Gunnery Sergeant Wolffy.au's Avatar
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    Author of the Thread
    Quote Originally Posted by bhaz View Post
    What is this wizardry, something you guys designed in-house?
    I first wrote about OOSQF in Sept 2012 on the MSO Developers Blog. Its a bit clunky - yes. But it serves its purpose in the way we code cleaner and more reliably. And puts us in good stead when/if BIS release Java support for ARMA.
    Last edited by Wolffy.au; Nov 3 2013 at 00:08.

  8. #8
    Quote Originally Posted by Kremator View Post
    One word .... AMAZING ! Thankyou to all the team! This is going to be a game-changer (literally!)
    Oh it is...

  9. #9
    We are looking closely to this.
    Kudos for your great project

  10. #10
    Great job guys, keep up the good work.

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