How to import your 3DS models into O2...
First of all, you have to ensure that the 3DS models are not in .max, but in .3ds format.
Second, you have to ensure that it is the right type of .3ds model. This usually happens when exporting to 3DS through Milkshape 3D. If you do this, you will get a "No objects in Mesh box" error in O2. You can get around this by opening the model in 3DS Max, and then saving it as .3ds again.
Sometimes the model is very big, or very small, so you will have to resize the model a bit. (1 square in O2 is approximately 1 metre in OFP)
If you would want to export your models, you can use the Send Function.
if anyone needs help mapping their repeated textures in 3dsmax to look good in flashpoint, you can email me at