Jump to content
Sign in to follow this  
Sniper_Party

[MP] Not Your Job

Recommended Posts

637x358.resizedimage

A short, fast-paced coop mission for four people. Assault a small enemy camp and clear out the buildings, set up an ambush against a small convoy while defending against a small counterattack, and retreat from an overwhelming force after conducting the ambush.

Situation

You were returning from a long patrol when enemy forces suddenly assaulted your home base. You have been cut off from the rest of your platoon by the enemy assault.

The area of operations is behind enemy lines and under their control. Expect enemy patrols to investigate any commotion. The enemy forces are also extremely likely to retaliate in force when you take down their convoy.

Mission

You have two primary objectives: Destroy a small enemy convoy carrying a command team on their way to support the attack on BLUFOR forces, and extract out to the sea.

This mission was a surprise, so you are not equipped to take on the armoured cars. A nearby enemy camp has been conducting demolition work and should have explosives to set up an ambush with. While destroying the convoy would be a major hit against the enemy, it is not mission critical. Command understands that you are not equipped or trained for a mission like this, and should place a higher priority on getting away safely.

As you are behind enemy lines and will have to extract quickly after attacking their forces, you will need to secure a ride. While patrolling you noticed an abandoned civilian boat at a nearby diving lodge. Provided it still works, the boat could be used for extraction. If it does not, the shack might have some leftover diving equipment.

Download

Steam Workshop

Dropbox

Armaholic

Thanks to Big for putting it up on Armaholic.

The mission's goal is to provide a fun, quick experience of a variety of different kinds of combat: an assault into some buildings, a defense against a small attack, and a retreat from overwhelming force. You start near the AO to get you to the action quickly, but should have enough room to maneuver for a couple of different approaches easily enough. Any downtime in the action should be very short.

Any comments, critiques, and so forth are obviously welcome and appreciated.

Edited by Sniper_Party

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×