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Thread: Ofp is dead?

  1. #41
    best version ever v 1.6
    1.75 is killing the game

    get rid of the huge buglist is my opinion.
    greetzzz gandhi =[BBE]= clan leader

  2. #42
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I insist...a game becomes great when more and more ppl play it.[/QUOTE]<span id='postcolor'>

    Not a chance&#33; If something is good then its good even if nobody knows. If something is bad, one hundred million people couldn&#39;t change that. Popularity is no reflection of quality. Much great art ( and why can&#39;t a game be art ) has been largely ignored throughout history while bland, simple and superficial things become popular all the time.

    Sure, from a practical perspective, if you want to play multiplayer you need enough people to make it worth while. But it does not become a better game, let alone a great game simply because people play it.

    OFP is a tough and usually a slow game. It will never become a popular classic for that reason. In its scope and ambition it is second to none and that is something to be respected. If it falls short of perfect it still offers more than most games in any best seller chart put together and that is part of why I like it. I could easily call it a great game even if nobody else ever played it again.

    Some people will like other things more of feel that others are better supporting their needs. Fine for them, it doesn&#39;t diminish OFP.

  3. #43

    Smile

    Flashpoint is the best game on the market. O.K there&#39;s stuff that needs improving, especially the computer A.I. But where can you get a game with so much free roaming and exploring?

    Eveything else is way too arcadish...

    Personally, I&#39;m not into multiplayer as it takes up too much time and you end up having no life... RTCW online took over my spare time..

    With the mission editor and Oxygen I&#39;m sure Flashpoint will survive.

    Only Death is Real

  4. #44
    OFP is just like Half-Life once was, new benchmark for FPS shooters/games. Games like BF1942 and all upcoming war simulation games share OFPs idea (huge terrain with loads of vehicles players can use). Plus there are lots of different mods coming. Just look at Half-Life, it&#39;s almost 4 years old and it&#39;s still very popular game. I think that when different full mods are released, same HL phenomena (spelling&#33;?) will happen to OFP.

  5. #45
    Well if you are talking about singleplayer then of course it doesn´t matter how much ppl play it...

    But i think everyone agrees that a game lasts and long lives with the multiplayer...

    And multiplayer means ppl playing it.

    And if more ppl play it better because chances of ppl making great addons becomes more huge etc...

    Also...what do you prefer...a ctf 5v5 or a 16v16...

    I know 12 year old kiddies are a pain in the arse but i think we can live with a liitle percent of them...

  6. #46
    Let me make one thing clear. OFP is the first of it&#39;s kind. BIS embarked on a daring mission that went beyond the mere arcadish-style video games such as BF1942. BF1942 is an arcade game for kids. OFP is for those whose appetites need more than another arcade video game. It is truly the first major attempt at creating sophisticated virtual-war using low cost PC technology. BIS deserves a lot of credit for taking the risk they took. And whether they succeed or not, OFP will become a classic for the mere reason that it forged the way for the rest of the virtual-war market; which has yet to even approach what BIS has already accomplished. I am 40 years old, and have two teenage sons. I have introduced them to both games, and after playing BF1942 for a while, they both went back to OFP. I have exposed them to more sophisticated games and now even as teenagers they see the difference. I spend more time reading about games than actually playing them. However, I have spent a considerable amount of time playing OFP. I just hope that BIS will continue improving it. I am a computer software engineer and program flight simulators for a living. I appreciate simulations such as OFP, because I have somewhat of an understanding what it takes to create them. Trust me when I say there is no PC war simulation on the market today that can even come close to offering what OFP does. And I will be very surprised if there is in the next year. It all boils down to how many people out there are even capable of recognizing a game like this. IMHO, the true devotees to this game have a deeper insight than the average gamer because they want something more advanced than just another stupid war-game. I don&#39;t like wasting my time just playing arcade games. That&#39;s why I play OFP.

  7. #47
    Master Gunnery Sergeant Postduifje's Avatar
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    I still play OFP once in a while. I still like making my own missions, and after Resistance I&#39;ve started playing online sometimes. But the fact is, My education and seeing my friends is consuming all of my time, so I don&#39;t play very often anymore. (though I have to say it still is the only game I play).

    Proud Comrade of CiA&#33;

  8. #48

    Thumbs down

    D`ARRRR&#33;

    BF1942 (and other unrealistic action games) is like heroin&#33;

    Shooting heroin has numerous short-term benefits, and abandoning your safe, comfortable life in favor of it might seem reasonable at first&#33;

    Until you OD, go into a coma (or whatever), and awake, discovering that you have accidentally burned your house to the ground and your friends don´t know you anymore.

    Heh.

    Flanker 4 was abandoned by its developers years ago and its fans have made it into probably the best flight sim ever&#33;
    Flanker 4 still has a hardcore fan base, and BIS is still supporting OFP (tough I´m starting to doubt it...the latest news are "MP test available" and we still don´t have a Res patch). How many developers actually have their LEAD PROGRAMMER answer questions and contribute to discussions in the forums&#33;?


    Phew&#33;

  9. #49
    First Lieutenant
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    I don&#39;t think OFP is dying, but it is certainly stalled at this point.

    Resistance has been out for quite a while, and it has a healthy buglist that has never been addressed. Furthermore, we&#39;ve been given no information on when that might change. I&#39;ve not even bothered to try the Resistance campaign because of the bug that can cause accumulated inventory items to be lost. Why bother starting the campaign when there is a good chance that I&#39;ll get stuck?

    Also, the non-Resistance version of OFP doesn&#39;t seem to be scheduled for any further bugfixes or enhancements. The updated network code was tested using the non-Resistance version of OFP, but it will apparently never benefit from the feedback gathered during the beta test. That is a very poor decision in my opinion; BIS used the V1.46 players to test the new network code, and then essentially told them "Thanks for all the work, please buy Resistance if you want to use the new network code"?

  10. #50
    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ Sep. 09 2002,19:05)</td></tr><tr><td id="QUOTE">Flanker 4 was abandoned by its developers years ago and its fans have made it into probably the best flight sim ever&#33;
    Flanker 4 still has a hardcore fan base, and BIS is still supporting OFP (tough I´m starting to doubt it...the latest news are "MP test available" and we still don´t have a Res patch).[/QUOTE]<span id='postcolor'>
    umm, you sure you dont mean Falcon 4?

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