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Thread: JSRS2.0 WIP Thread

  1. #1

    JSRS2.0 WIP Thread

    Hello everyone!

    Its me again, LordJarhead. Today I decided to start an alpha phase of JSRS2.0.



    There was already an WIP Preview at JSRS-Studios.com showing some of the features I am aiming for. So let me quickly list some of the features you'll get in the later and bigger releases of JSRS2.0:


    • All weapon sounds completely new created, decent stereo mixes for best environmental soundings
    • All (or most) vehicles completely new created as well, plus some new ideas and features like an static "inside the car" sound, raining sounds and more
    • Environment sounds completely new created to represent a living and realistic sounding world with all the nature there can be
    • Explosion sounds, all new and tweaked from JSRS1.5, plus new filters to create realistic sounding distance effects
    • New soldier movement sounds, footsteps, gear noises, action sounds like using medkits and more
    • And the biggest invention: The new, tweaked and overworked scripts providing distance effects, inroom sounds, FPS effects and more


    Besides sounds:

    • A decent and logical updating system, so you can easily stay tuned with JSRS. Not sure how I will build this into the game (version numbers)
    • Decent download and traffic speeds. Due to smaller packs/updates we can provide all the traffic volume we need
    • As soon as we reach bigger version numbers (from 0.02a to 0.1 for example) I'll make a full pack of all the stuff, so people who don't like updating their mod copy so recently can choose the full packs
    • LogIn to our forums to stay tuned directly on the scene and report your problems, ideas and suggestions


    So, I will start really small with the packs and we will grow with the status of the mod further throughout the development. I wont provide signature keys for JSRS until we reached the beta phase, which obviously cant be before ArmA3 has not been released on September 12th. Due to too many changes to the basic game that may appear I cant promise things to work over a long term view, so there might be problems to vehicles, class names, the scripts and what not. Also I want you to keep in mind that most of the sounds will be placeholders when we start with this, since I want to prove the basic functionality before going into the details, I guess you understand that.

    You can as mentioned login to the Studios Forums. There is also the Download Area here and there will be News and Updates as recently as I can make it. I also want you to know, that I'm a lone wolf with this publishing stuff. So if there wont be a news, an update or something like that for like a week or more, I ask you to be patient enough. But I guess you know the drill from JSRS1.5 already.

    The first alpha version will contain the bare weapon sounds (some are just placeholders as said) without the script or anything else. We are currently working on the script and I really cant say how many work there might be until it gets to a good state for a release. It is functioning but one update on the script will make you to download 200MB again, even if we just change a simple text value. So we want to work something out there before going public with that.

    Also I will release one vehicle later today or tomorrow as a proving concept of "MY" personal idea how is should have made in the config and how to let the game use the sounds. There will be the hunter for that concept. The sounds on the hunter are mostly done, so almost no placeholders. Most of the work goes to the config by now.

    Besides that, lets get to the "being a bad guy part" here: Steam Workshop Prohibition! I really ask you to respect this.

    I'll update you in a few hours with the first Downloadable Content Of JSRS2.0.

    Thank you very much for your time.

    JSRS Bugtracker
    __________________________________________________ __________________________________________________ _______________________________________

    PLEASE LET ME TELL YOU AGAIN THAT EACH UPDATE CONTAINS ONLY THE NEW OR UPDATED PBO'S! YOU NEED ALL DOWNLOADS IN ORDER TO GET IT TO WORK!!!!!! DOWNLOAD THEM ONE BY ONE. AS SOON AS WE REACH VERSION 0.1A I WILL PROVIDE A BIG PACK THAT CONTAINS ALL THE STUFF THAT HAS BEEN MADE TO THAT POINT.
    __________________________________________________ __________________________________________________ _______________________________________

    UPDATE1

    I've uploaded the first Alpha release of JSRS2.0 to our servers. The first release contains some basic sounds for weapons, the Hunter vehicle and more. Click 'Read more' for the full list, a preview on changes I'm about to make and, of course, for the download link.


    The first release, in version 0.001a contains the basic weapons:
    Pistols: ACPC12, P07, Rook40

    SMGs: Scorpion, Vector

    Rifles: EBR, FS2000, Katiba, MX, TRG20, SDAR
    MGs: M200, Zafir

    Sniperrifles: M6, M320
    Launchers: NLAW, RPG32


    The vehicle in this first release is the Hunter Mrap which needs some tweaks to its config still. Furthermore this pack contain the basic movement sounds for soldiers, vehicle sounds (which will only be used by the hunter right now) and soniccracks from JSRS1.5 in a basic kinda way which will be tweaked in future.


    You can find the files when you just click this Link. Within the @JSRS2.0ALPHA folder there is a version.txt file that contains a version number. This will be updated with later updates so this way you can keep track of which version you are running and compare it with the latest version available in our download section.

    __________________________________________________ __________________________________________________ _______

    UPDATE2

    FIRST UPDATE-JSRS2-ALPHA-0.001b

    Changelog:

    - Added: Missing Vehicle Sounds Container.

    __________________________________________________ __________________________________________________ _______

    UPDATE3

    UPDATE-JSRS2-ALPHA-0.002!

    Changelog:


    • -Added: Explosion sounds (Still WIP)
    • -Changed: MX Rifle sound has been tweaked
    • -Changed: M6 Rifle sound has been tweaked
    • -Changed: EBR Rifle sound has been tweaked


    You need version 0.001a, 0.001b and this installed in the same order to be able to make it working.

    __________________________________________________ __________________________________________________ _______

    UPDATE4

    UPDATE-JSRS2-ALPHA-0.01!


    Changelog:

    Added: New Explosives PBO's. Containing Activation, Deactivation and Trigger sounds for Explosives
    Added: Separated Explosives Config
    Changed: Explosion sounds, all of them
    Changed: MX rifle got a little bit more of a punch now
    Fixed: Missing Movement sounds


    __________________________________________________ __________________________________________________ _______

    UPDATE5

    UPDATE-JSRS2-ALPHA-0.05!

    VEHICLE SOUNDS

    __________________________________________________ __________________________________________________ _______

    UPDATE6

    UPDATE-JSRS2-ALPHA-0.075!



    NEW HELICOPTERS

    You need version 0.001a, 0.001b, 0.002, 0.01, 0.05 and this installed in the same order to be able to make it working.

    PLEASE LET ME TELL YOU AGAIN THAT EACH UPDATE CONTAINS ONLY THE NEW OR UPDATED PBO'S! YOU NEED ALL DOWNLOADS IN ORDER TO GET IT TO WORK!!!!!! DOWNLOAD THEM ONE BY ONE. AS SOON AS WE REACH VERSION 0.1A I WILL PROVIDE A BIG PACK THAT CONTAINS ALL THE STUFF THAT HAS BEEN MADE TO THAT POINT.

    __________________________________________________ __________________________________________________ _______

    To install the mod download the .rar file and extract it into your ArmA3 main folder so you end up like this:

    X:\Steam\SteamApps\common\Arma 3\@JSRS2.0Alpha


    Start your game. Within the main menu you click on "Configure" and then on "Expansions" and select the "JSRS.20 Alpha" mod. The game ask you to restart in order to activate the mod. Restart the game and it'll be activated. Now have fun!


    Thanks a lot,

    LJ
    Last edited by LordJarhead; Nov 8 2013 at 13:19. Reason: Update

  2. #2
    Rock on mate, Can't wait for this.

  3. #3
    Master Gunnery Sergeant GiorgyGR's Avatar
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    hooah!

  4. #4
    You just made my day!

  5. #5

  6. #6
    Excellent news! Good to have you back!

  7. #7
    Gunnery Sergeant
    Join Date
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    That sounds interesting

  8. #8
    I knew this would be the best sunday since the 27.12.11. If you ever happen to be near Hamburg, I'll buy you a drink.
    Greetings,
    Brain
    Quote Originally Posted by VOLCBAT View Post
    "The platoon is to insert into the rear of Sarah, using maximum violence to breach and clear any resistance. Due to heavy undergrowth and a narrow passage, Sections will take it in turns to enter"
    NOW - CPU: AMD Phenom II X4 955 | MB: ASUS M4A78T-E | GPU: EVGA GTX 560 Ti | RAM: 6GB DDR3
    SOON - CPU: i7 4770k | MB: MSI Z77A-G45 | GPU: EVGA GTX 760 Phantom | RAM: 16GB DDR3-2133

  9. #9
    Awesome! I was getting worried there'd be no JSRS in Arma 3!
    [BUG] High caliber HE rounds can explode multiple times after first impact http://feedback.arma3.com/view.php?id=11971
    Speed of sound simulation missing - vehicles http://feedback.arma3.com/view.php?id=7187
    Ambient sounds are not positional http://feedback.arma3.com/view.php?id=9563
    Sounds are inaudible over unrealistically short distances http://feedback.arma3.com/view.php?id=10831
    zoom toggle doesn't work from inside vehicles http://feedback.arma3.com/view.php?id=10511

  10. #10
    yes! yes! yes! we need more sound mods! arma 3's gun sounds are better but nothing beats sounds made by people that are dedicated to just that. sounds. so no offense to BI but sound mods improve the game immensely

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