Jump to content
massi

USSOCOM DEVGRU and 75th RANGER A3

Recommended Posts

USSOC_HEAD_zpsmobper4h.jpg

 

 

     

by massi

 

 

 

USSOCOM 75th RANGER,  NAVY SEALs DEVGRU, SF and DELTA FORCE for ARMA3

 

 

Hi all,

 

I’m updating all my units pack in order solve the issue with the uniforms , I’ve also added new custom helmets and ported A2 uniform . Vehicles are now optional, in order to activate them just put the optional config in your addons folder, as described in the install instructions below.

I’ve also reworked almost all the camos to fit better and added SD ammo for stealth missions  and new bonus units, like SWAT, HRT, NBC, CPU, delta ‘90  wich includes some teaser for loadout combination and maybe future addons.

There are also some small other fixies you’ll find in the changelog.

 

Description

 

This addon is a retexture of NATO, and Independent units, It adds several camouflage uniforms plus custom made  headgear and retextured gear in order to represent US Army 75th RANGER, SF, DELTA Force and Navy SEAL DEVGRU units in following types :

 

 

USSOCOM SEAL DEVGRU:

 

- AOR2: for temperate and wooden areas.

 

- AOR1: for arid and desert environments.

 

- MULTICAM: operators in BIS multicam camo for every kind of environment from desert to temperate and wooden areas.

 

- Direct Action: grey coverall suite for CQB and naval operations.

 

USSOCOM DELTA Force:

 

- Ghost: operators in ghost camo for every kind of environment from desert to temperate and wooden areas.

 

- Direct Action: ghost camo and black gear for CQB and DA operations

 

- Field Ops: civilian clothes\guerrilla style operators for undercover missions.

 

USSOCOM ARMY Special Forces:

 

- SF: operators in woodland camo and multicam gear.

 

USSOCOM 75th RANGER:

 

- Woodland: for temperate and wooden areas.

 

- Desert: for arid and desert environments.

 

- MULTICAM: operators in multicam camo for every kind of environment from desert to temperate and wooden areas with multicam equipment.

 

- MULTICAM\GREEN: operators in multicam camo for every kind of environment from desert to temperate and wooden areas with Ranger Green equipment.

 

- Direct Action: multicam and black gear for CQB and DA operations.

 

BONUS UNITS (you’ll find them in USSOCOM Special Supports/Bonus units):

 

- SWAT: sniper and operator

 

- FBI HRT: sniper and operator

 

- NBC: rifleman and grenadier in NBC suite and gasmask

 

- PCU: rifleman and grenadier in PCU suite in multicam and grey verions

 

- DELTA: rifleman and grenadier in 90's style loadout desert and woodland

 

- 82nd: rifleman, grenadier, soldier and officer from 82nd airborne in multicam

 

USSOCOM SPECIAL SUPPORT UNITS:

 

- Ranger\DEVGRU(arctic): for snow and arctic environments.

 

- USSOCOM(Vehicles): A3 vehicles adapted with USSOCOM gear and crew: Quad, MRAPs, APC, Boat, Speedboat, SDV, Mortar.

 

- USSOCOM(Support): Ammo bearers units, pilot and crew.

 

- DEVGRU(Para): DEVGRU units equipped with parachutes ready to be deployed fom the sky.

 

- RANGER(Para): RANGER units equipped with parachutes ready to be deployed fom the sky.

 

- USSOCOM(Divers): USSOCOM divers units ready to be deployed fom the sea.

 

- USSOCOM(Snipers): USSOCOM snipers and spotters in ghillie suite multicam, desert, woodland and arctic. 


I used what I found on web as reference sources.

 

 

Features:

 

 

 

- Units are equipped with M4A1, HK416, SCARs, M249, Mk48, SR25, HK417, M107, Launchers , USP and ACP from my NATO SF\Spetsnaz weapons pack.

 

- Units are equipped with custom helmets, headgear, NVGs and uniforms.

 

- Heavy gear assault units for all the camos.

 

- Recon units for all the camos in 2 version "heavy" (Helmets and NVGs) and "light" (soft headgear).

 

- Ghillie suite snipers and spotter units for all the camos.

 

- Paras and Divers units already equipped with parachutes and diver gear respectively.

 

- Retextured A3 vehicles: Quad, MRAPs, APC, Boat, Speedboat, SDV, Static weapons, offroads, choppers wich have custom crews and gear loadout.

 

- Vehicles from my vehicle pack : HMMVWs, CH47, UH60, Static weapons with firing from vehicles, sling load and advanced flight model features.

 

- Units have their own uniforms and gear items in all camo to make them interchangeable.

 

- Divers have their backpack with uniform, chest rig and helmet inside already to make them change clothes once ashore, plus their normal stuff (NOT WORKING ATM).

 

- There are 2 weapon boxes one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.

 

- Wide variety of groups in the editor.

 

- Classlist included in folder.

 

Installation.

 

Put the addon in "mod folder" of your preference and load it trough steam app properties:

  USSOCOM Navy SEALs - DEVGRU (sorted by camo)

 

 USSOCOM DELTA - DELTA (sorted by camo)

 

 USSOCOM RANGERS - DEVGRU (sorted by camo)

 

 USSOCOM Special Forces - SF (sorted by camo)

 

 USSOCOM SPECIAL SUPPORT - DEVGRU (sorted by types)

 

Same for groups:

 

  USSOCOM Navy SEALs - DEVGRU (sorted by camo)

 

 USSOCOM RANGERS - Rangers (sorted by camo)

 

 USSOCOM Special Forces - SF (sorted by camo)

 

 USSOCOM DELTA - DELTA (sorted by camo)

 

 USSOCOM SPECIAL SUPPORT - Groups (sorted by types) 

 

 

 

  VEHICLES OPTIONAL CONFIG:

I made this optional config on users demand since by default vehicles are now disabled and NATO SF\Spetsnaz Vehicles pack is not a requirement.

 

In order to get the vehicle just put the "mas_usa_devg_v.pbo" plus its signature files in the "addons" folder, if you do so you'll need NATO SF\Spetsnaz Vehicles pack.

 

 

 

For ALIVE mod users  config faction\groups name:  mas_usa_rang

You’ll find all classnames in the classname file included in the folder.

 

Requirements.

Latest version of my  NATO SF\Spetsnaz weapons pack  Here

My NATO SF\Spetsnaz Vehicles pack   Here (NOT needed if you're not using optional vehicle config)

Arma3

 

 

 

 

Changelog.

v 1.8  date 02/MAY/2016

- Added new helmet models

- Added new platecarriers models

- Improved textures

- Fixed how units are displayed in editor

- Added icons to groups

- Fixed loadouts

 

 

 

 

Bugs.

No problems found so far.

 

CREDITS !!!

 

For the Units:

 

Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units !

 

Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units!

 

Voodoo: thanks a lot for your awesome OPS CORE helmets, Peltors and watchcap, that made possible to update MICH hemets too!

 

xiaowu5:  original GPNVG18 model and textures

 

3d_molier International:  original MICH model and textures

 

CG ARTStudio:  original MICH model and textures

 

Rusty:  camouflage base textures

 

  Thanks a lot to BI for their great Arma 3!

 

Thanks to all Arma community for great support !

 

Download Links:

https://drive.google.com/file/d/0B_6GnxXzbNVuSi0xZ0FkOXB2X3c/view?usp=sharing

STEAM Workshop standard:

http://steamcommunity.com/sharedfiles/filedetails/?id=545281165

STEAM Workshop Vehicles enabled:

http://steamcommunity.com/sharedfiles/filedetails/?id=578682379

 

 

 

 

Pics:

th_devgru1h_zpsgnxt5jj2.jpg

 

th_devgru2h_zpshgzawiyh.jpg

 

th_devgru3h_zpscbnegxlg.jpg

 

th_devgru4h_zpse2fnxz4f.jpg

 

th_devgru5h_zpsnc264rzg.jpg

 

th_devgru6h_zpswskop8on.jpg

 

th_devgru7h_zpsqvezzet1.jpg

Hope you'll enjoy these units!

 

Best Regards

Massi

Edited by massi
  • Like 2

Share this post


Link to post
Share on other sites

few more images ...

th_ussoc_devg_wood_zpsf480723e.jpg

th_ussoc_oda_wood_zps5d3316ac.jpg

th_ussoc_delta_da_zpsc46bb936.jpg

th_ussoc_delta_fo_zpsa66fca31.jpg

cheers

massi

Edited by massi

Share this post


Link to post
Share on other sites
Guest

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

nice work , but some of your new addition have a really low texture quality like the helmet pro that's bad but i keep liking it :p

Share this post


Link to post
Share on other sites

good job Massi!! using them right now.. (alt+tabbed out of game)

i have noticed that when silencers are equipped you cannot go to burst or full auto.. is this intended?

once again good work keep the releases coming

[EDIT]

will you be using any different sounds or stick with the vanilla sounds for the time being?

Share this post


Link to post
Share on other sites
i have noticed that when silencers are equipped you cannot go to burst or full auto.. is this intended?

This probably depend by parent class config of the silencer(probably changed in last beta update)...will fix that in next update ;)

Thanks for spotting and reporting it ;)

Cheers

massi

Share this post


Link to post
Share on other sites

Ack! I posted my excitement twice! That's how long I've waited for this...

EDIT: To make this post useful, here's something I think would benefit this add-on:

I'm not a huge fan of the SDAR, as I don't run missions where you fight underwater. It would be cool if you had Diver units with suppressed MP5s instead of SDARs (Navy SEAL style), especially considering that only the officers start with the iconic MP5.

Edited by GMJaken

Share this post


Link to post
Share on other sites

thank you Massi!!

i love the fact that units have attachments in the inventory also... its pretty neat.. BIS should have done this

This probably depend by parent class config of the silencer(probably changed in last beta update)...will fix that in next update ;)

Thanks for spotting and reporting it ;)

Cheers

massi

---------- Post added at 01:15 ---------- Previous post was at 01:14 ----------

i like this idea... also check out this thread i just made regarding the divers being useless as they are... here

Ack! I posted my excitement twice! That's how long I've waited for this...

EDIT: To make this post useful, here's something I think would benefit this add-on:

I'm not a huge fan of the SDAR, as I don't run missions where you fight underwater. It would be cool if you had Diver units with suppressed MP5s instead of SDARs (Navy SEAL style), especially considering that only the officers start with the iconic MP5.

Share this post


Link to post
Share on other sites

Anyone else notice the Seals as well as the African Troops have no 40mm ammo on them at all. (On the grenadiers that is)

Share this post


Link to post
Share on other sites

ive also noticed the helmet on the divers that cannot be equipped due to the wet suit.

unless you drop in another uniform in the backpack too? with a vest ;)

---------- Post added at 03:12 ---------- Previous post was at 03:11 ----------

also the DA units, the soldier light (MP5)

the MP5 does not look right with the flashlight and the sight is out compared to the original sight.

Share this post


Link to post
Share on other sites

Thanks for the feedback, please continue the reports ;)

getting a lot of missing textures for the rangers and seals. Will post the error code later. Over all great work.

strange, since I tested the packs alone and with other addons and I didn't get any missing textures, please report wich textures are missing anch check if you installed right both "mas_usa_devgr.pbo" and "mas_usa_devgr_c.pbo" files, since they're both needed , I'll check also the 40mm on the grenadiers!

Thanks to all of you ;)

Best Regards

massi

Share this post


Link to post
Share on other sites

the blufors pistol doesnt seem textured or is that unfinnished?

Share this post


Link to post
Share on other sites
the blufors pistol doesnt seem textured or is that unfinnished?

Hi

what do you mean for blufor pistols? there are M9, M1911, Glock, USP used by my blufor units...and all have textures, they need to be improved anyway ;)

cheers

massi

Share this post


Link to post
Share on other sites

Is it me or the multicam Combat shirt are darker (that's the good texture) than the multicam suit ? (wich for me is a little bit to bright)

Share this post


Link to post
Share on other sites

USP i have noticed that needs texturing :)

i have not seen the glock or M9 as of yet but like you said

they need to be improved anyway :)
Hi

what do you mean for blufor pistols? there are M9, M1911, Glock, USP used by my blufor units...and all have textures, they need to be improved anyway ;)

cheers

massi

Share this post


Link to post
Share on other sites
Is it me or the multicam Combat shirt are darker (that's the good texture) than the multicam suit ? (wich for me is a little bit to bright)

Hi,

Yes, I'll darken the suite a little bit ;)

cheers

massi

Share this post


Link to post
Share on other sites

Perfect ! anyway i love your units ! and imo you need to darken all the multicam a bit

Share this post


Link to post
Share on other sites

I agree, the Multicam is WAY to light to blend in with anything. Anyway, nice work! I love it and hope to see what you come up with in the future.

Share this post


Link to post
Share on other sites
ive also noticed the helmet on the divers that cannot be equipped due to the wet suit.

unless you drop in another uniform in the backpack too? with a vest ;)

---------- Post added at 03:12 ---------- Previous post was at 03:11 ----------

also the DA units, the soldier light (MP5)

the MP5 does not look right with the flashlight and the sight is out compared to the original sight.

Hi, I noticed that since last updates the uniform and vest in backpacks (through config) are not showing up anymore...anyone know the fix for that ?

cheers

massi

Share this post


Link to post
Share on other sites

hi Massi,

im not sure whats happened here but i used this addon in one of my missions to play around with and once workshop was released i changed all the units back to vanilla arma 3 units and people are still saying that they cannot play this mission and get an error show up

You cannot play/edit this mission it is dependent on deleted.mas_usa_devg_b

would you have any idea how to fix this?

i tripple checked and made sure everything was vanilla and it still cannot be played without me having this addon enabled?

:(

[EDIT]

i have copied the mission in the editor and re-opened editor and pasted and now the vanilla version works.

so the problem lies in the mission file when i saved the mission with your units. it must have left trace of something or changed a config file.

do you know how to fix this?

Edited by tyl3r99

Share this post


Link to post
Share on other sites
hi Massi,

im not sure whats happened here but i used this addon in one of my missions to play around with and once workshop was released i changed all the units back to vanilla arma 3 units and people are still saying that they cannot play this mission and get an error show up

You cannot play/edit this mission it is dependent on deleted.mas_usa_devg_b

would you have any idea how to fix this?

i tripple checked and made sure everything was vanilla and it still cannot be played without me having this addon enabled?

:(

did you check in the mission file (mission.sqm in editor mission) if the addon is still required...here an example:

version=12;

class Mission

{

addOns[]=

{

"mas_usa_devg_b",

"mas_weapons_m4",

"mas_usa_usoc_veh",

"a3_map_stratis"

};

addOnsAuto[]=

{

"mas_usa_devg_b",

"mas_weapons_m4",

"mas_usa_usoc_veh",

"a3_map_stratis"

};

.......

cheers

massi

Share this post


Link to post
Share on other sites

i have replaced the whole mission in the editor now, what would i do if this occurred again? and it did say something in the file?

i found a mission i copied and found this in the mission.sqm

version=12;

class Mission

{

addOns[]=

{

"A3_Characters_F_BLUFOR",

"a3_map_stratis",

"A3_Characters_F_OPFOR",

"a3_characters_f_beta",

"A3_Structures_F_Civ_Lamps",

"A3_Structures_F_Items_Vessels",

"A3_Modules_F_Intel",

"A3_Soft_F_MRAP_01",

"a3_weapons_f",

"A3_Modules_F_HC",

"A3_Weapons_F_Ammoboxes",

"mas_usa_devg_b",

"A3_Modules_F_GroupModifiers",

"A3_Soft_F_MRAP_02"

};

addOnsAuto[]=

{

"A3_Characters_F_OPFOR",

"A3_Characters_F_BLUFOR",

"a3_characters_f_beta",

"A3_Modules_F_Intel",

"A3_Modules_F_HC",

"A3_Modules_F_GroupModifiers",

"A3_Structures_F_Items_Vessels",

"A3_Soft_F_MRAP_01",

"A3_Weapons_F",

"A3_Soft_F_MRAP_02",

"a3_map_stratis"

};

randomSeed=14655117;

class Intel

{

timeOfChanges=2700;

startWeather=0.69999999;

startFog=0.14999999;

startWind=0;

startWaves=0.099999994;

forecastFog=0.099999994;

forecastWind=0;

forecastWaves=0.099999994;

year=2035;

month=4;

day=6;

hour=4;

minute=50;

startFogBase=0.001;

forecastFogBase=0.001;

startFogDecay=0.0049999999;

forecastFogDecay=0.0049999999;

Share this post


Link to post
Share on other sites

I don't know...but it is surely related to the mission , not the addon, so maybe is better to ask in the mission section of the forum ;)

cheers

massi

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×