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Thread: Big PHYSx compatible ship. LCS 2 technological demonstrator

  1. #1

    Big PHYSx compatible ship. LCS 2 technological demonstrator

    EDIT: 11/02/2014

    New version of the addon.

    So now:
    - Upgraded GEO and Textures
    - Added two working 30 mm Mk 46 turrets to the ship.
    - 4 PIP screens working
    - Added more details like corridors and bridge.
    - Added light emitting materials to lamps (Textures not done yet)
    - Added position lights

    https://www.mediafire.com/?4kw2i114qinr4qm




    Last edited by mankyle; Nov 2 2014 at 17:59.
    Don't ever argue with an asshole, he will bring you down to his level, and there he will win you by means of experience

  2. #2
    Thanks mankyle! This will come in very handy!

  3. #3
    mankyle .. you are a god mate!! Well done!

  4. #4
    It's great mankyle, I just try it quickly. One question, is it possible to avoid any vehicle movement when you're moving the boat? The helicopter seems to move slowly and then fall into the sea.

  5. #5
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    Quote Originally Posted by Papanowel View Post
    It's great mankyle, I just try it quickly. One question, is it possible to avoid any vehicle movement when you're moving the boat? The helicopter seems to move slowly and then fall into the sea.
    No, unfortunately not. I have put a lot of effort in this and this is the best I have achieved. There are still a lot of limitations in PHYSx. Try with a car and the car won't move along with the ship. We are in the right way but not quite there yet

  6. #6
    Good stuff mate. Thanks
    petek

  7. #7
    cannot Binarise or it crashes the game ,

    i think its progress but new tools needed to progress , thanks for your time and good writings in editing section

    i think the clue is in the friction properties of the

    class PhysXMaterials


    here you wil find friction properties for friction and restitution etc of different contacts and things , i havent looked too deep myself
    Last edited by Sealife; Jul 7 2013 at 11:56.

  8. #8
    Quote Originally Posted by mankyle View Post
    No, unfortunately not. I have put a lot of effort in this and this is the best I have achieved. There are still a lot of limitations in PHYSx. Try with a car and the car won't move along with the ship. We are in the right way but not quite there yet
    Ok, maybe it's possible to "attach" the vehicle to the boat and release it once you want to use it.

    Anyway you did a great job and a lot of modder will be happy with your work!

  9. #9
    Attaching is so clunky. We shouldn't have to hack it like that. As Thromp says perhaps really imcreasing the friction is the way to go.

  10. #10
    Thanks mankyle !
    Been playing with it and improving the visuals .... but getting the thing to turn properly is a battle .....

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