Page 1 of 9 12345 ... LastLast
Results 1 to 10 of 84

Thread: Helicopter Transportation Script [RC 1]

  1. #1

    Helicopter Transportation Script [v1.3]



    v1.4 [Gneu.org] [Armaholic]

    For those of you looking for the ability to conduct larger scale missions, you would be at a loss without this script. Transporting vehicles across the map is now entirely possible, and easy to do.
    [Sample Images]

    Description
    This script classifies helicopters into three groups and vehicles in the map into two. This package does not require you to apply any code to any units or vehicles in game, instead it applies itself to all vehicles & units at the initialization step of loading the mission. Because it does not require itself to be applied to the units at map initialization you do not need to worry about the use of your vehicle respawn script.

    Installation / Usage
    Two scripts need to be executed in your mission init.sqf:
    [] execVM "scripts\transport\init.sqf";
    [] execVM "scripts\player\init.sqf";

    If you would like to modify the classifications, review scripts\transport\classify.sqf

    Get into a helicopter, hover over a vehicle of the same or lower classification (think size/weight) and you will see an action show up to attach. Once you are attached you will be able to detach that vehicle at your most convenient time. Vehicles are detached automatically when the transporting helicopter takes substantial damage.

    Current Classifications:
    The mohawk is playing the role the chinook will once we go gold. At which time ill shift the Mohawk down to 3.
    The PO-30(What used to be the KA-60) and the KA-50/Rooivalk bastard child are considered class 3.
    The Ghost hawk is now a class 2 transport
    The MH 9 is still a class 1 transport

    Quads, Small boats and submarines are class 1,
    Strikers, Offroaders and attack boats are class 2.
    Ifrit and Hunters are class 3.
    Trucks and APCs are class 4.

    Known Issues
    Mohawk alignment/positioning is a problem.
    Dropping the subs (Yes the subs) causes them to tumble in certain circumstances.
    Transported vehicles clip through the world.
    Transported vehicles register the speed of the transporting helicopter.
    Transported vehicles may be occupied.

    Changelog
    V 1.4 - Beta Update
    - Corrected for entity name changes
    - Added new beta vehicles & adjusted positioning
    - Created new test map with new vehicles laid out

    V 1.3 - MP Release
    - Corrected incorrect MP behavior
    - Configuration now present in scripts/transport/init.sqf
    - To transport only need to be off of the ground, within 20m and the difference in speed between transport and cargo needs to be less than 3kmph
    - Cleaned up classification && setup of transports
    - No longer using Hints, reports are handed over via Vehicle chat
    - Lots of MP testing Thanks to TF20
    - Corrects red quads being incorrectly classified

    RC 2
    - Corrected semicolon issue

    RC 1
    - Initial Release.

    Downloads
    1.3 [Gneu.org]
    Last edited by bob_gneu; Jun 27 2013 at 07:59. Reason: Adding support for Beta vehicles. Updated changelog and classification information.

  2. #2
    Vehicles etc wont detach?

  3. #3
    Private First Class
    Join Date
    Apr 24 2013
    Posts
    27
    Author of the Thread
    Quote Originally Posted by brad7 View Post
    Vehicles etc wont detach?
    If you are reporting that as a bug I will need to have more information.
    I have tested this for the last week, including in MP, and it appears to be working. Can you forward me the %localappdata%\Arma 3 Alpha\*.rpt file that is tied to the run you made with the script?

  4. #4
    Its in editor but ive switched to multiplayer and i get a cant find script error but its in the right place?

  5. #5
    Private First Class
    Join Date
    Apr 24 2013
    Posts
    27
    Author of the Thread
    If you want you can join me on IRC or Email.
    I can help you further there.

  6. #6

  7. #7
    Private First Class
    Join Date
    Apr 24 2013
    Posts
    27
    Author of the Thread
    Quote Originally Posted by brad7 View Post
    Ive emailed you...
    I have not received anything yet.

  8. #8
    It musnt of sent, ive just sent it again

  9. #9
    Im gettin this error when i try to detach:

    ht[]tp://imageshack.us/scaled/landing/17/errorxh.[]jpg

    I took a look at that script but didnt find any error. (but that means nothin, im not really good in that scripting stuff

    (Sorry for not postin the link correctly, but this is my first post so i cant)

  10. #10
    Quote Originally Posted by megaxd View Post
    Im gettin this error when i try to detach:

    ht[]tp://imageshack.us/scaled/landing/17/errorxh.[]jpg

    I took a look at that script but didnt find any error. (but that means nothin, im not really good in that scripting stuff

    (Sorry for not postin the link correctly, but this is my first post so i cant)
    Does it not detach for you either?

Page 1 of 9 12345 ... LastLast

Similar Threads

  1. Traffic Transportation System (TTS)
    By ffur2007slx2_5 in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 31
    Last Post: Apr 11 2013, 22:57
  2. PMC04: Transportation... BI, WTF were you thinking?
    By OOPz in forum ARMA 2 & OA - OFFICIAL MISSIONS
    Replies: 59
    Last Post: May 30 2011, 13:30
  3. PMC Transportation Mission
    By whirlynerd in forum ARMA 2 & OA - OFFICIAL MISSIONS
    Replies: 1
    Last Post: Dec 1 2010, 21:39
  4. Transportation
    By Rooivalk in forum ARMA 2 & OA - GENERAL
    Replies: 6
    Last Post: Jun 22 2009, 02:14
  5. Suggestion - transportation of ammo
    By Insthink in forum GENERAL
    Replies: 15
    Last Post: May 18 2002, 13:23

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •