I just released the first version of the FHQ Accessories pack on our homepage. The FHQ Accessories pack is a package of several real-world attachments like the AN/PEQ-15 laser pointer, ACOG scope, and other similar things. It is required for the version 1.4 of the FHQ M4 weapon pack.
There are two reasons for distributing this separately instead of with the M4's:
All future FHQ Weapon packs will make use of this (where applicable)
Modders can use the attachments for their own weapons without having to rely on the M4 pack.
All attachments have working collimator sights functioning like their real-world (and Arma 3) counterparts (where applicable). Currently, these do not work on the standard weapons; I might add an extra config for that later.
UPDATE: new version released. Current Version: 1.4
New Scope: Trijicon VCOG
New Scope: Barska AC12136
New Scope: Barska AC11704
New Scope: ITL MARS
Added black version of AN/PEQ-15 (thanks GsvE for the texture)
Updated AN/PEG-15 tan texture (thanksto GsvE)
Updated 3D ACOG scope
IMPORTANT: Make sure to delete the bonus pbo that was contained in 1.2, it is no longer needed and in fact will cause trouble.
Older changes Spoiler:
• Now uses and requires Robalo's ASDG Joint Rails
• Compaible with Arma 3 Final
ACOG is now a 3D scope
Compatible with Arma 3 Beta
New sight: MicroCCO with two different mountings
New sight: Leupold Mark 4 ER/T sniper scope
New sight: EoTech 533 HWS
Remade texture for LLM-01
Remade texture for Aimpoint, including tan version
Remodel of the G33/HWS combo
New authentic ACOG sreticle
Included is an extra PBO that makes all BIS weapons compatible with this pack. Refer to the Readme!
There you go:
(click for larger, units are Sabre's USArmy/USMC retex)
From left to right:
G33 Scope with LLM-01
TWS-2050 with AN/PEQ-15
ACOG with AN/PEQ-15
Originally Posted by rpr
*awesome* models! I like them a lot and they look very pretty I think! (even though you write on your homepage that they are old and and not good anymore ;-)
They look really top quality!
Thanks for the release!
keep up the good work.
I do think especially the Eotech could use a few more polygons. It is one of my first models, and as such, I committed the cardinal sin of not spending enough polygons on the part of the weapon that is directly in front of the viewers eyes. One thing I learned is that if you want to save some polygons, don't do it there because these items will be in the focus of the user for most of the time, and pretty close up as well. You will notice the Aimpoint has a lot more polygons for this specific reason.
Thank you so much for the pack! How thoughtful of you to have provided instructions on extending compatibility with others' custom weapons. I already applied all those attachments to the mp7 and they all sit perfectly on the rails (ill be releasing an update later today). The aimpoint is great!
- the eotech indeed is slightly lower quality than others.
- is it possible to eliminate the zoom on eotech (have that set to the same value as aimpoint) and have zoom only when the magnifying optic is engaged?
-microCCO pretty please?