An allied pilot ejected over eastern Stratis last night. Intel sources indicate that he has been captured by anti-NATO militia and is being held in the abandoned fishing village of Tsoukalia. We need to get the man back before the militia trade him to the Iranians.
You will lead a four-man SpecOps team, inserting by boat south-west of the village. Your team will assault into the village, locate the POW and liberate him. A helicopter will be standing by to extract him.
Expect determined resistance. However, your training, NVGs, body armor and night optics should give you an edge against more numerous but less well-equipped militia forces.
No re-spawn; the mission is short, replayable and very winnable with proper tactics. My missions strive for tactical realism and are extensively tested to eliminate needless imbalance and/or frustration.
The POW's location within the village is randomized within certain parameters (i.e. he will always be located somewhere that makes sense.)
Certain enemy positions and movements are randomized.
The SpecOps team has a custom loadout including laser optics and suppressors. The defending militia also deploy custom loadouts and equipment. They are not equipped like regular Iranian army personnel.
Mission tips & gameplay:
To complete all mission goals (i.e. to take command of the POW unit) you will need to play group Leader, or have a human take that role in MP.
To enable AI laser optics, select team/team members and place them in combat alert state.
The option to bring the POW under your command will appear in your HUD interaction menu when you are within 5m of him. IMPORTANT: Use this option to bring him onto your team and issue him with a "Stop" order as soon as possible (i.e. even before you are clear to extract him). This is because when all enemies are dead, the POW's movement AI is reactivated and he tends to run around like a headless chicken and you will have to chase him in order to bring him into your control. If you "Stop" him as soon as you have encountered him and put him under your command, you'll be able to find him when the firefight is over and order him to move where and when you want him to.
When you discover the POW's location, you will call for the helicopter to fly in for extraction. You will see a comms message to this effect in your HUD. The process is fully automated.
When it is safe to do so and the helo has arrived and is hovering over the village, order the POW to board the helo, which will land in the village and take the POW on board. Issue "Radio Alpha" to command the helo to depart and extract. The helo does not have sufficient passenger space to extract the POW and full SpecOps team. The mission will end soon after the POW is airborne.
Mission editor's notes and acknowledgements:
I realize that hostage rescue missions are dime-a-dozen so I have sought to make this a good one, with extensive randomization, AI IR optic enabling and top-to-bottom custom loadouts for combat personnnel on both sides. I am proud of the standard of execution of all of the above, and of the helo extraction. I must thank the following ArmA script gurus, in whose footsteps I aspire to follow:
- Kylania for this really elegant hostage rescue script.
- Shuko for this fantastic way to randomise unit start positions.
- Jester (MacScottie) for his indispensible series of Editor tutorial videos.
- Everybody in the BIS and Armaholic Editor forums who has shown such patience with a newb. I'm an experienced wargaming scenario designer but I'm relatively unfamiliar with this Editor.
I'm happy to say the the mission plays very well in both SP and MP.
COOP 04 MP
Please comment and/or rate on Armaholic when uploaded there. I'd really appreciate feedback, both public and private.