Kapral 1 Posted March 29, 2013 (edited) If someone can help me be great. I have this problem, when i host server i see ai have some lag. When there is many ai soldiers. Like in "back to eden" mission. I look at my agreement internet and i see i have 8Mbit/s internet and 1024 kbit/s (upload?) i really dont know nothing about this. Can someone write me good performance for server? 3-5 players. I do not know what be better for me. My server_flashpoint look that : (i test it now, so bandwidth can be really bad...) : MinErrorToSend=0.00500; MaxMsgSend=512; MaxSizeGuaranteed=256; MaxSizeNonguaranteed=128; MinBandwidth=3072000; MaxBandwidth=4608000; MaxCustomFileSize=1024000; setTerrainGrid=3.125; setViewDistance=900; Product="Resistance"; Language="English"; HW_Type="Direct3D HW T&L"; Adapter=0; 3D_Performance="10714"; CPU_Benchmark=10714; Resolution_W="1920"; Resolution_H="1080"; Resolution_Bpp="32"; LOD=7.500000; Limit_LOD=0.000000; Shadows_LOD=10.000000; MaxObjects=256; Cockpit_Textures=1024; Landscape_Textures=1024; Object_Textures=1024; Animated_Textures=256; Textures_Drop_Down=4; Texture_Heap="16"; File_Heap="16"; Total_Memory="3000"; MaxLights=32; Light_Explo=1; Light_Missile=1; Light_Static=1; Frame_Rate_Pref=500; Quality_Pref=500; refresh=59; EDIT Looks i fing good configuration for me. Ai dont lagg anymore. MinErrorToSend=0.00500; MaxMsgSend=256; MaxSizeGuaranteed=256; MaxSizeNonguaranteed=128; MinBandwidth=768000; MaxBandwidth=860800; MaxCustomFileSize=1024000; setTerrainGrid=3.125; setViewDistance=900; Product="Resistance"; Language="English"; HW_Type="Direct3D HW T&L"; Adapter=0; 3D_Performance="10714"; CPU_Benchmark=10714; Resolution_W="1920"; Resolution_H="1080"; Resolution_Bpp="32"; LOD=7.500000; Limit_LOD=0.000000; Shadows_LOD=10.000000; MaxObjects=256; Cockpit_Textures=1024; Landscape_Textures=1024; Object_Textures=1024; Animated_Textures=256; Textures_Drop_Down=4; Texture_Heap="16"; File_Heap="16"; Total_Memory="3000"; MaxLights=32; Light_Explo=1; Light_Missile=1; Light_Static=1; Frame_Rate_Pref=500; Quality_Pref=500; refresh=59; I hope... but if they be... :681: EDIT: Sometime is still laggy, i dont know why. At one mission no ai lag, at another there is... some suggestion? Be nice:don 16: Edited March 29, 2013 by Kapral Share this post Link to post Share on other sites
zulu1 145 Posted March 30, 2013 (edited) Unfortunetly there is very little about server performace tweaks. With 1mb upload speed you're limited to start with. Upload speed is the base of a good server. For 3-5 players this will work as long as the misisons don't use heavy scripting. One thing I see that will kill your FPS is: setTerrainGrid=3.125; This sets the terrain to the highest setting, either delete that line and let it default or use another value. Operation Flashpoint, VBS1: Set desired terrain resolution (in meters). For default landscapes, supported resolutions are: 50 - smoothest, less lag 25 - default in multiplayer 12.5 - default in singleplayer 6.25 3.125 - bumpiest, higher lag If you select unsupported resolutions, nearest supported value is used instead. You can also play around with minbandwidth setting along with maxmsgsend settings. Look here for more info: http://www.apollon-domain.co.uk/?tag=ofp and http://community.bistudio.com/wiki/Operation_Flashpoint:Dedicated_Server Edited March 30, 2013 by Zulu1 Share this post Link to post Share on other sites
Kapral 1 Posted March 30, 2013 Zulu1, i look at it. You have right, i have there setTerrainGrid=3.125;, but i dont notice this. I try about 6.25, that is high terrain i suppose. Thanks you. Before i think i must change some parametr in init.sqs in mission to use high or highest terrain in my server, but looks i dont need do that. I play ofp a long time but this kind of stuff is new for me. Thanks again. Share this post Link to post Share on other sites