i don't know if you knew it but i have a son, Samael, which is 6 year old. He is always interested when i'm playing ArmA 2 and also when i'm working on making addons. So i get a lot of questions asked "what do you do, how does this work.." etc.
So i thought best way to explain is work with him to create an addon from scratch, explain how things are done, what he can do, how he can do and so on. We did the modelling together aswell as the textures...means, he worked on them and i assisted to fill the knowledge gaps. The result was a table. Please note that Sam had the control and i was just standing next to him to tell him what he can do next.
So this is his work, his addon. And he insisted to release it to the public, so here it is, Samaels Table:
As you see, it is as simple as it can be. It has one resolution LOD, Shadow LOD, Geometry and Fire Geometry LOD. Also proper normal and specular maps.
My son would feel honoured if you could be bothered to take a look at it and leave a nice commentary. I would appreciate it aswell, of course.
Download: Samaels Table
As you see, i'm working hard to get the next generation of ArmA players and Modders prepared.
Featured on Rock Paper Shotgun: http://www.rockpapershotgun.com/2013...oull-ever-see/
also featured on Kotaku: http://kotaku.com/a-six-year-old-is-...-tab-463918049
and also on rebelgamer (german): http://www.rebelgamer.de/2013/03/arm...erstellt/17078
Also available on SixNetwork:
Samael's Table on SIX NetworkThanks Paragraphic I
Sam was/is very proud of the feedback he got for his first table and was very eager to create another one. To be honest, i wasn't sure if we should publish it as i don't want to overstress your patience and goodwill. But good luck to explain this to a 6 year old enthusiastic boy.
So, while the first table was more to get the very basics, this time we dived more into the details. The shape has become more complex and also the normal mapping has got more attention. The shape finding and ideas on how it should look like was a close cooperation between us both, each of us throwing ideas in the pot and see what works and what not. But Sam always had the final word. Personnally i would have prefered a 8-edged table but Sam insisted on a 7-edged.
Also this time, Sam wrote the additinal config stuff by himself, learning the mighty ctrl+c/ctrl+v magic.
So here it is: Samaels Table 2
Forgot to say: this pbo replaces the previous as it contains both tables.