Page 2 of 6 FirstFirst 123456 LastLast
Results 11 to 20 of 52

Thread: [MPMission] Fully functional Wasteland - GoT Wasteland (v1.08)

  1. #11
    I'm investigating some issues with r3f logistics (the addon that allows movement of baseparts/objects) it became unstable since last update. since this is a 3rd party addon, i'd have to investigate this.

    Also since alot of players ask this in PM, ill just post it here.

    the weather, starttime, season of my version is abit different, it starts right before sundown, weather is much cloudier and more windy and its also colder.
    This is all influenced by the date/time/weather blocks of code in the mission.sqm

    just a comparission

    mine: (cloudy, dark, late)
    Code:
    	startWeather=0.40000001;
    startWind=0.3;
    startWaves=0.4;
    forecastWeather=0.90000001;
    forecastWind=0.7;
    forecastWaves=0.9;
    forecastLightnings=0.5;
    year=2035;
    month=9;
    day=25;
    hour=16;
    minute=00;
    the 404version (Summer, early, bright sunny weather)
    Code:
    	startWeather=0.30000001;
    startWind=0.1;
    startWaves=0.1;
    forecastWeather=0.30000001;
    forecastWind=0.1;
    forecastWaves=0.1;
    forecastLightnings=0.1;
    year=2035;
    month=7;
    day=6;
    hour=14;
    minute=15;
    this block of code appears in the mission.sqm at 4 places (1 on top and 3 in the bottom)

    edit them to your liking



  2. #12
    I've tried adding some of my clan mates ID's to the admin.sqf file and can't seem to get this to work.. Is this feature working? Can you explain this in further detail?

  3. #13
    sure

    the ID you need is their profile id (numbers) found in arma3's > options > profiles > edit

    open up server/admins.sqf in notepad for example and add their id's to the proper access level
    Moderator (kick/ban/spectate), Administrator (also check vehicles and access to teleport), ServerAdmin (All acces including debug functions)

    make sure you ommit the ids in "" signs (just look at how my id's are in there)

    once done re-pbo the file and run it. if done correctly they can press U ingame to access the mission's adminfunctions without login as admin on the server itself
    if you dont want to edit the file you can just use #login youradminpasswordhere in chat and press the U key twice to give yourself ServerAdmin access

  4. #14
    Got it.. Thank you...

  5. #15
    After setting this up I can pull up the admin panel. My question is how do you kick / ban from this panel? I don't see this available.. I only have my id in the admins.sqf file under serveradministrator.. Does my id have to be put under all the other functions as well such as moderators and administrators in order to be able to kick and ban from the panel? I just have my id in under serveradministrator and when in the panel when I look at the players if I highlight one my game locks up on me.. Is supposed to happen?

  6. #16
    kicking and banning is still done through the game itself using the # commands the misison admin allows you to spectate, slay, check gear asswell as unlocking teamswitch and undoing teamkill punishments

    you only need to add an id once. so not at every level.

    i have not yet experienced any locking on the player menu yet (sometimes the gear function does crash your game but thats because its a straight port from arma2)

    also keep an eye on the github for changes such as todays fix for the flare ammo in the gunstore

  7. #17
    Understood, thank you for your response...
    __________________________________________
    Thanks,
    Mike

    Support Our Servers!!!!

    www.hogclangaming.com - Wasteland 1.08 Missions Only


    www.hogclangaming.com - Wasteland 1.08 Survival|Building|Missions

  8. #18
    development on v108d is ongoing i hope to finish it within a few days

    changelog so far:
    Code:
    *Revision:d (c was skipped intentionally)
    [Added] Different reward crate contents for the convoys
    [Added] New objects to the list of basebuilding parts
    [Added] Sanjo's mission selection system to prevent recurring missions (Thanks Sanjo!)
    [Added] Mission information and author info to the splash screen
    [Added] Gunstore radars on map are back!
    [Changed] Weapon and item prizes in the gunstore to be more realistic
    [Changed] Some of the baseparts that kept falling over
    [Changed] Logisitic checks on client and server init (caused long waiting times)
    [Fixed] Flare rounds in gunstore not possible to buy
    [Fixed] AI and Vehicles from convoy missions not despawning
    [Fixed] Slow respawn dialog on first spawn
    [Removed] Some more GoT2DayZ.nl references where removed
    testbuild is running on my server (DEV-Branch)

  9. #19

  10. #20
    reference1: http://www.got2dayz.nl/?p=569
    reference2: http://www.404games.co.uk/forum/inde...rsion/?p=12674

    The v1.08(d) Complete edition has been released on github, stripped edition will be updated later.

    Grab the source from: https://github.com/JoSchaap/GoT_Wasteland-Stratis-full

    Or the binary (.PBO) from: https://github.com/JoSchaap/Arma3_Binary_PBO

    Changelog Revision: d
    (Rev: C was skipped so both stripped and complete editions are on the same version)

    Code:
    [Added] Different reward crate contents for the convoys
    [Added] New objects to the list of basebuilding parts
    [Added] Sanjo’s mission select (prevents recurring missions)
    [Added] Mission intel and author info to the splash screen
    [Added] Gunstore radars are back!
    [Added] New side mission Hostile Helicopter
    [Added] New main mission Hostile Helicopter-Squad
    [Changed] Weapon and item prizes in the gunstore
    [Changed] death sequence when killed
    [Changed] baseparts that kept falling over
    [Changed] reduced the spawn of foodsacks/watercanisters (life sux)
    [Changed] Logisitic checks on init (caused long waiting times/lag)
    [Changed] Enabled groups in Blufor/Opfor
    [Fixed] Flare rounds in gunstore not possible to buy
    [Fixed] AI and Vehicles from convoy missions not despawning
    [Fixed] Slow respawn dialog on first spawn
    [Removed] Some more GoT2DayZ.nl references where removed
    We hope you will enjoy the changes

Page 2 of 6 FirstFirst 123456 LastLast

Similar Threads

  1. Replies: 7
    Last Post: Mar 10 2013, 21:44
  2. About Wasteland
    By Nexerius in forum ARMA 3 - BETA DISCUSSION
    Replies: 11
    Last Post: Mar 6 2013, 22:45
  3. Wasteland: If possible please help
    By Guntz in forum ARMA : CONFIGS AND SCRIPTING (addons)
    Replies: 1
    Last Post: Sep 12 2012, 19:20
  4. Wasteland
    By Evil_Clown in forum ADDONS & MODS: DISCUSSION
    Replies: 12
    Last Post: Oct 29 2004, 18:46

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •