Jump to content
  • Topics

  • Posts

    • Hi. I have the same problem. I started someone`s mission. I am a leader of the squad but I am number 8 and it is very annoying to command AI this way. I have access to console by cheat mod. I tried your solution copy-paste but nothing happend. Can you type what to copy-paste to become number 1 in my group?
    • Alright thanks ! I'm choosing another map then and I'll let the author know about it !
    • Hi !   So i'm trying to make a domination (multiple sectors) mission player vs IA. And my goal is to make a 2 hour game where the team with the most points win at the end of this timer (each sectors earn a specific number of points). Anyways, I made a NATO base and a russian base and here is the thing : I created three squads (Infantry, AT, Marksman) and multiples vehicles in each bases. And I wanted to know if it was possible to randomly make a squad appear and have it go to a random sector. For example, every minutes : - 50% chance to spawn an infantry squad  -30% for AT  -20% for Marksman and the squad that just spawned has -10% to go to sector A -20% to sector B etc....   Same with vehicles but every 5 minutes for exemple.    Thanks !!! 😁
    • @Gyu7 you have to forget Livonia and Tanoa for the terrains
    • Use Photoshop...   Jokes aside, if there is no road segment you can't add one. Period. Only the terrain tools can do that, so for a proper fix you need to let the author know about the missing road.   However since the road surface is visible, could it be that the road is there and just not displayed on the map? My terrain-making-fu is too bad to know for sure. You can check if the road segment exists by: Get in a vehicle  Execute this little script in the debug console [] spawn { while { vehicle player != player } do { hintSilent format ["isOnRoad: %1", isOnRoad vehicle player]; }; hintSilent ""; }; Drive around on the road in trouble area. If there is an actual road segment underneath the vehicle you should see "isOnRoad: true".
      If so it could instead be that nearby objects (buildings, canal walls etc.) are interfering with the driver's pathfinding.   Your best bet in either case is to contact the author of the map and detailing the issue. While waiting for a fix, if you really need to get a vehicle through there, here are some possible workarounds: Use waypoints closely spaced together (5-25 m) and limited speed. If you do it right and thread the needle it could possibly get them through but it likely won't look good if that's important. You could also use setDriveOnPath to guide the vehicle through the troublesome sections. If you are looking for something more cinematic you could use unit capture / play.   P.s. while you're at it tell 'em to fix the textures on them buildings. I'd go blind driving around in there. 😛
×