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kocrachon

Helicopter flying with Collision Lights

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Trying to make a night time insertion in a slightly hostile area. I have an MH-9 flying in careless, and as a "captive", however he flys with his collision on. I tried setting a script that makes it performt he action CollisionLightOff every .1 seconds, but they stay on.

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So this being placed in the init line of the helicopter doesnt work? Name your helicopter heli, I just tested this and it works.

 null=[] spawn { while {canmove heli} do {  player action ["collisionlightOff", heli];sleep 0.01};}; 

Edited by cobra4v320

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So this being placed in the init line of the helicopter doesnt work? Name your helicopter heli, I just tested this and it works.

 null=[] spawn { while {canmove heli} do {  player action ["collisionlightOff", heli];sleep 0.01};}; 

if I am not the pilot, do I still want "player" action

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Yes, or it can be an AI, I'm not sure about gamelogic. For some reason it needs to be an intelligent item.

Edited by F2k Sel

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