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Thread: Development Branch Changelog

  1.   Click here to go to the next Developer post in this thread.   #1

    Cool Development Branch Changelog

    In this thread we'll try to describe updates happening in the Development branch of Arma 3.

    This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not want to deal with the (big) potential issues and frequent data transfers

    Feel free to discuss the updates to this branch in the relevant thread.

    12-03-2013
    • Cross-joining default and Development branch disabled in MP
    • Ifrit config class names changed to O_Ifrit_F and similar
    • Various artwork fixes and tweaks in materials, textures and passenger animations
    • Active Development branch is now indicated in the main menu
    • Showcase: Helicopters - little optimization and conversation timings
    • Various other showcase fixes
    • Multiple crash opportunities fixed
    • First tests of shadow improvements
    Last edited by DnA; Jun 19 2014 at 14:48.
    Bohemia Interactive
    Arma 3 - Project Lead
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    Take On Helicopters - Project Lead
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    BI Developer DnA's Avatar
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    13-03-2013
    • Versioning revised (0.50 for default and 0.51 for Development | was 0.11 yesterday)
    • attachTo repaired

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    15-03-2013
    • Vehicle passenger animations should now be synchronized a little better (not fully fixed)
    • TRG iron-sights remodeled after feedback
    • Further support for custom skins on helmets for community
    • Compass and watch re-sized
    • Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
    • Camera shake on 6.5mm ammunition removed
    • Aiming of Rook pistol improved
    • DAGR and DAR missile tweaks
    • Server browser UI overlapping fixed in some places
    • Squad URL is no longer automatically upper-cased (and thus broken)
    Last edited by DnA; Mar 15 2013 at 14:06.

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    19-03-2013
    • Fish should be less inclined to travel on land.
    • Health effects system moved, renamed and reworked into functions.
    • Field Manual spelling mistakes fixed.
    • UAV module(s) temporarily removed / disabled for heavy maintenance.
    • Editor loading took long when using MX rifles - fixed

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    BI Developer DnA's Avatar
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    21-03-2013
    Staging the default branch update for tomorrow's deployment - changelog then

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    BI Developer DnA's Avatar
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    22-03-2013
    Staging revealed showstoppers for default branch update, so we are postponing it beyond the weekend. Some hot-fixes deployed to Development branch:
    • Scenarios button now always available - to allow playing exported and downloaded scenarios.
    • Barrel physical properties fixed - they caused Showcase: Helicopters to potentially break.

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    26-03-2013
    • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
    • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
    • Ifrit cargo pose added
    • Fixed: Sites are no longer placing patrol waypoints on water
    • Civilian Sites were disabled
    • Logo and tagline splash screens merged
    • Main menu game and version indicator could overlap
    • Added: Any mission with description.ext has now loading mission box with "Unknown" text
    • Added: Unknown author is now displayed also for maps
    • Fixed: Mission restart now resets reload counter
    • Added: Loading "continue" save will no longer raise the reload counter
    Last edited by DnA; Mar 26 2013 at 12:50.

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    27-03-2013
    • Correct countdown set for Dedicated Servers
    • Fixed - AI disembarking when moving to another vehicle position incorrectly

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    28-03-2013
    • Text database clean-up in progress - may cause missing strings!
    • Fixed: RMB to equip did not work for binoculars
    • Fixed: Vehicle commander stepped optics zoom did not function correctly
    • Fixed: Mouse wheel camera movement is disabled when in map
    • Stratis terrain and object placement tweaks
    • Fixed: http://feedback.arma3.com/view.php?id=1903
    • Fixed: http://feedback.arma3.com/view.php?id=3837
    • Fixed: Mission failed had two debriefing screens
    Last edited by DnA; Mar 28 2013 at 12:23.

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    29-03-2013
    • Improved performance related to object instancing
    • Fixed: http://feedback.arma3.com/view.php?id=4189
    • Duplicate target icon in Ka60 Helmet-Mounted Display removed
    • MH-9 cargo capacity and get-in / get-out procedures improved
    • MH-9 textures and materials tuned

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