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Thread: Development Branch Changelog

  1.   Click here to go to the next Developer post in this thread.   #111
    BI Developer DnA's Avatar
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    26-08-2013
    EXE rev. 09501
    Size: ~2.1 GB

    • Added: 270 square kilometers of hot sun-baked Mediterranean Altis terrain
    • Added: Supporting assets such as static objects (some of which usable in editor)
    • AI rotation behaviour refined
    • AI accuracy calculations refined
    • Fixed: Helicopter engine sound played after damage
    • Fixed: Editor insert unit pictures, colors settings do not require restart anymore to take effect
    • Changed thrust and brake for tracked vehicle damaged tracks
    • Sound: Default volume now 100%
    • UI sounds volume driven by radio slider (instead of music previously)
    • Updated static table for network strings (MP optimization)
    • Known issue: pop-up errors selecting some units in editor
    Last edited by DnA; Aug 26 2013 at 15:45.

  2.   Click here to go to the next Developer post in this thread.   #112
    BI Developer DnA's Avatar
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    27-08-2013
    EXE rev. 09525
    Size: ~809 MB

    • Known issue: Reports of Altis not working at all on some PCs (being investigated with priority)
    • Known issue: Pop-up errors selecting some units in editor
    • Fixed: Altis RPT error spam reduced a lot
    • Fixed: Game crash when moving missiles from Hex pack to ground (http://feedback.arma3.com/view.php?id=13244)
    • Added compass to vehicles with turret
    • Fixed animation position to prevent big leg clipping in Panther
    • AAF officers should have correct icon for uniform in inventory
    • Several Field Manual entries have been updated with new icons
    • Updated Field Manual hints after previous optics fix in Arma 3 default preset
    • Radio protocol now matches dubbing for characters in Showcase Infantry
    • Fixed: Various problems with PhysX tree collisions
    • Fixed: Tracked vehicle mouse turning is no longer blocking key turning
    • Fixed: Team switch was inaccessible after player died

  3.   Click here to go to the next Developer post in this thread.   #113
    BI Developer DnA's Avatar
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    28-08-2013
    EXE rev. 09561
    Size: ~397 MB

    • Hotfix: Virtual memory limit increased for 32 bit OS (more details below)
    • Editor pop-up errors fixed
    • First Farsi radio protocol voice added (known issue: CSAT player in sandbox speaks English)
    • Fixed: BIS_fnc_codePerformance local variables can no longer be overwritten
    • Fixed: Tasks were not updated for players waiting for respawn
    • Enabled ejection from drowning helicopters
    • Orca updated with better cargo animations, pilot and copilot animations and new getin/outs for cargo
    • Added new voices for Radio Protocol
    • New version of movie-style credits. This version is accessible via ORBAT credits already
    • Hints for targeting have been improved
    • Adjusted music at start of Showcase Vehicles
    • Added different identities to Showcase characters (for Farsi)
    • Fixed: Intro section was selected in the Editor instead of Mission by default
    • Fixed: Laser dot not occluded by objects when in first person view
    • Renamed buttons in Pause Menu: Suspend -> Save & Exit and Revert -> Load
    • Changed behavior of PhysX tank without driver
    • Custom game types displayed as Unknown
    • Static weapons are now deployable in formation in editor
    • Vehicle icon load fix in editor create unit display
    • Fixed: Radar for cargo position


    Altis versus 32 bit OS
    The default virtual memory limit has been increased to 1.2GB to make sure the game has enough memory to run Altis with proper performance. This limit can be changed with the -maxmem shortcut parameter, but note that virtual memory takes only 3/4 of this number.

    Example (sets virtual memory limit to 1.2GB):
    Code:
    arma3.exe -maxmem=1600
    Since processes on a 32bit OS are limited to 2GB of memory, the game might become unstable because of the increased limit. Try decreasing the limit if Altis is running fine but the game is crashing (possibly with an "Out of memory" error). We welcome your feedback to find the ideal sweet spot of this default value (for those running e.g. Vista or Win 7 32 bit - especially with 2GB RAM only).
    Last edited by DnA; Aug 28 2013 at 11:05.
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  4.   Click here to go to the next Developer post in this thread.   #114
    BI Developer DnA's Avatar
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    29-08-2013
    EXE rev. 09586
    Size: ~19 MB

    • Fixed broken walk with weapon lowered animation
    • Removed: Mortar, Artillery and MLRS modules (they were not finished)
    • New version of credits has been added
    • Revert and Load buttons are now more consistent
    • Fixed: NVG - it was possible to activate even without NVG in inventory
    • Various tweaks to PhysX and related performance

  5.   Click here to go to the next Developer post in this thread.   #115
    BI Developer DnA's Avatar
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    30-08-2013
    No new version - new EXE was deployed briefly but reverted due to errors.

  6.   Click here to go to the next Developer post in this thread.   #116
    BI Developer DnA's Avatar
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    02-09-2013
    EXE rev. 09643
    Size: ~20 MB
    • Fixed minor issues with control presets
    • Memory requirements of road shapes has been decreased (should help with Altis on low memory machines)
    • Fixed: You can't put a magazines directly into the empty weapon from the ground if there's another container tab (e.g. crate)
    • Fixed: (Inventory) You can't RMB the binoculars / rangefinder onto the ground
    • Fixed: Can't RMB-equip Mine Detector from the ground
    • Fix: Voice selected in the Profile options menu is not used for player in-game
    • Small engine memory optimization (WIP)
    • Fixed: Team Switch was inaccessible after player died
    • Credits were tweaked

  7.   Click here to go to the next Developer post in this thread.   #117
    BI Developer DnA's Avatar
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    03-09-2013
    EXE rev. 09704
    Size: ~334 MB

    • Support for marking favorite sessions in the MP server display
    • 3D sound playback of Radio Protocol added for units other than your group
    • Radio Protocol message exclusion fixed - used e.g. for combat shouts
    • Music from main menu plays even during browsing of Field Manual (simulation no longer paused)
    • Button Revert renamed to Load. Related to renaming in Pause Menu
    • Various memory footprint optimizations (font character data are now stored differently, shaders are created on demand)
    • Drivers have been re-trained to keep on roads (road network optimizations yesterday caused this to break)
    • Fixed: Weapons picked up from crates are missing zeroing function
    • Fixed:Binocular items aren't shown immediately in the inventory when equipped

  8.   Click here to go to the next Developer post in this thread.   #118
    BI Developer DnA's Avatar
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    04-09-2013
    EXE rev. 09751
    Size: ~810 MB

    After this sizeable download - please consider checking file integrity in the Steam client and defragmenting non-SSD drives.
    • Added: PDW SMG
    • Added: NVS optics (Image Intensification)
    • Added: Nightstalker optics (Image Intensification + Daytime + Thermal Imagery Amber)
    • Added: TWS optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
    • Added: TWS MG optics (Daytime + Thermal Imagery White-Hot + Thermal Imagery Black-Hot)
    • Added: Static GMG variants (low, raised and autonomous)
    • Added: Static HMG variants (low, raised and autonomous)
    • Added: Static AA variants
    • Added: Static AT variants
    • Added: M2A1 Slammer tank
    • Added: T-100 Varsuk tank
    • Added: AFV-4 Gorgon wheeled APC
    • Added: IFV-6a Cheetah tracked IFV AA
    • Added: M4 Scorcher self-propelled artillery
    • Added: M5 Sandstorm MLRS
    • Added: 2S9 Sochor self-propelled artillery
    • Added: ZSU-39 Tigris tracked IFV AA
    • Added: CRV-6e Bobcat tracked engineering vehicle
    • Added: A 143 Buzzard jet fighter
    • Added: Truck variants
    • Added: SUV
    • Added: Hatchback variants
    • Added: Ship and boat variants
    • Added: FIA faction
    • Continued memory optimizations. Note that today’s attempts have a risk of stack_overflow crashes to desktop (without noticeable error outside of RPT). We’d like know about it happening, so we can tweak the values.
    • Improvements to character lip-sync (WIP)
    • AI prone rotation two times faster
    • AI high-skilled soldiers accuracy improved
    Last edited by DnA; Sep 4 2013 at 13:53.

  9.   Click here to go to the next Developer post in this thread.   #119
    BI Developer DnA's Avatar
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    05-09-2013
    EXE rev. 09799
    Size: ~24 MB

    • Fixed: Missing addon error while loading a save game (http://feedback.arma3.com/view.php?id=13901)
    • Fixed: Question mark displayed instead of ampersand (options, credits, etc.)
    • Continued memory optimizations
    • Fixed: Delay of actions appearing when an item is dropped

  10.   Click here to go to the next Developer post in this thread.   #120
    BI Developer DnA's Avatar
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    06-09-2013
    EXE rev. 09860
    Size: ~410 MB

    • Added title button with icon for favorite column. Tweaked positions of columns.
    • Fixed: Object variables were not assigned correctly when BIS_fnc_objectVar was called on non-local object. This affected for example respawn positions and communication menu items.
    • One of the SMGs had to be renamed. Welcome to the Sting SMG.
    • Fixed: Taking an AT directly will only take the empty tube (rocket will disappear) (WIP)
    • Removed animals from target list
    • Improved rules when crew ejects damaged vehicle
    • Fixed (hopefully): Terrain shader bug on latest NVIDIA drivers (+ slight optimization)
    • Fixed: MP CTD when client submit briefing screen via the Continue button
    • FIA faction was moved to the BLUFOR side. The other sides still have variants present in config (protected mode). Therefore, the original classes for FIA on Independent side remain in the game (but not visible in editor).
    • Fixed: Pop-up error in Range Master inventory
    • Improved Cyrillic font and added characters to Korean font
    • Fixed: Target category not updated after unit hit and AI was not reacting to fire
    • Changed civilian gunner in the FIA armed offroad

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