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Thread: Development Branch Changelog

  1.   Click here to go to the next Developer post in this thread.   #61
    BI Developer DnA's Avatar
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    18-06-2013
    No update today as we are preparing for the staging of Beta content.

  2.   Click here to go to the next Developer post in this thread.   #62
    BI Developer DnA's Avatar
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    19-06-2013
    For the same reason as yesterday - no update yet.

  3.   Click here to go to the next Developer post in this thread.   #63
    BI Developer DnA's Avatar
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    20-06-2013
    Today should be the last day of interrupted service - tomorrow we'd like to stage the entire Beta on this branch. Everything is too dependent on everything else to do any sort of partial update in the meantime.

  4.   Click here to go to the next Developer post in this thread.   #64
    BI Developer DnA's Avatar
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    The full Beta was staged on this branch. We will try to update the binary today with 2 WIP fixes:
    • Doppler effect in sounds
    • Script error after loading MP savegame

    A full changelog is coming on Tuesday, but here are some relevant changes for user-generated content

    Removed config classes
    Spoiler:


    Renamed config classes
    Spoiler:


    Script command changes
    Spoiler:

  5.   Click here to go to the next Developer post in this thread.   #65
    BI Developer DnA's Avatar
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    21-06-2013 (update 2)
    • Audio issues with high pitch artifacts hotfixed. This meant disabling some of the newer audio filters until a proper fix is made.
    • Fixed: Error after loading coop scenario savegame in MP
    • Fixed: HEMMT passengers trying to sit on top of each other
    • Potentially Fixed: Combined Arms coop not having tasks on Dedicated Servers

  6.   Click here to go to the next Developer post in this thread.   #66
    BI Developer DnA's Avatar
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    • Audio issues related to distance filtering and Doppler-effect fixed moar better
    • Potentially Fixed: character spasms (probably caused by getting hurt from flames)
    • Fixed: Tasks did not work well on Dedicated Servers

  7.   Click here to go to the next Developer post in this thread.   #67
    BI Developer DnA's Avatar
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    EXE rev. 106951
    • New: Interface Layout configuration tool added to Game Options
    • Multiplayer missions sometimes failed with "All players have died" ending, even though some players were still alive and respawn slots available. Problem potentially hotfixed, but might still occur (http://feedback.arma3.com/view.php?id=10324)
    • Fixed: AMV map icon too small (http://feedback.arma3.com/view.php?id=9950)
    • Switching weapon modes doesn't require two key presses when the weapon info IGUI is hidden anymore
    • Added: Wind synchronization in MP
    • Adjusted radius of Zamak destroyed wheels
    • Zamak now has correct wheels destroyed by shooting
    • HEMTT now has correct destruction of cargo part
    • GM6 rate of fire has been adjusted
    • Gunner and driver of class Car and its children now use optics to detect targets
    • Fixed: Items disappear during inventory operations (http://feedback.arma3.com/view.php?id=9367)
    • Tweaked collision damage to vehicles. They now should be a bit more resistant, mostly at lower speeds
    • Fixed: Unable to take weapons from non-local containers
    • Fix and slight optimization of detection of Simul Weather optimization
    • Fixed: MP unable to throw grenades after taking vest from ground
    • Tweaking of wheels and suspension of both APCs (floating in air)

  8.   Click here to go to the next Developer post in this thread.   #68
    BI Developer DnA's Avatar
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    EXE rev. 106998
    • Known issue: main menu pop-up error about a sign
    • Known issue: main menu scene and playable content can be too dark due to Stratis daytime tweaks
    • Fixed: Magazine not being removed for other clients if some player loads it directly into their gun
    • AI use TI to detect enemy
    • AI icons in role assignment screen are not deformed anymore
    • Cargo is now able to open and doors of UH-80
    • Added day camouflage variant of Ghost Hawk
    • Doors of Ghost Hawk are open and closed while getting out
    • Cargo of all helicopters is now able to eject and paradrop (the latter if they take parachute bags first)
    • Doors of Mi-48 are closed by default now
    • Fixed: Scripting mistake in BIS_fnc_arrayShift (http://feedback.arma3.com/view.php?id=10276)
    • Fixed: Entering Splendid Camera while in vehicle optics resulted in NVG / TI modes being black
    • Adjusted Stratis world coordinates (affects time of day effects)
    • Animal Sites enabled

  9.   Click here to go to the next Developer post in this thread.   #69
    BI Developer DnA's Avatar
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    EXE rev. 107070
    Size: ~360 MB

    • Fixed: Start-up error about a sign
    • Fixed: Stratis world scene time of day
    • Fixed: Brightness of nearby objects in the first frame after map display is closed
    • Removed warp when reloading in 3D optics
    • Fixed: Players could not access vehicles that cannot move
    • Fixed getting in UH-80 as pilot for more players simultaneously
    • Added parachutes to light helicopters
    • Cargo of light helicopters is now able to eject and paradrop (the latter if they take parachute bags first)
    • Weapons of CH-49 cargo no longer stick out of the roof
    • Tweaked hit points of the CH-49 Mohawk
    • Parachuting soldiers aren’t sad anymore
    • Tweaked basic setting of the direction of grenade throws
    • Changed magazine for Green faction pistol in equipment
    • Fixed: Custom layout settings did not work
    • Fixed: Resizing elements didn't work in custom layout menu
    • Added: Notifications now support independent definition of picture color and picture text color
    • Animal Site generation reworked into a function
    • Disabled levitation of the Strider wheels
    • Introduced several variants (5 up from 1) of glass shard effects for destructible glass based on size and shape of windows
    • Fixed: Selections of windows on airport control tower (http://feedback.arma3.com/view.php?id=9507)
    • Aiming of the ACP-C2 has been adjusted
    • ACP-C2 uses .45 magazines
    • Improved ASRAAM behavior
    • Tweaked recoils for Scorpion and Vermin
    Last edited by DnA; Jun 28 2013 at 12:54. Reason: Added actual changelog

  10.   Click here to go to the next Developer post in this thread.   #70
    BI Developer DnA's Avatar
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    EXE rev. 107150
    Size: ~130 MB
    • Support for Steam friend invites / joins
    • Disable loading screen when switching closing map
    • Mi-48 cargo now uses doors while getting in and out
    • Added cargo parachutes for supports (see http://forums.bistudio.com/showthrea...=1#post2426799)
    • Marid crew should now abandon vehicle when all steerable wheels are gone
    • Speedboat water friction has been tweaked
    • Green faction has its SDV now
    • Suffocating PP effects disabled for animals
    • Showcase Infantry time of day adjusted for Stratis changes
    • Firing Drills - COF Green - updated to reflect changed magazines for sidearm
    • Firing Drills - Times of day tweaked to match new Stratis configuration
    • Firing Drills - Use of color was inconsistent for non-medal times
    • Firing Drills - Automatic reload and resupply added upon restart (for lazy Mr. Endstar)
    • Animal Sites - MP support added
    • Fixed: Missing radio protocol sentence for Helicopter Attack "chopper destroyed" event
    • Basic collimator optics should have the same zeroing

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