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Thread: F3 Mission Development Framework (F2 for ArmA 3)

  1. #11

    Feedback regarding respawninit and spectator script

    Once again great work fer on the F3 framework, it's always a joy to read your code.

    Remark on the Respawn init you use.

    Currently it is being added through an eventhandler on "killed", i suggest you move to "Respawn". I wanted to reload the gearscript after respawning using respawn method 3 (base).
    (required a bit of tweaking since you moved the gearscript to a fnc and use call now, but it's doable )
    However when calling it through the respawinit.sqf it did not work until i changed it into "Respawn". Just a heads up
    Weird stuff happened when using "killed", my old corpse would actually start loading in the gear and things like that.

    Oh and exiting the spectator script seems not to work very well, but that is probably due to the buggy state it is currently in.

    Regards FreeFire
    Last edited by FreeFire; Mar 14 2013 at 18:58.

  2. #12
    Quote Originally Posted by lee1hy View Post
    I have error this. "No Entry cfg/weapons "

    ^ not an F3 error! This is a problem with BIS messed up configs in the Alpha

    ALiVE Wiki - CHECK HERE FIRST

    DAC Unit Configs

    "Arma is like the porn of the gaming world theres something for everyone."
    - BL1P 13.08.2014

  3. #13
    Gunnery Sergeant
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    F3 Mission Development Framework for ArmA 3

    F3 v3-0-1 Released

    From the ReadMe.md file:

    3-0-1 | 17 MAR 2013
    Fixed diver attachment bug with F3 Folk ARPS Assign Gear Script component.
    Fixed ranks and typos with F3 Folk ARPS Platoons component.
    Missle cam no longer on by default in Kegetys Spectator Script component.
    Updated F3 Folk ARPS Assign Gear Script component to include backpack options by parameter (off/light/heavy).
    Updated F3 Folk ARPS Assign Gear Script component so Rifelman (AT) role has a launcher.
    Special thanks to comrade scripting heroes Head, Wolfenswan and Harakka; thanks also to Zerith from the BI forums.

    3-0-0 | 10 MAR 2013
    Migrated Naming Your Mission component.
    Migrated Mission Header component.
    Migrated Respawn Settings component.
    Migrated Respawn INIT component.
    Migrated (and renamed) Briefing Template component.
    Migrated ReadMe File Template component.
    Migrated Debug Mode component.
    Migrated Disable Saving and Auto Saving component.
    Migrated (and renamed) F3 Common Local Variables component.
    Migrated Join Group Action component.
    Migrated Kegetys Spectator Script component.
    Migrated Mission Observers component.
    Migrated Multiplayer Ending Controller component.
    Migrated ORBAT Notes component.
    Migrated Sample Markers component.
    Migrated ShackTactical Fireteam Member Markers component.
    Migrated AI Skill Selector (A&D) component.
    Migrated AI Skill Selector (coop) component.
    Migrated Authorised Crew Check component.
    Migrated Authorised Crew Type Check component.
    Migrated Automatic Body Removal component.
    Migrated Casualties Cap component.
    Migrated Casualties Cap (Advanced) component.
    Migrated Dynamic View Distance component.
    Migrated Group E&E Check component.
    Migrated Mission Maker Teleport component.
    Migrated Name Tags component.
    Migrated (and renamed) F3 Folk ARPS Platoons component.
    Migrated (and renamed) F3 Folk ARPS Assign Gear Script component.
    Migrated (and renamed) F3 Folk ARPS Group IDs component.
    Migrated (and renamed) F3 Folk ARPS Group Markers component.
    Migrated (and renamed) F3 Folk ARPS JIP Reinforcement Options component.
    Part-migrated Mission Conditions Selector component.
    Removed Disable BIS Conversations component.
    Removed Preplaced Game Logics component.
    Removed ACRE Support component.
    Removed Automatic Body Removal (FIFO) component.
    Removed Construction Interface (COIN) Presets component.
    Removed Trip Flare component.
    Removed Gear Snippets component.
    Added Loading Screen component.
    Special thanks to comrade scripting hero Head, who's heroic work during the first week of the ArmA 3 Alpha made this early release possible. Thanks also to comrade Harakka. These comrades are awesome! Thanks also to all at Folk ARPS.

    About F3

    The F3 Mission Development Framework (F3) is the successor to the popular F2 and BAS f mission development frameworks for ArmA 2 and ArmA. The new framework contains many of the features you know from F2, updated to work with ArmA 3 Alpha; new components which take advantage of the new game's special features are planned.

    For downloads and to find out more please see our online manual:


  4. #14
    Excellent.. thanks for this

  5. #15
    Thanks for the awesome work! Really nice code, perfect for a beginner like me.

    I´ve got a pretty dumb problem: When I try to edit my mission with the MP-Editor it just does nothing. What´s wrong with that? I just copied the f3-files and made some changes to them (like shown on the wiki).
    Last edited by Dr_Cox1911; Mar 18 2013 at 18:04.

  6. #16
    put the F3 mission folder in your My Documents > Arma 3 other profiles > yourname > MPMissions folder

    Create new MP game, the F3 mission should show up as blue and when you select it you'll get an edit button at bottom

    Make changes, hit save, voila. Make sure your mission folder name is not too long (ie > 30 characters) as Arma will screw it up and create a new mission folder with just the mission.sqm file inside.

  7. #17
    Gunnery Sergeant
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    F3 Mission Development Framework for ArmA 3

    F3 v3-0-2 Released

    From the ReadMe.md file:

    3-0-2 | 25 MAR 2013
    Updated to reflect revised OPFOR uniform classnames.
    Updated to reflect revised name for Ifrit.
    Development of Mission Conditions Selector component (new functionality not yet enabled).
    Special thanks to comrade scripting heroes Head, Wolfenswan and Harakka.

    3-0-1 | 17 MAR 2013
    Fixed diver attachment bug with F3 Folk ARPS Assign Gear Script component.
    Fixed ranks and typos with F3 Folk ARPS Platoons component.
    Missle cam no longer on by default in Kegetys Spectator Script component.
    Updated F3 Folk ARPS Assign Gear Script component to include backpack options by parameter (off/light/heavy).
    Updated F3 Folk ARPS Assign Gear Script component so Rifelman (AT) role has a launcher.
    Special thanks to comrade scripting heroes Head, Wolfenswan and Harakka; thanks also to Zerith from the BI forums.

    3-0-0 | 10 MAR 2013
    Migrated Naming Your Mission component.
    Migrated Mission Header component.
    Migrated Respawn Settings component.
    Migrated Respawn INIT component.
    Migrated (and renamed) Briefing Template component.
    Migrated ReadMe File Template component.
    Migrated Debug Mode component.
    Migrated Disable Saving and Auto Saving component.
    Migrated (and renamed) F3 Common Local Variables component.
    Migrated Join Group Action component.
    Migrated Kegetys Spectator Script component.
    Migrated Mission Observers component.
    Migrated Multiplayer Ending Controller component.
    Migrated ORBAT Notes component.
    Migrated Sample Markers component.
    Migrated ShackTactical Fireteam Member Markers component.
    Migrated AI Skill Selector (A&D) component.
    Migrated AI Skill Selector (coop) component.
    Migrated Authorised Crew Check component.
    Migrated Authorised Crew Type Check component.
    Migrated Automatic Body Removal component.
    Migrated Casualties Cap component.
    Migrated Casualties Cap (Advanced) component.
    Migrated Dynamic View Distance component.
    Migrated Group E&E Check component.
    Migrated Mission Maker Teleport component.
    Migrated Name Tags component.
    Migrated (and renamed) F3 Folk ARPS Platoons component.
    Migrated (and renamed) F3 Folk ARPS Assign Gear Script component.
    Migrated (and renamed) F3 Folk ARPS Group IDs component.
    Migrated (and renamed) F3 Folk ARPS Group Markers component.
    Migrated (and renamed) F3 Folk ARPS JIP Reinforcement Options component.
    Part-migrated Mission Conditions Selector component.
    Removed Disable BIS Conversations component.
    Removed Preplaced Game Logics component.
    Removed ACRE Support component.
    Removed Automatic Body Removal (FIFO) component.
    Removed Construction Interface (COIN) Presets component.
    Removed Trip Flare component.
    Removed Gear Snippets component.
    Added Loading Screen component.
    Special thanks to comrade scripting hero Head, who's heroic work during the first week of the ArmA 3 Alpha made this early release possible. Thanks also to comrade Harakka. These comrades are awesome! Thanks also to all at Folk ARPS.

    About F3

    The F3 Mission Development Framework (F3) is the successor to the popular F2 and BAS f mission development frameworks for ArmA 2 and ArmA. The new framework contains many of the features you know from F2, updated to work with ArmA 3 Alpha; new components which take advantage of the new game's special features are planned.

    For downloads and to find out more please see our online manual:


  8. #18
    Hey, I´m working for a while now with this awesome framework and because of the recent A3 update I need to update this as well. How should I update it so that I don´t loose all the work I´ve done so far?

  9. #19
    Gunnery Sergeant
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    Quote Originally Posted by Dr_Cox1911 View Post
    Hey, I´m working for a while now with this awesome framework and because of the recent A3 update I need to update this as well. How should I update it so that I don´t loose all the work I´ve done so far?
    I use a software tool like WinMerge to compare the folder of my mission with a fresh copy of F3. The software shows me which files differ, and then allows me to see the differences within each file (with a side-by-side view). Where files differ, the appropriate action depends on how the files differ:

    Scenario: the file in the latest F3 is different from the file in your mission AND the file in your mission has NOT had any changes/customisations done by you.
    Action: copy the file from the latest F3 over the file in your mission (you can use a tool like WinMerge to do this for you).

    Scenario: the file in the latest F3 is different from the file in your mission AND the file in your mission has been changed/customised by you.
    Action: go through the files and manually copy across the changed lines, taking care to re-implement any changes/customisations you made before.

    The only file where this approach gets complicated is mission.sqm, but IIRC the only significant change to that file between v3-0-1 and v3-0-2 has been this bloc near the top:

    Code:
    addOns[]=
       {
         "A3_Characters_F_BLUFOR",
         "A3_Soft_F_Galkin",
         "a3_map_stratis",
    Became:

    Code:
    addOns[]=
       {
         "A3_Characters_F_BLUFOR",
         "a3_map_stratis",
    (we deleted the reference to the 'Galkin'). Hope that helps!

  10. #20
    Thanks for the tip with WinMerge! Looks like a pretty awesome software. Will try this tomorrow.

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