In all of my games my textures are very detailed up close but the further you look the more blurry they become. I have a Gf4 4200. For D3d I am using 2x anti-aliasing, MIP map on best quality, fog table emulation enabled (whatever that is), and my texel allignment is at 3. This must be some sort of setting because my Voodoo 5 barely did this. Sorry I cant get a screenshot from ofp because it isnt letting me take screens anymore but an example would be standing on a runway and 10m up you can see a section of slightly blurry texture, then 20m up from that its even more blurry and so on and so until I cant even see the stripe in the runway anymore. This might belong in troubleshooting but since it is in all my games I put it here.
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