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Thread: Arma3 Characters Modding Tutorial

  1. #11

  2. #12
    Quote Originally Posted by Vespa View Post
    Hey guys, I prepared some material for Arma3 characters modding:

    http://community.bistudio.com/wiki/A...ing_Characters

    I plan to expand it with configuration and implementation stuff soon.
    Let me know what you like, and what you miss.


    EDIT:
    descrition how to add custom helmet by Stiltman
    http://forums.bistudio.com/showthrea...=1#post2318293
    Well this explains why only the caps, tactical vest, and underwear have hiddenSelections. Is there a chance you could add hiddenSelections to all the uniforms, headgear, and vests? Trying to make a combat shirt, OPSCORE FAST helmet, and Crye CAGE Plate Carrier reskin, but there are no hiddenSelections on those.

    | Mediterranean Operations Addon | LION OF THE CASPIAN Expansion Pack |

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  3. #13
    Thanks a lot for this really
    I will get right to it

  4.   Click here to go to the next Developer post in this thread.   #14
    BI Developer Vespa's Avatar
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    Author of the Thread
    Quote Originally Posted by antoineflemming View Post
    Well this explains why only the caps, tactical vest, and underwear have hiddenSelections. Is there a chance you could add hiddenSelections to all the uniforms, headgear, and vests? Trying to make a combat shirt, OPSCORE FAST helmet, and Crye CAGE Plate Carrier reskin, but there are no hiddenSelections on those.
    right, thanks for pointing that out -will be arranged.
    The actual crye vests HAVE "camo" selection on them, but dunno what else need to be done in config. Helmets lack it, so I fix

  5. #15
    Quote Originally Posted by Vespa View Post
    right, thanks for pointing that out -will be arranged.
    The actual crye vests HAVE "camo" selection on them, but dunno what else need to be done in config. Helmets lack it, so I fix
    I tried putting hiddenSelections[] = {"camo"}; before my hiddenSelectionsTextures[] code. But, after doing that, the vest is invisible and it can't read the uniform texture. weird.

  6. #16
    cranky old vet
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    Quote Originally Posted by antoineflemming View Post
    Well this explains why only the caps, tactical vest, and underwear have hiddenSelections. Is there a chance you could add hiddenSelections to all the uniforms, headgear, and vests? Trying to make a combat shirt, OPSCORE FAST helmet, and Crye CAGE Plate Carrier reskin, but there are no hiddenSelections on those.
    Or you could model them, and texture them. Then put them into the game and onto units using the modulation system.

    Also, regarding hidden selections make sure you have added them in the model.cfg of your addon.. like how did on my US Marines..

    Code:
    class CfgModels
    {
    	class Default
    	{
    		sectionsInherit="";
    		sections[] = {"tex1","tex2","tex3","tex4","hat"};
    		skeletonName = "";
    	};

  7. #17
    Ok, I got the vests to work. Was a problem with my texture path. The combat shirt isn't working, however. Anyway, thanks for the help. This should make my upcoming mod a little easier.

  8. #18
    I didn't expect this to come this soon. This is why I love BIS.
    Thanks for this useful stuff

  9. #19
    Thanks for providing the example models so quickly. Personally, I am very excited to finally be able to implement customizable headgear properly, no longer having to use the various workarounds from Arma 2.

  10. #20
    Warrant Officer Slatts's Avatar
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    Sweet Could we see something similar with weapons?
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