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Thread: =BTC= Revive

  1. #1

    =BTC= Revive

    =BTC= Revive





    Hey guys! After a bit of work i'm proud to release my new revive!
    Remember that is an alpha so there are some bugs.

    Features:

    - Set who can revive
    - Revive timer
    - Respawn by action menu (atm)
    - Mobile respawn
    - Blacksreen or not while unconscious
    - Firsaid kit needed for revive
    - Drag injured

    Installation:

    Copy "=BTC=_revive" folder in your mission folder.

    Add in the init.sqf:

    Code:
    call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf";
    Add in the description.ext:

    Code:
    Respawn = 3;
    RespawnDelay = 4;
    #include "=BTC=_revive\=BTC=_respawn.h"

    About the mobile:
    If you don't want to use it, remember to leave the array empty or you'll get an error and the script won't work!
    From line 27 to 37:
    Code:
    BTC_objects_actions_west = [];
    BTC_objects_actions_east = [];
    BTC_objects_actions_guer = [];
    BTC_objects_actions_civ = [];
    if (isServer) then
    {
    BTC_vehs_mobile_west = [];//Editable - define mobile west
    BTC_vehs_mobile_east = [];//Editable - define mobile east
    BTC_vehs_mobile_guer = [];//Editable - define mobile independent
    BTC_vehs_mobile_civ = [];//Editable - define mobile civilian
    };
    If you want to use it:
    create a vehicle in map and give it a name. (mobile_west_0 for example)
    Create one object per side and call them as you want. (BTC_base_flag_west for example).
    Open the "=BTC=_revive_init" and set:
    Code:
    BTC_active_mobile = 1;//Line 21.
    BTC_mobile_respawn = 1;//Line 22. if you want to respawn the vehicle when destroyed
    BTC_mobile_respawn_time = 30;//Line 23. secs before the vehicle respawn
    BTC_objects_actions_west = [BTC_base_flag_west];//Line 27. The objects name wich the action will be assigned
    BTC_vehs_mobile_west = [mobile_west_0];//Line 33. the name you gave in the editor for west mobile, leave it empty if you don't want it
    Use the video tutorial for more information!




    Video Tutorial by Lucky44



    Video Tutorial by MacScottie


    Known issues:


    - Some config errors after dead. (It works by the way)

    If you have any solution or you find bugs please tell me, so i can improve my work and everybody can enjoy it

    Have fun guys!

    Versions

    0.1:

    - Release


    0.2:

    Added:
    - Mobile respawn
    - Blacksreen or not while unconscious
    - Firsaid kit feature


    0.3:

    Added:
    - BTC_pvp command to avoid enemy "Heal & Kill"

    Fixed:
    - JIP problem
    - magazine loaded in weapons


    0.4:

    Added:
    - marker for injured player
    - removed setvehicleinit (i hate it)
    - code improved


    0.5:

    Added:

    - You can disable the respawn button
    - If you set the black screen on, you can choose between the button and the action (with the action you can throw grenade, open the gear, get in the vehicle.....)
    - Respawn time
    - The first aid feature has been changed: if the injured doesn't have any first aid kit, the healer's gear will be checked.

    Fixed:
    - mobile name (to test)


    0.6

    Added:
    - Respawn with same gear optional
    - Improved the respawn gear system
    - Small fixes


    0.8

    Added:
    - actions to load injured in vehicle and pull them out (very WIP)
    - array of objects where the "move to mobile action" will be assigned. (BTC_objects_actions_west,BTC_objects_actions_east ,BTC_objects_actions_guer)
    - BTC_loop_check. *

    Fixed:
    - "move to mobile" action problem

    Changed:
    - definitions of mobile respawn now are server side.

    - Code improved and general fixes.

    0.91
    - Beta compatibility

    0.92
    - Added carry option (it has some "view" problems but it works, i think you have to deal with it)
    - Added 3d Icons
    - Small fixes

    0.93

    ADDED:

    - Respawn dialog
    - Spectating
    - New advanced wounding system

    FIXED:

    - mobile respawn
    - small fixes

    0.95

    - Patch compatibility



    0.96

    - Patch compatibility



    0.97

    - Patch compatibility
    - Removed advanced revive
    - Added a lite version



    0.98

    - Re-uploaded



    Credits:
    - = BlackTemplarsClan = for testing and feedback
    - BIS for Arma 3
    - =BTC= Crasso for being killed a lot of times :P
    - Jman for helping with the dev version
    - Lucky44 for his video tutorial

    Download:
    http://www.giallustio.altervista.org...TC=_revive.php



    I got a personal message few times ago asking for my donation account. I was opposed at the beginning but i change my mind and i want to leave the freedom of choice to you.
    It's not a demand and there are no obligations.
    I am grateful for everyone's support and it really helps knowing how many people look forward to my work.
    It doesn't matter how small a donation is, it would mean a lot to me.
    Thank you for your support!


    Last edited by Giallustio; Apr 4 2014 at 19:44.
    =BTC= Col.Giallustio
    ACE Dev Team
    Italian Tactical clan

    All my works

  2. #2
    ok will add it to my missions Striking Back and see how it goes in version .92
    -Reality Gaming-

  3. #3
    Master Gunnery Sergeant Giallustio's Avatar
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    Thank you Lightninguk! Let me know what you think!

    I'm working on the mobile respawn!
    I'm adding a "black screen version while unconscious" too!

  4. #4
    Quote Originally Posted by Giallustio View Post
    I'm adding a "black screen version while unconscious" too!
    Any chance you can make that optional?

  5. #5
    Master Gunnery Sergeant Giallustio's Avatar
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    Already did

  6. #6
    Good work man, the lack of revive is a real killer

    This is going to make missions almost playable (cmon ACRE, we're looking at you now!)

    Thanks a lot!

  7. #7
    it might be me but when i test the mission and kill myself , I get team switch then respawn is that correct ? any way you can just respawn to "respawn_west" ? and not use the Team Switch
    Last edited by psvialli; Mar 7 2013 at 12:45.

  8. #8
    Master Gunnery Sergeant Giallustio's Avatar
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    Did you try it in MP? It's not SP compatible and i play without AI, so i don't know how you "team switch"...

  9. #9
    Loaded it in editor , saved as MP then preview - but it seems like it is in Single player not MP ? as i have set them to Playable but they still show up on the map ?

  10. #10
    Master Gunnery Sergeant Giallustio's Avatar
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    You can't preview to test the revive...You have to host a game in MP, as always!

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