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Thread: VTS 3.5 - Live Multiplayer Coop mission editor for A3

  1. #1

    VTS 4.0 - Live Multiplayer Coop mission editor for A3





    What is VTS

    VTS is a mission sandbox.
    One of the connected players choose to be the Game Master when the mission start.
    VTS allow the Game master(s) to create multiplayers cooperatives missions in real time (players connected). with a lot of short cuts to make it quickly.
    You don't need to know anything in scripting or mission editing.
    It's really easy to use, you can spawn everything on the map just in 2 clicks.
    You can play in MP or SP (very good to test new islands, vehicles or to use Arma in Role play with friends).
    And the best, the mission dynamically pre-load every addons of your game (custom addons too), ready to use.
    Quick Manual (thanks to Kibot) : Manual

    Lastest version : Beta 07
    Download 01 : Direct link
    Download 02 : Armaholic mirror (check version to ensure it's up to date)



    Special thanks to : Kremator & Baph

    Arma 3 VTS 4.0

    Version beta 07:
    -Fixed unit skill not displayed correctly in GM interface, when the unit was local to the dedicated server.
    -Reduced overal data broadcasted at INIT & in JIP (should reduce unsync on JIP player).
    -Fixed : creating an ammobox or a building would make JIP players to be unsync.
    -Improved : Added enter shortcut to validate a command line in the gm interface.
    -Improved IED : detecting target speed should now be retro-compatibe with Arma 2.
    -Change : Ammobox doesn't draw marker anymore.

    Version beta 06:
    -Fixed firemode changing by itself.
    -Added a gesture commo rose accessible with the "²" key
    -Improved Friendly name : raised a bit.
    -Improved Delete : Now delete gears on the ground.
    -Fixed : GM units markers was not displaying corpse after turning it off / on.
    -Fixed : GM interface custom group are now also displayed on faction without group data.
    -Fixed : Buying a new bag in the show will now destroy the currently equiped bag instead of overloading the ground.
    -Fixed : Unlocking all weapons in shop now also unlock the custom loadouts even if starting equipement is set to 0 (make more sense).
    -Fixed : Killed GM now respawn correctly.
    -Fixed : Remove dead function was sometime removing building & units.
    -Fixed : Buying loadout will not teleport at bottom of a building/ground, if the shop is on altitude.
    -Improved shop : Radio are now filtered to avoid multiple radio of the some name (to stop acre radio to overload the shop).
    -Improved shop : Added a filter to help finding what your looking.
    -Added shortcut in edit field : Enter & Num Enter now apply the set value.
    -Improved player id generation.
    -Improved data loading time.
    -Improved JIP : spawned building & objects marker are now JIP compatible.
    -Improved group manager : Should now refresh more accurately when the player is changing group.

    Version beta 05:
    -Spawning code & Load/Save code improved for more flexbility.
    -Fixed multi GM spawn conflict when a hosting player is a GM.
    -Fixed orders not using the correct brush size on unit spawn, on dedicated server environement.
    -Teleporting player to respawn will now teleport player in the tent when the tent is on water.
    -Moving the respawn base will now place the base at the top of any object found at the specific position (usefull to move respawn on a carrier or atop a building, but beware the trees).
    -Teleporting user will now put them atop of any building found at the specific position.
    -Added an emtpy selection at the end of the shoplist to "fix" a bug where sometime an item would be out of the scrollbar reach.
    -Players should be less prone to spawn in water.
    -Spawn base should now work correctly if above water surface.
    -Improved user teleportation function.
    -Fixed : Ammoboxes type spawned 2 times.
    -Fixed : Shop returning to primary weapon panel when changing panel before the weapons were displayed.
    -Added support for Arma III fog.
    -Removed usage of Arma III deleted script commands.
    -Shop is now by default on : All unlocked & Starting Balance 100 M$
    -Musics are now JIP sync.
    -Added an option in the mission param to select the type of respawn / revive "Standard Respawn, Anyone can revive, Only Medic can revive".
    -Added skill display on the unit mouse overlay.
    -Fixed Load/Save function : Was sometime not correctly spawning some kind of object or missing object in the array.
    -Players varname are now automatically assigned (no more need to set unit name when editing the mission in the editor, except for the GM units).
    -Improved : Shop is now displaying, if any, weapons attachments in the description of an item.
    -New feature : Allow player to recognize friendly face name nearby ala ACE (adjustable in mission parameters, On by default).
    -AI Micromanagement function improvement : Alerted AI now engage and spot for on a farer distance.
    -Improved info panel : Now also displaying information about the currently selected spawn.
    -New feature : Added a custom group and the ability to add / remove unit of a custom group (they are shared across GMs).
    -Improved shop : Now also display primary weapon using both primary & secondary slot.
    -Improved 3D camera / placement / displacement : now working even if the GM is inside a vehicle.
    -Fixed : Sometime Helicopter were not taking off after issued a new order.

    Version Beta 04 :
    -Kill everything is now in 2D radius (so you can kill flying helicotper with a 5m brush)
    -Improve groups data : Also show current selected unit in the group and health is now concatenated to avoid line jump with big class name.
    -Reorganized folders inside pbo.
    -Made customs scripts easier to be imported inside the mission (mods\scripts).
    -Made it easier to change default used units per side ( see inside mods\, so you shouldn't have to change all the unit in mission editor one per one).
    -Added a server benchmark on the gm interface.
    -Improved : cloning, now clone group is handled by server and cloned units also obtain var name
    -Fixed all interface texts stealing button focus due to a too large area.
    -Improved buttons tool tip description.
    -New feature : Group manager interface, to easily create group (active if Group change is allowed : true by default)
    -Added a group count on the GM interface (for each side).
    -Improved respawn system : Player should now be waiting for revive at the good Z position (before you were only on the ground even in building).
    -Improved : All tools should now work in 2D radius on mini map (easier to manipulate flying vehicle or unit on roof with very small brush radius).
    -Improved taxi system : Added a stop action inside the vehicle.
    -Improved feedback message when successfully creating VTS object (such as VIP, target, ied etc...).
    -Fixed : Starting the mission with no equipment, also remove NV goggles now.
    -Added client_side & server_side script in the mods folder to simplify mission modification
    -Added units data in the mods folders (no more need to edit the mission in the editor to change player units).


    Version Beta 03 :
    -Fixed, sometime respawning was not teleporting you correctly to your base.
    -Fixed, sometime GM could have the computer multiplied.
    -Added a player killed log, for GM.
    -Improved class change function.
    -Now when you spawn a static group on a building they will be auto positioned on building position.
    -Added a filter in the Load & Save panel (All, Shop & unlocks only, Spawn only, Building Only).
    -Added an AI micromanagement parameter (Default On).
    -New feature AI micromanagement (AI will share your position to nearby group, patrolling groups nearby will come investigate while static groups nearby will take defensive position). If a group has 30% of its units in a building, they will use the building to fight.
    -Added an AI aim shake param (setup how much the AI can miss you).
    -New Feature : Taxi system "vts_istransportvehicle". Work on Land / Ship / Helicorpter vehicles. Allow players to be transported acrosse the island before returning to base. Squad leader can change RTB position of each taxi. AI is still AI... But a lot of guardrail has been implemented to make the transport reliable.
    -Improved Weaponize functions (it now adds a vest to the target, if it doesn't have one).
    -Improved overall interface reactivity (This should reduce a lot the "click not working" effect).
    -Improved Headless support.
    -Clone function is now also cloning Weapons & Loadout.
    -Fixed task Fail / Succeed not working.
    -Fixed change class on GM would lose the open computer action.
    -Added a marker on placable sounds to help deleting them.
    -Improved Revive system : Drag action added. Life is now lost when shot down. Heal time increased to 20 seconds.
    -Improved populate with civilian : Cars should now have a correct orientation on roads.
    -Improved fill roads : Vehicles should patrol on longer distance and start with a better orientation.
    -Added a new mission parameter : AI aiming efficiency (adjusting the ai shaking skill).
    -Improved computer map interface : alt + 2xClick to teleport, shift + 2xClick to go in camera mode, 2xClick to apply current order, Del to erase objects under the current brush. Ctrl+MouseWheel to change brush size.
    -Fixed Hostage behavior being stuck on dedicated server.
    -Improved 3D placement & 3D move : Objects should not move further the camera angle now.
    -New feature : Unit data, as mouse over on the mini map.
    -Improved : Spawned units now have an unique varname (which can be used to manipulate them with the command line & scripts).

    Version Beta 02:
    -Added Urban patrol (UPS) to order list
    -Rewritten the class switch system and enabled it by default, it's now fully working. You can switch to an engineer to repair vehicles or a demo expert to disarm mines.
    -Added a mission parameter so squad leader can see other squad leader positions.
    -Added the possibility to become the leader of your squad if you enabled group change in parameters.
    -Hopefully improved missions parameters clarity.
    -Fixed and improved weapon randomizer.

    Version Beta 01:
    -Allow multiple gamemasters (disabled by default in the mission parameters).
    -Improved take control.
    -Improved 3D object placement.
    -Fixed IEDs.
    -AI accuracy is now setup correctly corresponding to the skill level (no more aimbot at 0.3 skill).
    -Map position & zoom stay the same after opening & closing the computer.
    -Added improved audio & text notification when doing stuff with computer (when on unit you got the hint, when in camera you got the chat text).
    -Camera now display its position on the world.
    -Improved help message in camera mode (H key).
    -Fixed a bug where multiple GM could teleport the wrong user.
    -Added ability to spawn ammunition directly (it can be use to spawn arty munition, smoke, mine etc..).
    -Added the ability to support more than one game master (assistant, or in mission parameter everyone)
    -Added a randomize weapon function (useful to arm civilians).
    -Shop improved support : Goggles, Bags.
    -Shop fix : Game master now sell and buy for free, and don't unlock what he sell.
    -Some improvement and bug fix in the revive system.
    -Added custom VTS looping musics track.
    -Increased the capacity of playable units per side.
    -Added console link feed (can't only spawn 8 max before feeds going mad).
    -Add vts_issabotagable script (can be applied on any kind of spawned object).
    -Scripted interactive objects now correctly display their name when used by a player.
    -Fixed slow loading time.
    -Removed trigger creation panel.
    -... (lot of small things & fixs)

    Arma 3 VTS 3.5

    Version Alpha 05:
    -Fixed a bug where sometime the re-apply order was not selecting the correct unit.
    -Improved Freecam to other tools transition (you can now move from free cam to some other tool without leaving your sighting).
    -Improved revive script, you now respawn & revive with your loadout.
    -Added persistent loadout slot in the shop (saved on your profile so you can reuse it on other vts session).
    -Improved 3D creation & 3D displacement tools.
    -Added an 'Headless client' slot in the civilian side, if used it will handle all the AI processing.
    -Added a filter for object category (could be quite long to filter if there is a lot of object, will improve it)
    -Fixed some interface bugs.

    Version Alpha 04 :
    -New rewritten friendly revive system
    -Improved 3D placement camera & 3D manipulation (use shift to increase accuracy)
    -Improvements & bugfixes of interfaces
    -Shop is automatically filled with starting player equipments (ex. if your friend take the AT roles at start, you will be able to buy its AT launcher).
    -Fixed reassign order on dedicated server (to confirm)
    -Added a point at map function (usefull for briefing)
    -GM can now spawn buildings
    -Optimization of the mission engine
    -Improved shop code
    -Fixed a lot of bugs

    Version Alpha 03 :
    -Fixed placeable sounds
    -Improved radius display on options
    -Fixed Mission Tasks manager
    -Added help at begining of 3D placement & 3D Move
    -Fixed insertion tool
    -Fixed 3D preview of freefalling unit


    Version Alpha 02 :
    -Fixed Shop.
    -Improved Shop to handle all Arma 3 assets.
    -Revive should work better.
    -Added filter to avoid placeholder to be used in composition (base & checkpoint).
    -Changed spawn building (smaller & can be used has shop for players).

    Version Alpha 01 :
    -Fixed a bug where 3D spawned object would not work correctly.
    -Modified script to ensure compatibility with Arma 3.
    Last edited by L etranger; Yesterday at 16:12.

  2. #2
    I remember your fine work for A2. Well done!
    LoyalGuard
    Former OFPEC Editors Staff Member | Former ACE1 Dev Team Member
    My ArmA Projects
    "...brain-hurting expressions of realism like Loyalguard’s functioning Chernarus Electrical Grid." -PC Gamer

  3. #3
    Before Arma 3 videos,
    this is an old demo video (17 janv. 2010 on ARMA 2) of what VTS can do.
    A lot of thing have been tweaked but the concept stay the same.



    Arma 3 Load & save feature demo


    if you want to create my example base this is the text file.
    Code:
    [[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",22,50,[2998.79,1893.93,-0.530365],[2999.04,1894.59,-0.595871],"",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",22,50,[3002.44,1892.48,-0.545868],[3002.63,1893.13,-0.719467],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",67,50,[3004.94,1890.41,-0.777527],[3005.44,1890.54,-0.740692],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",56,50,[3006.56,1886.74,-0.94519],[3007.23,1887.17,-0.28093],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",67,50,[3008.24,1883.67,-1.09483],[3009.11,1883.75,0.14061],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO 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CHANGE",146,50,[3007.37,1856.56,0.564789],[3007.81,1856.09,0.396133],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",146,50,[3004.02,1854.57,-0.691605],[3004.57,1853.92,0.218109],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",146,50,[3000.85,1852.31,-0.656967],[3001.43,1851.73,-0.171967],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",146,50,[2997.74,1849.86,0.211929],[2998.2,1849.57,0.0556335],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",169,50,[2994.63,1848.51,0.340271],[2994.64,1848.07,0.392731],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO 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CHANGE",225,50,[2957.59,1853.19,-1.08138],[2956.98,1852.51,0.748016],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",247,50,[2955.21,1855.85,0.475189],[2954.84,1855.61,0.306076],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",259,50,[2954.25,1859.58,-0.783707],[2953.7,1859.28,0.565231],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",270,50,[2954.4,1863.1,-0.748169],[2953.32,1863.14,0.857056],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",270,50,[2953.96,1866.46,-1.15771],[2953.34,1867,1.0818],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO 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CHANGE",326,50,[2974.39,1901.94,-1.10046],[2973.8,1902.58,0.860092],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",337,50,[2977.91,1903.69,-0.891968],[2977.32,1904.41,0.648422],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",337,50,[2980.8,1905.19,-1.64679],[2980.88,1905.79,0.48143],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",22,50,[2984.29,1905.31,0.273911],[2984.47,1905.81,0.0878754],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO CHANGE",34,50,[2987.59,1903.62,0.146255],[2987.84,1904.07,0.0367889],"nom_v_s1",""],[2,true,"OBJECT","Object","Building","Land_Mil_WallBig_4m_F",9,"AWARE","LIMITED","",0.3,"NO 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    Arma3 VTS mission + All in Arma (AIA)


    Just install AIA mod, start the VTS mission and that all ! (you will be able to test all arma objects in arma 3) and if you want create mulitplayers missions with it.
    VTS Mission will mount all new objects automatically

  4. #4
    Great job

    If you need a server for testing L'etranger, i taked one on ovh.

  5. #5
    This is F. awesome. Thanks a lot man.
    If Chuck Norris were to fly a plane. He would fly an A-10 for sure.

  6. #6
    This is my go to mission when I just want to mess around in the arma engine. So glad to see it already being ported. Nice work!

  7. #7
    Every time I launch the mission it freezes the game. I have tried to install it 3 times and my buddy once aswell and each time it has not worked. Would very much appreciate a fix.

  8. #8
    Very nice thanks!

    "Our lives improve only when we take chances - and the first and most difficult risk we can take is to be honest with ourselves."
    - Walter Anderson


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    Machinima Sports Director & YouTube Partner under NHL2010er, PC Gamer & Steam customer under TheNoobWar.

  9. #9
    Any way to make more than one game master? So me and my friend can spawn stuff together?

  10. #10
    @Kryptik : For how long it freeze?

    @KamiSama : It was asked already, i took a look at it but the main architecture of the scripts is a lot globlal variable and server listening to them, to ensure multiplayer synchronization. It would be like to redo all the VTS to support another game master and avoid conflictual issues

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