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Thread: [SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk

  1. #1
    CWR² Developer SaOk's Avatar
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    Smile [SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk

    Whole Lotta Stratis WIP






    Author: SaOk
    Type: Arma3 Alpha/ SP & COOP for 1-20 players
    Mission version: 0.76 SP / 0.63 MP

    Installation: Put SPWholeLottaStratis.Stratis.pbo to Missions-folder or co20_whole_lotta_stratis_v0_63.Stratis.pbo MPmissions-folder in arma3 main folder (Steam/SteamApps/common/ArmA 3)

    Optional Addons for SP version (mission works also without these):
    All in Arma (AiA) by kju
    http://forums.bistudio.com/showthrea...-merge-with-A3
    RH PDW pack by RobertHammer
    http://forums.bistudio.com/showthrea...66-RH-PDW-pack
    AS50 sniper rifle by HawK
    http://www.armaholic.com/page.php?id=20342
    NV and Thermal Optics Pack by Uncertain
    http://www.armaholic.com/page.php?id=19809
    M16A4 Example by ToadBall
    http://www.armaholic.com/page.php?id=19760
    Barret M107/M82 "Blackened" by g00d69
    http://www.armaholic.com/page.php?id=20214
    R3F French Weapons Pack by Team R3F
    http://www.armaholic.com/page.php?id=20128
    FHQ Accessories pack by Alwarren
    http://www.armaholic.com/page.php?id=20393
    FHQ M4 pack by Alwarren
    http://www.armaholic.com/page.php?id=19218

    Download SP:
    ArmaHolic Mirror
    DropBox Mirror

    Download COOP for 1-20 Players (Works now with regular alpha too):
    ArmaHolic Mirror
    DropBox Mirror

    Change Log COOP:
    Code:
    0.44 (COOP)
    -New quickly respawing respawnpoint vehicles/chopper
    -Much more AT-weapons/magazines in crates
    -Enemy have now sniper "towers"
    -Respawn point have some more cover
    -Car removal near spawning point improved
    -Other tweaks/fixes
    0.45 (COOP)
    -Added player markers
    -Added accelerated time (default 1h is 12 ingame hours)
    -Added changing weather (new values on every 10 minutes)
    -Mission starts with random time (as default)
    -More gear in crates (Optics, Suppressors)
    -Some less vehicles, tweaked spawning/deleting times for vehicles 
    -Other fixes & tweaks
    0.46 (COOP)
    -Added "=BTC= Revive" by Giallustio (Thanks PawelKPL for showing me the way)
    -Revive system have "moving respawn point"-mobile
    -Playeable units divided to four 5 men groups
    -FIX:Crates shouldnt be deleted anymore (If you add more, add this setvariable ["AmCrate",1]; into crate´s init box)
    0.47 (COOP)
    -Briefing should now work
    -Random mortar no longer drop grenades on respawn
    -Player is moved to respawn point if accidentally spawned into ocean
    -Accelerated time should be smooth now
    0.48
    -Waypoints are now given to groups for nearest capture-able zone
    -AI may use smoke sometimes
    -AI team-leaders may call support sometimes
    0.49
    -AI Team-leaders use now vehicles to move between capture-able zones
    -AI Team-leaders can spawn cars, unless set off in parameters
    -Fixed: Waypoints was given only for first zone
    0.50
    -More important tweaks/fixes for AI team vehicle use
    -Important fix in waypoint giving system
    -New respawn location (I may add chooseable/random respawn point at some point)
    0.51
    -Capture-able zones reworked with more detailed positioning (no more soldiers in toilets)
    -Added chopper pick up radio call for player led teams
    -Fixed Crates
    -Added Backpacks to crates
    -Improved AI vehicle use (e.g. new stuck check)
    -AI teams may use choppers sometimes to travel
    -Performance Tweaks
    -Other tweaks & fixes
    0.52
    -New parameter to set max fog
    -New parameter to set AI aiming accuracy
    -Many other fixes & tweaks, and some earlier additions now working
    0.53
    -Added "no AI vehicles"-mode for better stability in current alpha (default - enabled)
    -Added "more infantry"-mode to compensate vehicles and for better servers (default - enabled)
    -Other tweaks&fixes
    0.54
    -Crates cant be destroyed no more 
    -Added experimental live feed, for players, from nearby chopper (default - disabled)
    -visible timer added for zone capturing (need to be less than 25m away from marker)
    -Other fixes/tweaks
    0.55
    -Teamkillers are send to an island with increasing penalty time from each kill (default - enabled)
    -Option to disable extra friendly AI life (default - disabled)
    -Option to disable civilian/animal life
    -19 new invisible infantry zones
    0.56
    -Added AI First Aid Support (v0.1.5) by DAP
    -If extra friendlies are disabled, also zones have no more friendly life
    -Some other tweaks
    0.57
    -Terrain Grid can be now set near respawn (unless set off in server)
    -Improved player/AI markers
    -AI vehicles/less units set on as default (for the new Alpha that seems to be stable now)
    -Other tweak/fixes
    0.58
    -REQUIRES DEV VERSION TO PLAY (OR NEWER REQULAR ALPHA THAN THE CURRENT 0.52)
    -Added Headless Clients support (for up to 3)
    -Much new parameters for Headless Clients
    -Updated "=BTC= Revive" by Giallustio to latest
    0.59
    -Some performance tweaks
    -Some other fixes and tweaks
    0.60
    -Client releated error fixes
    0.61
    -Added revive system by norrin (=BTC= Revive removed)
    -Updated: AI First Aid Support by DAP to latest
    -Marker colors should now display right for JIP-players
    -DEV-version still REQUIRED to play
    0.62
    -Works with both Reqular & DEV Alpha
    -HOTFIX: Removed removed script commands
    -Removed revive system for now (missing removed script commands)
    -Smoke signals now work to call chopper to land more near 
    -Calling help with smoke should work too
    -Fog code updated & defaut max fog now is "dense" 
    -Some other tweaks/fixes
    0.63
    -Added/Enabled latest Norrin Revive script 
    -Contact-loop improvement
    Change Log SP:
    Code:
    0.41
    -Important performance tweaks
    -Player can now skip time at campfire
    -Respawn added with new location
    -Much gear crates added
    -Empty Choppers/Boats added
    -Unwanted Team-members can be deleted (via radio)
    -Other tweaks/fixes
    0.42
    -More performance tweaks
    -AI shoot flares at night time
    -Air/Land Support can be called via radio 
    -Custom Voices are disabled now when in vehicle
    -Other tweaks/fixes
    0.50
    -Added AI First Aid Support by DAP
    -Added BIS artillery support
    -Much additions from COOP version
    -Added WIP intro
    -Ifrit classes changed for new alpha
    0.70
    -Near 10 new story-written tasks (Some are to unlock features) with new insertion
    -New briefing/setting 
    -Many new functions (alarms, sealife, armed locals, livefeeds...)
    -Custom scenery (wrecks, some added military structures)
    -Much other fixes/tweaks/additions
    -DO TO: Proper story/events for late game, more cutscenes, gear gathering, outro...
    -KNOWN ISSUES (Current game bugs): Wierd intro filter, Messed colors (double click N)
    -Much are still "Work In Progress", but mission should be playable from start to end
    0.73
    -Vests arent removed for armed locals (no longer low on ammo)
    -Shipyard zone updated
    -Enemy mortars/alarmed choppers are more rare 
    -More crates added to zones
    -Invisible zone capture timer added 
    0.74
    -All in Arma (AiA)-mod support (adds animals, corpse effects, music, tents from A2/OA)
    -Custom AI function enabled (AI reacts on sounds/dead bodies with sounds/voices)
    -AI Mortar some less acccurate
    0.75
    -Engineer comes with replacements
    -HOTFIX: Removed script commands removed
    -Some other small tweaks (bigger update coming later)
    0.76
    -New AI functions for camp/civilian-behaviour
    -Added random weather loop (Dynamic weather script by Engima, removed)
    -"AI First Aid Support by DAP" is disabled for player/player team
    -AI set less accurate
    -Some other tweaks and fixes
    -"RH PDW pack" by RobertHammer added as optional addon 
    -"AS50 sniper rifle2" by HawK added as optional addon 
    -"NV and Thermal Optics Pack" by Uncertain added as optional addon 
    -"M16A4 Example" by ToadBall added as optional addon 
    -"Barret M107/M82 "Blackened"" by g00d69 added as optional addon 
    -"R3F French Weapons Pack" by Team R3F added as optional addon 
    -"FHQ Accessories pack" by Alwarren added as optional addon
    -"FHQ M4 pack" by Alwarren added as optional addon
    Note for COOP:
    You can set daytime via parameters. Currently you cant skip time ingame.

    Key Features WIP (Some of the stuff coming only where there is more content available):
    -Dynamic mission using whole Stratis map
    -Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast
    -reinforcements, support vehicles)
    -Enemy groups communicate to track player's position, offering still change to flee unnoticed
    -Random positioned dynamic tasks to give different feeling for the mission every time
    -Much optional, but meaningful tasks included
    -All tasks have effect on generating scripts or/and bigger tasks
    -Difficulty level goes slowly higher during progress
    -Random events
    -Much improved heavy dynamic civilian/animal ambient life
    -Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
    -Cutscenes
    -Friendly AI groups fighting with player depending on relationship values
    -Made with Perfomance Friendly Methods

    3rd Party Scripts & Thanks:
    -Dynamic weather script by Engima (SP version)
    -AI First Aid Support by DAP (COOP/SP)
    -Revive System by Norrin (COOP)

    Extra Thanks:
    -SavedByGrace (US battleshouting/AI function voice-overs) (SP version)
    -Rejenorst (US battleshouting) (SP version)
    -Accelerated Time feature was heavily inspired of TAW_Tonic's MP Fast time FSM. (COOP version)

    Coming in later versions:
    -Better tasks, more features, cutscenes, story...

    Old videos:

    Last edited by SaOk; Today at 09:23.

  2. #2
    +1 cant wait for the coop one keep up the good work
    Last edited by Placebo; Mar 6 2013 at 17:38. Reason: No need to quote whole text for one line reply

  3. #3
    +1 Keep up the good Work

    cant wait For the coop one

  4. #4
    Master Gunnery Sergeant Variable's Avatar
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    The Sa0k strikes back! looking forward to see what your talent gonna make out of Arma 3

  5. #5
    Nice! Can't wait for the coop mission, it's just what ArmA 3 needs at the moment.

  6. #6

  7. #7
    Thanks much! Your sp missions are always appreciated.

  8. #8
    Great to see you in ArmA3 SaOK

    A2: US Marines v1.2 | Force Recon v1.2
    I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.

  9. #9
    Cool, gunna test this out in a bit. I think you should have called it Stratisfaction *baddum tsss*
    Commanding Jools and Jops Since 1993.
    Wanna hear my music?
    Spoiler:

  10. #10
    Yeah! Big thanks, although I never tried in Arma2 this sounds right about what the Arma 3 doctor ordered
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

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