Whole Lotta Stratis WIP
Author: SaOk
Type: Arma3 Alpha/ SP & COOP for 1-20 players
Mission version: 0.76 SP / 0.63 MP
Installation: Put SPWholeLottaStratis.Stratis.pbo to Missions-folder or co20_whole_lotta_stratis_v0_63.Stratis.pbo MPmissions-folder in arma3 main folder (Steam/SteamApps/common/ArmA 3)
Optional Addons for SP version (mission works also without these):
All in Arma (AiA) by kju
http://forums.bistudio.com/showthrea...-merge-with-A3
RH PDW pack by RobertHammer
http://forums.bistudio.com/showthrea...66-RH-PDW-pack
AS50 sniper rifle by HawK
http://www.armaholic.com/page.php?id=20342
NV and Thermal Optics Pack by Uncertain
http://www.armaholic.com/page.php?id=19809
M16A4 Example by ToadBall
http://www.armaholic.com/page.php?id=19760
Barret M107/M82 "Blackened" by g00d69
http://www.armaholic.com/page.php?id=20214
R3F French Weapons Pack by Team R3F
http://www.armaholic.com/page.php?id=20128
FHQ Accessories pack by Alwarren
http://www.armaholic.com/page.php?id=20393
FHQ M4 pack by Alwarren
http://www.armaholic.com/page.php?id=19218
Download SP:
ArmaHolic Mirror
DropBox Mirror
Download COOP for 1-20 Players (Works now with regular alpha too):
ArmaHolic Mirror
DropBox Mirror
Change Log COOP:
Change Log SP:Code:0.44 (COOP) -New quickly respawing respawnpoint vehicles/chopper -Much more AT-weapons/magazines in crates -Enemy have now sniper "towers" -Respawn point have some more cover -Car removal near spawning point improved -Other tweaks/fixes 0.45 (COOP) -Added player markers -Added accelerated time (default 1h is 12 ingame hours) -Added changing weather (new values on every 10 minutes) -Mission starts with random time (as default) -More gear in crates (Optics, Suppressors) -Some less vehicles, tweaked spawning/deleting times for vehicles -Other fixes & tweaks 0.46 (COOP) -Added "=BTC= Revive" by Giallustio (Thanks PawelKPL for showing me the way) -Revive system have "moving respawn point"-mobile -Playeable units divided to four 5 men groups -FIX:Crates shouldnt be deleted anymore (If you add more, add this setvariable ["AmCrate",1]; into crate´s init box) 0.47 (COOP) -Briefing should now work -Random mortar no longer drop grenades on respawn -Player is moved to respawn point if accidentally spawned into ocean -Accelerated time should be smooth now 0.48 -Waypoints are now given to groups for nearest capture-able zone -AI may use smoke sometimes -AI team-leaders may call support sometimes 0.49 -AI Team-leaders use now vehicles to move between capture-able zones -AI Team-leaders can spawn cars, unless set off in parameters -Fixed: Waypoints was given only for first zone 0.50 -More important tweaks/fixes for AI team vehicle use -Important fix in waypoint giving system -New respawn location (I may add chooseable/random respawn point at some point) 0.51 -Capture-able zones reworked with more detailed positioning (no more soldiers in toilets) -Added chopper pick up radio call for player led teams -Fixed Crates -Added Backpacks to crates -Improved AI vehicle use (e.g. new stuck check) -AI teams may use choppers sometimes to travel -Performance Tweaks -Other tweaks & fixes 0.52 -New parameter to set max fog -New parameter to set AI aiming accuracy -Many other fixes & tweaks, and some earlier additions now working 0.53 -Added "no AI vehicles"-mode for better stability in current alpha (default - enabled) -Added "more infantry"-mode to compensate vehicles and for better servers (default - enabled) -Other tweaks&fixes 0.54 -Crates cant be destroyed no more -Added experimental live feed, for players, from nearby chopper (default - disabled) -visible timer added for zone capturing (need to be less than 25m away from marker) -Other fixes/tweaks 0.55 -Teamkillers are send to an island with increasing penalty time from each kill (default - enabled) -Option to disable extra friendly AI life (default - disabled) -Option to disable civilian/animal life -19 new invisible infantry zones 0.56 -Added AI First Aid Support (v0.1.5) by DAP -If extra friendlies are disabled, also zones have no more friendly life -Some other tweaks 0.57 -Terrain Grid can be now set near respawn (unless set off in server) -Improved player/AI markers -AI vehicles/less units set on as default (for the new Alpha that seems to be stable now) -Other tweak/fixes 0.58 -REQUIRES DEV VERSION TO PLAY (OR NEWER REQULAR ALPHA THAN THE CURRENT 0.52) -Added Headless Clients support (for up to 3) -Much new parameters for Headless Clients -Updated "=BTC= Revive" by Giallustio to latest 0.59 -Some performance tweaks -Some other fixes and tweaks 0.60 -Client releated error fixes 0.61 -Added revive system by norrin (=BTC= Revive removed) -Updated: AI First Aid Support by DAP to latest -Marker colors should now display right for JIP-players -DEV-version still REQUIRED to play 0.62 -Works with both Reqular & DEV Alpha -HOTFIX: Removed removed script commands -Removed revive system for now (missing removed script commands) -Smoke signals now work to call chopper to land more near -Calling help with smoke should work too -Fog code updated & defaut max fog now is "dense" -Some other tweaks/fixes 0.63 -Added/Enabled latest Norrin Revive script -Contact-loop improvement
Note for COOP:Code:0.41 -Important performance tweaks -Player can now skip time at campfire -Respawn added with new location -Much gear crates added -Empty Choppers/Boats added -Unwanted Team-members can be deleted (via radio) -Other tweaks/fixes 0.42 -More performance tweaks -AI shoot flares at night time -Air/Land Support can be called via radio -Custom Voices are disabled now when in vehicle -Other tweaks/fixes 0.50 -Added AI First Aid Support by DAP -Added BIS artillery support -Much additions from COOP version -Added WIP intro -Ifrit classes changed for new alpha 0.70 -Near 10 new story-written tasks (Some are to unlock features) with new insertion -New briefing/setting -Many new functions (alarms, sealife, armed locals, livefeeds...) -Custom scenery (wrecks, some added military structures) -Much other fixes/tweaks/additions -DO TO: Proper story/events for late game, more cutscenes, gear gathering, outro... -KNOWN ISSUES (Current game bugs): Wierd intro filter, Messed colors (double click N) -Much are still "Work In Progress", but mission should be playable from start to end 0.73 -Vests arent removed for armed locals (no longer low on ammo) -Shipyard zone updated -Enemy mortars/alarmed choppers are more rare -More crates added to zones -Invisible zone capture timer added 0.74 -All in Arma (AiA)-mod support (adds animals, corpse effects, music, tents from A2/OA) -Custom AI function enabled (AI reacts on sounds/dead bodies with sounds/voices) -AI Mortar some less acccurate 0.75 -Engineer comes with replacements -HOTFIX: Removed script commands removed -Some other small tweaks (bigger update coming later) 0.76 -New AI functions for camp/civilian-behaviour -Added random weather loop (Dynamic weather script by Engima, removed) -"AI First Aid Support by DAP" is disabled for player/player team -AI set less accurate -Some other tweaks and fixes -"RH PDW pack" by RobertHammer added as optional addon -"AS50 sniper rifle2" by HawK added as optional addon -"NV and Thermal Optics Pack" by Uncertain added as optional addon -"M16A4 Example" by ToadBall added as optional addon -"Barret M107/M82 "Blackened"" by g00d69 added as optional addon -"R3F French Weapons Pack" by Team R3F added as optional addon -"FHQ Accessories pack" by Alwarren added as optional addon -"FHQ M4 pack" by Alwarren added as optional addon
You can set daytime via parameters. Currently you cant skip time ingame.
Key Features WIP (Some of the stuff coming only where there is more content available):
-Dynamic mission using whole Stratis map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast
-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
-Cutscenes
-Friendly AI groups fighting with player depending on relationship values
-Made with Perfomance Friendly Methods
3rd Party Scripts & Thanks:
-Dynamic weather script by Engima (SP version)
-AI First Aid Support by DAP (COOP/SP)
-Revive System by Norrin (COOP)
Extra Thanks:
-SavedByGrace (US battleshouting/AI function voice-overs) (SP version)
-Rejenorst (US battleshouting) (SP version)
-Accelerated Time feature was heavily inspired of TAW_Tonic's MP Fast time FSM. (COOP version)
Coming in later versions:
-Better tasks, more features, cutscenes, story...
Old videos:
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