Page 1 of 2 12 LastLast
Results 1 to 10 of 15

Thread: BaseWar 0.1 Beta

  1. #1

    BaseWar 0.1 Beta

    Hello.

    Here is my mission.

    2 Bases. You got some vehicles and the goal is to destroy the enemy or capture towns for point win.

    Features:

    - Vehicles (Cars, Armored, Air)
    - Respawn (Infantry, Vehicles)
    - Base Restriction Zones (Stop spawn killing, when you enter you will die)
    - Artillery Strike
    - Friendly Fire security. (Teamkilling Protection / Punishment)
    - Garbage Collection Script (Dead bodys and vehicles will be removed after 60sec)
    - Rearm and Repair Points for Vehicles in Bases
    - Capture the towns to win (point system)

    Coming Soon:

    - Some Bug Fixes in Rearm, Artillery and Respawn and TK Punishment Script *In progress
    - New features for better gameplay *In progress
    - A readme with pictures in .pdf *In progress
    - new scripts and mods for better gameplay and more fun


    - Next update 0.9 RC2 will be a bigger release

    Bugs to fix: (should be clear in next version)


    - Artillery works only until u die
    - Teamkilling Punishment Script fix some bugs

    Armaholic mirror:
    - BaseWar TDM/CTT-30 v0.9 RC1

    Official Download Mirror: (always up to date)

    www.growingx.com/BASE_WAR_v_09_RC1.Stratis.zip

    Changelog:

    0.9 RC1 (29.09.13):

    - now its 15 vs 15, i increased the players for both sides
    - added 2 heavy tanks on both sides

    0.8 RC2 (27.07.13):

    - included waypoints for the AI to capture the 3 nearest towns
    - New Base Designs for both
    - added APCs from the latest patch for west and east
    - added more content like defense to towns (for better gameplay)
    - decreased the capture areas from the most towns (better against camping)

    0.8 RC1 (13.07.2013):

    - Converted from Alpha to Beta
    - Fixed some scripts
    - Added new vehicle respawn script to work with beta
    - added new Armored and Air Vehicles
    - added Sniper Team and AA / AT Specialist

    0.7 RC1:

    - Fixed problem after latest patch. Same version. Package is fixed.

    0.7 RC1:

    - fixed town capturing script. Now sectors will working fine for all on map
    - insert player markers. Good to know where your teammates are
    - fixed again ai stocking in spawn point
    - new garbage collection script
    - added more input in mission description
    - added a empty truck with respawn in each town (maybe you lost your vehicle and there you go )

    0.6 RC3:

    - added Town Capturing Script! When all towns captured, you win!

    0.6 RC2:

    - fixed again dead zones for each base (now working 100% perfect)
    - mortars are now undestroyable
    - Respawn Zones are now undestroyable (Fortifications)
    - Removed unarmed hunter and ifri vehicles -> added a 2nd car with MG
    - Removed unarmed helicopters -> added a 2nd armed helicopter
    - updated Mission Description
    - added a 2nd bigger trigger zone to warn players they will be enter soon the dead zone from the bases including a screen message for warning

    0.6 RC1:

    - added 2 mortars in each base for defence and some fun
    - fixed AI stuck in respawn points
    - fixed dead zones
    - added Rearm and Repair Points for Vehicles in Bases
    - added Garbage Collection Script

    0.5b:

    - Teamkilling Punishment Script added
    - Some little presets added for the next big update (CTF / Domination) *its still not working yet. Triggers and Markes added only.

    0.4b:

    - added Dead Zones in Bases (Look for the dark circles in colored base circles, Do not enter them or you will die!) *Stops Vehicle stealing and Spawnkilling*
    - added secure respawn zones (Fortifications added against mid/long range spawnkilling)
    - ammo crates are now undestroyable
    - doubled ammo crates in bases
    - more fortifications in bases
    - added Artillery Support for 1 Squad Leader per side (Mortar Strike)
    - updated vehicle respawn script

    0.3b:

    - Increased from 9 to 12 players per side
    - added 2 civilian pickups per side
    - added color markers over the bases (West Blue, East Red)

    0.2b:

    - Vehicle Respawn added
    - changed Weather
    - added Ammo Crates in Bases

    0.1b:

    - 2 Bases
    - Vehicles
    - Infantry Respawn
    thanks
    Last edited by chrizzo; Sep 30 2013 at 06:47.

  2. #2
    vehicle respawn is so easy, just use old vehicle.sqf script from arma2. It works !

  3. #3
    Private First Class
    Join Date
    Sep 3 2012
    Posts
    39
    Author of the Thread
    i know Its already included! ^^ here we go ^^

  4. #4
    Great mission, I've played it on other servers and it is a blast, I also plan to start up a server with this. Going to become an Arma 3 classic!

  5. #5
    Private First Class
    Join Date
    Sep 3 2012
    Posts
    39
    Author of the Thread
    thanks. I think i will release this week 0.4 with some new features.

  6. #6
    Private First Class
    Join Date
    Sep 3 2012
    Posts
    39
    Author of the Thread
    push

  7. #7
    Private First Class
    Join Date
    Sep 3 2012
    Posts
    39
    Author of the Thread
    Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys.

  8. #8
    Quote Originally Posted by chrizzo View Post
    Looking for map testers for next version. i got ts3 and a own dedicated server. pls german and english speaking guys.
    Me??? PLEASE!!!???

  9. #9
    Private First Class
    Join Date
    Sep 3 2012
    Posts
    39
    Author of the Thread
    Released new 0.6 RC3. Next version will be 0.7 RC1

  10. #10
    Can you introduce some kind of cap status? So you actually have to stand on flags and "capture" them, waiting a bit?

Page 1 of 2 12 LastLast

Similar Threads

  1. Beta
    By rjc0235 in forum CARRIER COMMAND: GAEA MISSION - GENERAL
    Replies: 5
    Last Post: Oct 5 2012, 01:49
  2. Client beta and Server Beta
    By BL1P in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 9
    Last Post: Oct 3 2012, 17:52
  3. How to get the beta ?
    By netshaman in forum CARRIER COMMAND: GAEA MISSION - P&C BETA
    Replies: 5
    Last Post: Aug 21 2012, 14:24
  4. Beta Feedback of TOH Beta to the dev's and a question for the Dev's
    By WrathPhoenix in forum TAKE ON HELICOPTERS - PRE ORDER BETA
    Replies: 5
    Last Post: Oct 12 2011, 09:07
  5. Beta patching - no beta file
    By Scillion in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 7
    Last Post: Nov 26 2009, 03:09

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •