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Thread: ARMA 2: OA beta build 102678 (1.62 MP compatible build, post 1.62 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 102678 (1.62 MP compatible build, post 1.62 release)

    http://www.arma2.com/beta-patch.php
    mirror :
    [102678] Fixed: switchWeapon action broken (https://dev-heaven.net/issues/71136)
    + way more crash fixes both scripting and else
    [102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file
    [102469] Fixed: initAmbientLife causes a crash (https://dev-heaven.net/issues/71001)
    [102440] Fixed: Smooth camera could sometimes jump very far briefly (caused crash https://dev-heaven.net/issues/32444)
    + more crash fixes including the MP fire+ground hit one
    [102106] Fixed: Joystick state reset on start
    [102082] Fixed: gearSlotData causes crash when no valid control is given (https://dev-heaven.net/issues/70912)
    [101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev-heaven.net/issues/67648)
    + hotfixed crash from 101141 changes
    [101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev-heaven.net/issues/38606#change-152548)
    [101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.
    [100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".
    + SSL fix http://forums.bistudio.com/showthrea...=1#post2273013
    + multiple crash cases resolved (thanks to all who reported)
    [100296] Fixed: MP: Player head movement using numpad keys was not visible to other players.
    [100257] Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)
    + some beta regressions fixed, shall hotfix some of the often crashes of client/server seen in past weeks
    + possible slight performance increase when using BE filters
    the build contain quite some of crash fixes I mentioned last two weeks
    Spoiler:

    (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files
    (compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH)
    BattlEye compatibility: ... SUPPORTED, enjoy ! ...
    note: also deployed on STEAM! (inside "test" branch, default beta is 101747)
    +++
    Data fixes and improvements by the Community Config Project (CCP)
    Changelog: https://dev-heaven.net/versions/1391
    More info: http://forums.bistudio.com/showthrea...Project-(A2CCP)

  2. #2
    Thanks Dwarden



    Mod of The Year 2013
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    "Modding is a declining trend" - Patrick Back 2012, Executive Producer for Battlefield 3 & 4.

  3. #3
    Any ETA on when we will get to the release of 1.63?

  4. #4
    Dwarden silly question you say

    "please don't use 102xxx builds ... wait for next beta (hopefully this Friday) "

    in this thread

    http://forums.bistudio.com/showthrea...er-Beta-Update

    But yet you have released another 12xxxxxx should we use this latest BETA for dedicated servers still or use an older build like 11xxxx?

    Thanks again for your support in ARMA2 many years after its release the best games devs ever.

    P.S

    I am saving up for ARMA 3 to get it upon release I was saving for supporters edition but cant affor that at all but yeah will be getting the ALPHA upon release even if I have to sell my better half :P

  5.   Click here to go to the next Developer post in this thread.   #5
    BI Developer Dwarden's Avatar
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    Czech Republic
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    Author of the Thread
    it was meant for builds prior 102285

  6. #6
    Quote Originally Posted by Dwarden View Post
    it was meant for builds prior 102285
    Ok thanks will install and test this tonight have 4 of us tonight not many but its easy to organise LOL

    Thanks again BIS

  7. #7

    2 pc's on same network running arma2 OA unable to see multiplayer games

    Hi, I've got 2 pc's at home, myself and my son have literally just started playing multiplayer online games. We have the latest beta (this one) installed. With one pc running OA only we see multiplayer games listed and refresh no problem at all, can connect and play. When both pc's run OA then we can no longer see multiplayer games listed at all. However in the vanilla 1.62 release we can both connect and see multiplayer games and connect to the same game no problem at all. Therefore it appears that there is something in the beta code (no idea which release) which is causing an issue with gamespy (I assume), perhaps some sort of ip clash (as we use a natted connection) that is causing it to no longer work and preventing both pc's from seeing any multiplayer games. I will test hosting our own lan game tomorrow with the beta to see if that works.

    Andy

    Quote Originally Posted by Dwarden View Post
    http://www.arma2.com/beta-patch.php
    mirror :

    the build contain quite some of crash fixes I mentioned last two weeks
    Spoiler:

    (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files
    (compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH)
    BattlEye compatibility: ... SUPPORTED, enjoy ! ...
    note: also deployed on STEAM! (inside "test" branch, default beta is 101747)
    +++
    Data fixes and improvements by the Community Config Project (CCP)
    Changelog: https://dev-heaven.net/versions/1391
    More info: http://forums.bistudio.com/showthrea...Project-(A2CCP)

  8. #8
    Quote Originally Posted by sentryuk View Post
    Hi, I've got 2 pc's at home, myself and my son have literally just started playing multiplayer online games. We have the latest beta (this one) installed. With one pc running OA only we see multiplayer games listed and refresh no problem at all, can connect and play. When both pc's run OA then we can no longer see multiplayer games listed at all. However in the vanilla 1.62 release we can both connect and see multiplayer games and connect to the same game no problem at all. Therefore it appears that there is something in the beta code (no idea which release) which is causing an issue with gamespy (I assume), perhaps some sort of ip clash (as we use a natted connection) that is causing it to no longer work and preventing both pc's from seeing any multiplayer games. I will test hosting our own lan game tomorrow with the beta to see if that works.

    Andy

    You do have two seperate copies of the game?
    Teach the AI how to drive. Give us supression effects for AI. Make AI ragdoll if they get hit. Give us proper animations for throwing Frags. Give us a proper wounding system. Fix the armored vests so that they don┬┤t protect the whole torso. Give us inertia influenced movement depending on the Weapon you have. Make every weapon have a collision model so that players prefer to clean houses with their pistol instead of their heavy MG. Introduce auto lowering of the weapon if it collides with the wall. www.Brigade2010.de

  9. #9

    beta and playing online

    Doing more tests this morning, appears that I can't see any multiplayer games at all when running the beta, with one or two pc's running at home, 1.62 is fine, seems to be beta release. Also as far as I can tell the switch weapon function still doesn't appear to be working. I've removed all community mods to ensure its not one of them causing an issue.

    Quote Originally Posted by sentryuk View Post
    Hi, I've got 2 pc's at home, myself and my son have literally just started playing multiplayer online games. We have the latest beta (this one) installed. With one pc running OA only we see multiplayer games listed and refresh no problem at all, can connect and play. When both pc's run OA then we can no longer see multiplayer games listed at all. However in the vanilla 1.62 release we can both connect and see multiplayer games and connect to the same game no problem at all. Therefore it appears that there is something in the beta code (no idea which release) which is causing an issue with gamespy (I assume), perhaps some sort of ip clash (as we use a natted connection) that is causing it to no longer work and preventing both pc's from seeing any multiplayer games. I will test hosting our own lan game tomorrow with the beta to see if that works.

    Andy


    ---------- Post added at 12:46 PM ---------- Previous post was at 12:43 PM ----------

    Yes we have 2 separate copies of the game, its not a licensing issue. as i said 1.62 vanilla works fine, and as I just seems i can't see any multiplayer games, so the 2 pc's was a red herring.

  10. #10
    Corporal
    Join Date
    Sep 24 2010
    Location
    Eastern Sierra, California
    Posts
    61
    Hello sentryuk,

    Have you looked at the Filters button on the MP screen? There maybe a ping or game more or some other parameter inadvertently set.

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