mihikle 2 Posted January 22, 2013 Does this Module work with @ACE? Becuase whatever I seem to do, I just can't get it to work. First, I tried just placing the module, and syncing it to the group leader. Didn't work. Next, I tried putting this in the init field of the module: this setVariable ["settings", [[], true, ["Alpha", ["Alpha"], "H.Q.", ["H.Q."]], 60, false, 60, nul, [500,2000]]]; However, still no joy. Then, I tried putting this in a 'Radio Alpha' Trigger: ["ambush", true, BIS_SOM] call BIS_SOM_requestSecOpFunc; Which also did absolutely nothing. Is this a conflict with @ACE or is it something else? Cheers Share this post Link to post Share on other sites
dragonsyr 21 Posted January 22, 2013 (edited) yes, working with ACE 1.Put a SOM module on the map 2.in its int field copy this: this setVariable ["settings", [[], true, nil, nil, false]]; to stop custom missions 3.link it to your soldier (using F5) 4.create a trigger and in it copy this : [["artillery_barrage"], player, [[]]] call BIS_SOM_addSupportRequestFunc; this will add the support function Artilley to your comm Menu (default 0 ) ( i advise creating the trigger as a repeated trigger to add artilley when you need it ) edit If you want to use your artillery battery, you must create an Artillery Module Logic , named RIPPER, synchronize the module with your guns/mortars/mlrs and place a trigger/or addaction with this code [["artillery_barrage"], player, [[RIPPER, [7,8,9]]], [true]] call BIS_SOM_addSupportRequestFunc; there you will find all the tamplates and guns that you can use with the module http://community.bistudio.com/wiki/Artillery_Module Edited January 22, 2013 by dragonsyr Share this post Link to post Share on other sites