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mihikle

SecOps Manager Module with @ACE?

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Does this Module work with @ACE? Becuase whatever I seem to do, I just can't get it to work.

First, I tried just placing the module, and syncing it to the group leader. Didn't work.

Next, I tried putting this in the init field of the module: this setVariable ["settings", [[], true, ["Alpha", ["Alpha"], "H.Q.", ["H.Q."]], 60, false, 60, nul, [500,2000]]]; However, still no joy.

Then, I tried putting this in a 'Radio Alpha' Trigger: ["ambush", true, BIS_SOM] call BIS_SOM_requestSecOpFunc; Which also did absolutely nothing.

Is this a conflict with @ACE or is it something else?

Cheers

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yes, working with ACE

1.Put a SOM module on the map

2.in its int field copy this:

this setVariable ["settings", [[], true, nil, nil, false]]; 

to stop custom missions

3.link it to your soldier (using F5)

4.create a trigger and in it copy this :

[["artillery_barrage"], player, [[]]] call BIS_SOM_addSupportRequestFunc; 

this will add the support function Artilley to your comm Menu (default 0 )

( i advise creating the trigger as a repeated trigger to add artilley when you need it )

edit

If you want to use your artillery battery, you must create an Artillery Module Logic , named RIPPER, synchronize the module with your guns/mortars/mlrs and

place a trigger/or addaction with this code

[["artillery_barrage"], player, [[RIPPER, [7,8,9]]], [true]] call BIS_SOM_addSupportRequestFunc;

there you will find all the tamplates and guns that you can use with the module

http://community.bistudio.com/wiki/Artillery_Module

Edited by dragonsyr

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