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Thread: Ancient Era Mod

  1. #1
    First Sergeant Icewindo's Avatar
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    Ancient Era Mod

    I opened up this thread to have the roman / ancient era mod and the medieval mod I work on, seperated.

    So the crusades/medieval mod ( http://forums.bistudio.com/showthrea...s-Medieval-Mod ) should feature only medieval/crusade discussion while this one is for the ancient era mod.

    I'm also focussed more on the latter currently and a first release shouldn't be far / will come soon™.


    Videos

    Latest video of the legionnaires + crucifixion
    http://www.youtube.com/watch?v=yGQfml2ActQ

    Testudo formation (static)
    http://www.youtube.com/watch?v=7VkBUwcg05k

    Story based video series (using the "old" legionnaire model)
    http://www.youtube.com/watch?v=LT49GV31rmo
    http://www.youtube.com/watch?v=pjNKqpEfKac


    Progress List (may have missed something)

    Orange features won't stop a first release but would be nice to have them in it, red needs to be finished for a release. Blue features will be looked into after the first release.

    Animations

    Dynamic
    - ice123_shield_bash_anim (Anim for roman scutum bash) [IMPROVABLE]
    - ice123_gladius_thrust_anim (Anim for roman gladius thrust) [IMPROVABLE]
    - ice123_walk_anim (forward walk anim for romans+barbarians) [OK]
    - ice123_run_anim (forward run anim for romans+barbarians) [OK]
    - ice123_shield_anim (shield holding anim for legionnaires when they stand still) [OK]
    - More anims / variations for romans [NICE2HAVE]
    - More anims / variations for barbarians (they will use boxing anims for now)[NICE2HAVE]

    Static
    - ice123_crucified_anim (cargo anim for "enterable" cross) [OK]
    - ice123_testudo_scutum_up (static anim for cutscenes to form a testudo formation [OK]

    Models

    Units
    - Roman legionnaire, Centurio, Optio, Vexillarius in Lorica Segmentata Armor [100% - OK]
    - Roman Archer [OK]
    - Gallic Noble [95% - section count reduceable)
    - Gallic Tribesman [80% - Some arm rigging adjustments needed)
    - Romans in Lorica Hamata [20% - initial model done] Postponed
    - Cavalry like in VVV OFP Mod [NICE2HAVE]
    - elephants, chariots and other cool stuff like in VVV OFP mod [NICE2HAVE]

    Buildings
    - Pallisades, Tower, Primitive Huts [OK - Maybe add AI paths for the huts]
    - Roman tent [OK]
    - more buildings and stuff, maybe also from the VVV mod? [NICE2HAVE]

    Configuration
    - Configure new cfgmoves class for romans - properly ! (right now i just replaced cfgmovesman in general)[100% - OK]
    - Properly configure the pilum cfgweapons / cfgammo [100%]

    Scripting
    - Add new "gallic" sounds to Rydgyiers script [OK]
    - Linefighting script for romans [NICE2HAVE - I can't do this as I fail at complex scripts]

    Demo Mission
    - Simple Gaul Attack at a roman formation [100%]


    Credits

    ProfTournesol / Stu - Nearly all roman + gallic objects, some infantry weapons, armor and shields and more
    Rydgyier - Melee script
    Mr Pedersen - Map
    Icewindo - Base gallic and roman infantry models, new inf. animations

  2. #2
    hey, looking good really like the new formations cant wait for this

  3. #3
    Sergeant Major topas's Avatar
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    So much glad to see ArmA2 reaching back further beyond than 20th century. I have become interested in similar stuff too, so it's Certainly something outside the box and to be awaited. Especially eager to see your take on cavalry.

  4. #4
    I'm really looking forward to seeing where this goes. Thanks!
    System: MSI GT70, i7-36710qm, 16GB DDR3 RAM, 2X64GB SSD RAID, 750GB SATA, Radeon GTX670M GDDR5 3GB, 17" Screen 1920X1080, Windows 7 Pro

  5. #5
    Whoohooo.... love your work! This could be alot of fun!

    1. What solution do you have on the " melee"?
    As we all know Arma2 forgot melee, so is it like " dayz" or so. Melee that make gameplay fun?

    2. Archers preview or Balista? ingame ? does it work?


    By the way, any one played the old mmo game " Roma Victor", getting old feeling like that.

    I just sent you a PM, that I suggest you read.
    Last edited by Mr Pedersen; Jan 15 2013 at 12:13.

  6. #6
    First Sergeant Icewindo's Avatar
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    Author of the Thread
    Quote Originally Posted by ryanbeckey0 View Post
    hey, looking good really like the new formations cant wait for this
    Thanks, yep a first release is definititely closer than the original DNF "when it's done" .


    Quote Originally Posted by topas View Post
    So much glad to see ArmA2 reaching back further beyond than 20th century. I have become interested in similar stuff too, so it's Certainly something outside the box and to be awaited. Especially eager to see your take on cavalry.
    Yep thanks, the take on the horses is contributed to Prof Tournesol, I've seen the technique in his VVV OFP mod and it's working pretty well for the RV engine. I don't think you can can get it better with the limits of the engine.


    Quote Originally Posted by MissionCreep View Post
    I'm really looking forward to seeing where this goes. Thanks!
    Ok, we go to... more dead barbarians!
    http://s7.directupload.net/images/130115/tnf6ht9i.jpg

    ..and some more
    http://s1.directupload.net/images/130115/g6ou7jg9.jpg


    That's the finished blood textures on the bare chested barbarian model + some VVV stuff. I also arranged the uvmap properly and cut down the section count so these units perform pretty well now (succesfully had a 40 romans vs. 60 gallics battle)


    Quote Originally Posted by Mr Pedersen View Post
    Whoohooo.... love your work! This could be alot of fun!

    1. What solution do you have on the " melee"?
    As we all know Arma2 forgot melee, so is it like " dayz" or so. Melee that make gameplay fun?

    2. Archers preview or Balista? ingame ? does it work?


    By the way, any one played the old mmo game " Roma Victor", getting old feeling like that.

    I just sent you a PM, that I suggest you read.
    1. the melee system uses a melee script created by Rydgyier, as I've also seen and played the dayz melee system I can say that Rydgyiers script is more advanced.

    You attack with a left click and a hit chance is calculated by your skill, the enemies skill and current fatique. The main bonus point of his script is that it works for the AI, dayz obviously didn't need to include that. With the limits of the engine I think it works pretty well and I've played some great battles using it.

    2. bow works pretty well (bow strain gets released + arrow disappears on weapon model when shot) but I have no ballista model (the VVV mod does, though )
    you have to use the crosshair though, maybe by tweaking the position it could be possible to aim using the arrow model but it seems pretty akward to me

    See this video for a battle demonstration:
    http://www.youtube.com/watch?v=RcKbXpPJLvw

    and pm sent
    Last edited by Icewindo; Jan 15 2013 at 19:36.

  7. #7
    Sergeant Major topas's Avatar
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    Quote Originally Posted by Icewindo View Post
    Yep thanks, the take on the horses is contributed to Prof Tournesol, I've seen the technique in his VVV OFP mod and it's working pretty well for the RV engine. I don't think you can can get it better with the limits of the engine.
    Your confidence is quite encouraging. I think I won't be giving up hopes for cavalry units in our mod then just yet

  8. #8
    any one use to play this old Roman game?
    I did.

    mmo-game. looks horrible I know, but still fun back in the days.

    https://www.youtube.com/watch?v=uXKjyd3jWtE

  9. #9
    OFP was superb cause there were mods like Lego mod, Rambo mod, dinosaurs mod, and some ancient stuff things too, thanx Icewindo that you focus on unique things, this engine allows to have different unique mods (not only modern military) so thanx again for such projects, i hope they will be released and we will play it, thanx

  10. #10
    Quote Originally Posted by vilas View Post
    OFP was superb cause there were mods like Lego mod, Rambo mod, dinosaurs mod, and some ancient stuff things too, thanx Icewindo that you focus on unique things, this engine allows to have different unique mods (not only modern military) so thanx again for such projects, i hope they will be released and we will play it, thanx

    I could not more then agree with you. This is what Arma 2 Community is about. Some one get a brilliant idea and show his work and get the full support of this very nice community that I love being a part of!!

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