Jump to content
Sign in to follow this  
Dwarden

ARMA 2: OA beta build 100257 (1.62 MP compatible build, post 1.62 release)

Recommended Posts

http://www.arma2.com/beta-patch.php

mirror :

[100257] Fixed: ballisticsComputer uses wrong velocity (https://dev-heaven.net/issues/6823)

+ some beta regressions fixed, shall hotfix some of the often crashes of client/server seen in past weeks

+ possible slight performance increase when using BE filters

suggested to be used for server hosting as it shall be noticeably stabler

(if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files

(compressed e.g. to my email (which is my BIForum nickname @ bistudio.com)with subject CRASH)

BattlEye compatibility: ... SUPPORTED, enjoy ! ...

note: also deployed on STEAM!

+++

Data fixes and improvements by the Community Config Project (CCP)

Changelog: https://dev-heaven.net/versions/1391

More info: http://forums.bistudio.com/showthread.php?141732-ARMA-2-Community-Configuration-Project-(A2CCP)

Share this post


Link to post
Share on other sites

Getting kicked for BattlEye: Unknown Game Version, does a dedi server's battleye need to be forced to update? connect with not beta client/older beta client to update?

I have installed the 100257 beta patch and have it running on my personal Dedi box, yet it does not recognize my version. Rolled back to 100056 and runs no problem.

Edited by rhyswilliams999
Update

Share this post


Link to post
Share on other sites

I'm experiencing a soft radio msg from the AI with this beta... can anyone confirm? my own radio messages are in normal volume as usual, but my AI teammates when reporting they're low on ammo, injured or whatever, their volume is too soft that I cant hear much of it... increasing the radio volume in AUDIO options does not help as it increase your own radio call too and it can be deafening, while teammates AI still soft

Share this post


Link to post
Share on other sites
You BIS guys are weird :D

You fix a 3 years old bug ... :D

Thanks ! :P would be cool to fix KH29 too ^^

Lol nope they are amazing :'D

Share this post


Link to post
Share on other sites

Is it me or have AI stopped using flashlights when ordered to switch them on? I do have them in "danger" mode.

Share this post


Link to post
Share on other sites

This is crashing the server a lot :(

I've sent the bidmp and mdmp

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×