Operation: Twisted Fork v1
Meant for use on dedicated server. Civ casualties parameter will not work on hosted servers or SP
I bring you Twisted Fork. By far my best mission to date. Enjoy!! >> DOWNLOAD <<
Requirements: Arma2 Combined Operations & Dedicated server
Min/Max # of players:1/18
Player factions: U.S. / BAF
Resistance Factions: TKA / TKM
*PlayStyle: Infantry based, with light vehicle support & helo transport. Random enemy patrols, including light vehicles, infantry, armor & air.
*Mobile Respawn: Included pulsating marker. Accessed via flag pole action
*Civilian Casualty Parameter: Select the allowed amount of killed civilians before each mission.Shows which player kills a civilian aswell as civilian death count.
*Civilian Casualty Fail Condition: Fail the mission based on civilian casualties
*Dac init screen - Be patient when DAC is initializing, it may take some time. The DAC will create upto ~550 units and upto ~150 groups at times. But don't panic!! The DAC has a built in squad reduce parameter that works in conjunction with player distance.
The mission code named Twisted Fork is an combined operation (U.S. & BAF) that takes place around central Takistan. Squads Alpha (U.S.) & Bravo (BAF) will be working closely together to secure major checkpoints and objectives throughout central Takistan. Objectives are meant to be done in order, although players can secure other objectives, they wont receive credit until the targeted objectives have been completed.
Note: Looking for mission testers. I was only able to test it by my self on private dedicated. PM me if interested
Known Issues: After using the MHQ action, it may take a few seconds for the action to reappear.
To Do: Re-Initialize the DAC helo zone after spawned DAC helos are dead or !canMove.
Silola -DAC Framework
Twirly - civilian casualties parameter
deadfast - civilian casualties parameter
SavageCDN - init screen help
Xeno - Weapon respawn script
Tophe - Universal crate filler & vehicle respawn script
Shuko - TaskMaster2 JIP briefing script
Iceman77 - mission designer / scripts
v0.2 - release
v0.3 - disabled dac hint & markers
v0.4 - added static civilian casualty task
v0.5 - added MHQ
v0.6 - added adjustable civilian casualty parameter in the lobby, fixed spawned base placement as I had slightly messed this up by accidentally moving a marker slightly
v0.7 - it will now show the player who killed a civilian aswell as the total amount of dead civilians
v0.8 - adjusted helo spawn - DAC helos will no longer spawn in the AO, but at an distant airfield instead, then transport to the AO
- Adjusted mhq marker pulse, tweaked each dac zone to add more randomness, BAF AT specialist now carries NLAW
v0.9 - fixed markers getting deleted prematurely by jip players
v1 - added different check to update marker status for jip
note: I'm fixing issues as best I can when they are brought to my attention