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MrMichael

setOwner command question

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Hi!

I was wondering, how does one use/attach the setOwner command to units for use with the Headless client?

I currently have a mission ready made and want to make all Opfor AI, many in different groups to be controlled by this client.

Thanks!

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Still on my to do/to test list for myself, but I presume the following:

The Headless Client is still a player, so it has a playername.

To move AI to HC refer to: http://community.bistudio.com/wiki/setOwner

(To check: Possibly only for group leader setOwner needs to be applied, and then rest of group moves automatically?)

Please report back if you succeeded and share your results and findings.

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I'm not quite sure how to work it.

I'm trying: this setOwner 1

but this has a Type Bool Expect Nothing error.

I'm assuming I'm doing it horribly wrong?

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