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Thread: GBL Advanced Interaction

  1. #1

    GBL Advanced Interaction

    GBL AddOns

    It's been a while since I started on this, and I actually planned on releasing this quite a while ago already. It isn't fully finished, but due to certain.. circumstances, it is probably better to release it myself a bit early. That said though, I believe it's more as playable right now, as I've used it in over a dozen of COOP missions with over 50 players without any problems. It's my first ever mod/AddOn, so things are probably not perfect. Like I say a bit futher down in the descriptions, the main purpose of this release will be to get some feedback on the current state of things so I can improve upon it.

    Dev-heaven project page: Click here!
    -----------------------------------

    Advanced Interaction Modules
    Version 0.8 BETA
    By Glowbal

    Advanced Interaction Mod is a script package that is designed to add an extra level of interaction with the game world around you in your mission, specificly interaction with civilians. It allows you to Talk, Arrest and Search Civilians as well as search cars or buildings. The main reason I made this is because I wanted to learn sqf scripting and wanted to add something new to some missions I made for my community.

    I release this with the hope to get some productive feedback on everything. The AddOn is far from completed and things will most likely chance a lot. I've only just started to learn some more about programming and scripting on a decent level, so things will be improved upon. So for the time being, I hope to get some feedback on current performance, how the gameplay with it and what can be improved. Also feel free to give me any ideas for additional features to add. And again, right now it's all very simple and unfinished.

    Video of an earlier version which gives an impression of what this mod is about:
    Other videos:


    Notes for version 0.8:
    • The left windows key has been changed and instead you now have to assign a key yourself in your controls (useraction 19). Details are available in the documentation.
    • AIM is required on both the client and server.
    • It should be ACE compatible, however it has not been tested without ACE!


    Future plans:
    Improve search functionality (buildings and persons)
    Overhaul all dialogs in AIM
    Improve effects for FRM

    Credits:
    • Script & Code: Glowbal & Gobbo
    • Graphics: Deadman
    • Ideas & Contribution: 16AA Milsim Community, www.16AA.net
    • All on the BIS forums who helped me with certain issues
    • 16AA members, for assisting with testing and contributing
    • Das Attorney for letting me use his 'checking if in building script'
    • Bohemia Interactive for making such an awesome game
    • Highhead & the MSO Channel
    • K. Singleton & J. Gordon from Detachment 7



    Included with the download comes a pfd file. In here it explains in a bit more details the basics of the AddOn, how to use it and certain keys. I recommend reading it if you plan to use this in a mission, as it also details a bit on certain features you can use to do specific things.

    Included pbo's are: gbl_advanced_interaction.pbo, gbl_functions.pbo, gbl_items.pbo, gbl_ammobox.
    v2 Key provided.

    Download Advanced Interaction
    Download on ArmaHolic

    Requirements:
    - gbl_items.pbo (included), gbl_functions.pbo (included), CBA, A2:OA


    Final Note:
    - The insurgent parts of the scripts are hidden in this version. They are present, but sadly I couldn't get it to function properly through a module. It is however possible to activate them through a different way, which works perfectly fine. If there is interest for this, please let me know and I will see if I can come up with a pdf explaining how to do so. It's really very simple.


    -----------------------------------
    In addition to the main AddOn, I also release my items AddOn, which is a dependancy for AIM:
    -----------------------------------

    GBL Items v1.1
    By Glowbal


    GBL Items is an AddOn which adds additional items. It's aim is simply to provide additional items that can contribute to specific situations by having an immersive value, for example finding a phone on a suspected triggerman.

    The items are also used in my other AddOns. Any functionality for the items added in here is found in the AddOns and not in here. This is a standalone mod which does nothing but giving you additional items.v1.1 Chance log:
    - Added MRE's (including models)

    v1 Change log:
    - First release

    Credits:
    - Myself
    - Some graphics by Deadman
    - Models by Donny

    Included .pbo's are gbl_items.pbo and gbl_ammobox.pbo.
    v2 Key provided.

    Download gbl items
    Download from Armaholic

    -----------------------------------
    For both addons counts, any issues or questions feel free to report either here by making post or by sending myself a PM on the Bohemia Forums. Though making a post has a greater chance of getting a reply, seeing as that way gobbo can also reply.
    Last edited by Glowbal; Jan 14 2013 at 15:22.

  2. #2
    Oooh, very nice. This will fit into my Lingor Police mission nicely I believe -downloading.
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  3. #3
    First Sergeant M1n1d0u's Avatar
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    hey nice work i wait that since a while ! just one question : where is the eat/drink system ?

  4. #4
    Quote Originally Posted by M1n1d0u View Post
    hey nice work i wait that since a while ! just one question : where is the eat/drink system ?
    Well, if there aren't any major issues with the basic features in AIM, I might pick that one up somewhere this week. You will probably notice if you look in the ammobox for gbl_items, that there are a few items for that in there as well, such as the camelbak or MREs.

  5. #5
    I m waiting for some time the features those 16AA guyz shown in videos.
    To be honest today i m glad and disappointed simultaneously.
    Glad because i can see the potential on this project and..
    disappointed because i was hoping for a non-addon dependent version.
    Never mind..
    First test results look fantastic.
    Thank you for the effort and..keep it up !

  6. #6
    Private First Class
    Join Date
    Aug 9 2012
    Location
    San Diego County, US
    Posts
    12
    I've got it up on my test server running alongside MSO and it looks good so far. I'll definitely be keeping track on how this progresses.

    One error I've encountered so far... On death/respawn this comes up:

    Code:
    Warning Message: Script gbl_advanced_interaction\scripts\interaction\modules.sqf not found

  7. #7
    Quote Originally Posted by Fadi View Post
    I've got it up on my test server running alongside MSO and it looks good so far. I'll definitely be keeping track on how this progresses.

    One error I've encountered so far... On death/respawn this comes up:

    Code:
    Warning Message: Script gbl_advanced_interaction\scripts\interaction\modules.sqf not found
    Ah thank you. Should be fixed now. Same download link.

  8. #8
    Congrats Glowbal - Looking forward in seeing the feedback and further improvement/refinements over time
    __________________
    LondonLad/Dodge | 16 Air Assault Brigade MilSim Group
    www.16AA.net

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  9. #9
    I'm assuming since it is a addon PBO that other players on my server will also need to download this? If not that would be great, either way, fantastic job man!

  10. #10
    Yes, needed on both server and clients.

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