Results 1 to 8 of 8

Thread: SP - Insertion

  1. #1

    SP - Insertion

    Hello. Let me post the first mission of campaign I'm working at.

    Credits:

    Tog - Ammocrate script
    Draper - Air Support Script
    Kylania - Evidence collection script
    Monsada - UPSMON script
    http://flashpoint.ru/
    http://arma.at.ua

    Description: Chernaruss government executes ethnic cleansing against russian minority with silent agreement of their american owners. Our duty is to interfere. Scout area for enemy forces, outposts and checkpoints. Try to avoid enemy patrols.

    Requirements: ACE -)

    Will appreciate any feedback.

    Upd: campaign will take place in Podagorsk.
    First mission (insertion): https://dev-heaven.net/attachments/d...DF_Isle1_a.pbo

    You can now choose weapons in briefing.

    Second mission of the campaign is here: https://dev-heaven.net/attachments/d...DF_Isle1_a.pbo

    Though you'll have airsupport available, try not to use the airstrike (use transport heli only). Most enjoyable experience is to play on expert with ASR_AI.
    Last edited by Amra; Nov 25 2012 at 12:07. Reason: update

  2. #2
    Gunnery Sergeant Kyle_K_ski's Avatar
    Join Date
    Mar 16 2005
    Location
    Metro Detroit, Michigan, U.S.A.
    Posts
    567
    Real Life has me buried pretty hard right now, but I deeply appreciate the plausible premise of it, and I'll give it a go once I can catch my breath.

    Downloading now - playing later.

    Thank you for sharing!
    Last edited by Kyle_K_ski; Oct 30 2012 at 01:35. Reason: I forgot to say "Thank you!" Be grateful for what you're given, eh?
    The two largest tank producers in Hitler's Germany were Opel, a wholly owned subsidiary of General Motors (controlled by the J.P. Morgan firm), and the Ford A. G. subsidiary of the Ford Motor Company of Detroit. The Nazis granted tax-exempt status to Opel in 1936, to enable General Motors to expand its production facilities. General Motors obligingly reinvested the resulting profits into German industry.

    ~From Antony Sutton's magnum opus Wall Street and the Rise of Hitler http://reformed-theology.org/html/bo...eet/index.html

    Considering how inferior American made tanks were compared to German ones, why didn't GM or Ford use their designs for their German tanks as a basis for America's military might? How many more lives could've been saved from needless slaughter had they done so?

  3. #3
    Master Gunnery Sergeant Kommiekat's Avatar
    Join Date
    Aug 3 2009
    Location
    Hong Kong
    Posts
    1,091
    Nice mission. Enjoyed being Spetsnaz for a change.

    I am looking forward to playing the Campaign when it is done.

    A few things:

    -Your F2 teammate is not using a SD weapon while all the other members are
    -The briefing needs more work. I really don't know what my objectives are. "Patrol area" is not much to go buy.
    -I like using scopes, but this is my own personal feeling. Iron sights are not my thing.
    Good luck!

  4. #4
    Great mission. Really enjoying it so far. My saves keep corrupting so it's making it very difficult to beat the mission. Personally, I prefer ironsights. NV/IR scopes would make the mission too easy. Playing without NV may make it too hard.

  5. #5
    Master Gunnery Sergeant Hellfire257's Avatar
    Join Date
    Feb 17 2009
    Location
    (getPosATL player)
    Posts
    1,207
    Iron sights FTW.

    An enjoyable mission. Thank-you, Amra.

  6. #6
    could you make a non-ACE version of it?

  7. #7
    Master Gunnery Sergeant Kommiekat's Avatar
    Join Date
    Aug 3 2009
    Location
    Hong Kong
    Posts
    1,091
    Quote Originally Posted by Wiki View Post
    could you make a non-ACE version of it?
    I personally don't mind using ACE in missions, but I never really understand why mission makers us it.
    I don't really understand a lot about ACE and I guess there must be some special ACE features that mission makers use in their missions when requiring ACE.

    My question is, if a mission maker uses ACE, how does a player know which ACE features are being implemented by the mission maker in the mission? Are they noticable?

    As a general rule, if ACE features are not implemented in a mission, there is no need to require it, correct?
    I'm not directing this at Amra, per say, but just generally speaking in reference to all mission makers.

    Some day, I may use it in one of my missions but first I need to understand all the features of it, and as of now, I don't, hence my questions.

    By the way, still enjoying the mission. Getting killed, but I enjoy that.

  8. #8
    Lance Corporal Amra's Avatar
    Join Date
    May 28 2010
    Location
    Evil Empire
    Posts
    51
    Author of the Thread
    I'm sorry Wiki, but in my opinion it's okay to make non-ACE mission for BLUEFOR only. Russian faction in original Arma is a joke. As always in BIS games -) But you're free to edit these missions any way you like without permissions.

Similar Threads

  1. Helo insertion
    By lawndartleo in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 3
    Last Post: Jul 26 2012, 08:09
  2. Boat Insertion!
    By Raz0rx in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 6
    Last Post: Sep 7 2007, 23:41
  3. Boat Insertion!
    By Raz0rx in forum ARMA - USER MISSIONS
    Replies: 1
    Last Post: Sep 4 2007, 15:36
  4. Chopper insertion/extraction/insertion
    By Lodgey in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 6
    Last Post: Feb 15 2007, 21:54
  5. Chopper Insertion
    By -=RA=- DarkMan [Pvt] in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 4
    Last Post: Jan 16 2002, 23:45

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •