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Thread: ARMA 2: OA beta build 98443 (1.62 MP compatible build, post 1.62 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 98443 (1.62 MP compatible build, post 1.62 release)

    http://www.arma2.com/beta-patch.php

    mirror :
    " ... some AI fixes spotted ... "

    [98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction+ some beta regressions fixed
    suggested to be used for server hosting as it shall be noticeably stabler
    (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files
    (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH)

    BattlEye compatibility: ... SUPPORTED, enjoy ! ...

    note: deployed on STEAM!

  2. #2
    Excellent improvements, just wish I had time to try them out properly!

    Thanks to all at BIS for your extraordinary diligence & commitment

  3. #3
    Quote Originally Posted by Orcinus View Post
    Thanks to all at BIS for your extraordinary diligence & commitment
    Indeed. Seeing all the AI improvements recently has been a pleasant surprise and is very appreciated.
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  4. #4
    damn nice, you finally back to AI again, just tested on proven grounds, with asr_ai, ai now really uses more hiding spots then earlier, only strange was, some did glitch into each other, stood both at same cover place.
    >>>>Check Out<<<< my little "Arma 3 Optimization Tweaks", if you want best balance between quality/performance!

    Arma 2: Chernarus LIFE

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  5. #5
    Staff Sergeant
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    Unfortunately this build suffers from the same performance breakdowns as the previous build. But glad that AI get's a lot of love lately ...

  6. #6
    Quote Originally Posted by NeuroFunker View Post
    damn nice, you finally back to AI again, just tested on proven grounds, with asr_ai, ai now really uses more hiding spots then earlier, only strange was, some did glitch into each other, stood both at same cover place.
    https://dev-heaven.net/issues/25060

    vote up

  7. #7
    First Lieutenant Kremator's Avatar
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    Nope, still broken. Massive slowdowns in any battle. Vanilla Arma2CO.

  8. #8
    Quote Originally Posted by Guess Who View Post
    Unfortunately this build suffers from the same performance breakdowns as the previous build.
    I can confirm this.

  9. #9
    Chief Warrant Officer Beagle's Avatar
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    And I still can't confirm it, played 3 hours warfare primarily AT infantry to really force and not a single slowdown.

  10. #10
    Confirmed on my end. Played the ace training mission in chernarus. As soon as I set off some artillery in Vybor, I started noticing slowdowns. By time they got to me at the airport I was at 2-4 fps.

    I've also noticed some weird shadow bugs as well. I'll try to get some screenshots later if I have time.
    Last edited by TheCapulet; Oct 27 2012 at 13:37.

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