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Thread: ARMA 2: OA beta build 98220 (1.62 MP compatible build, post 1.62 release)

  1.   This is the last Developer post in this thread.   #1

    ARMA 2: OA beta build 98220 (1.62 MP compatible build, post 1.62 release)

    http://www.arma2.com/beta-patch.php

    mirror :

    " ... some AI fixes spotted ... "

    [98219] Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (https://dev-heaven.net/issues/32115)
    + some beta regressions fixed
    suggested to be used for server hosting as it shall be noticeably stabler
    (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files
    (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH)

    BattlEye compatibility: ... SUPPORTED, enjoy ! ...

    note: deployed on STEAM!

  2. #2
    Lots of Beta builds coming out these days, with many good changes/fixes. Thanks for your continuing effort!

  3. #3
    Oh wow - smarter AT AI! Haven't played Arma in a while but really loving all the AI attention lately
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  4. #4
    CWR² Developer SaOk's Avatar
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    Nov 23 2006
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    Very great to see even more AI changes coming. Similar to this fix, the AI members could stop planning too much, when they are following leader and he is getting far away. Just run after him until close enough again (especially when ordered to stay aware) e.g. under 50m away.

  5. #5
    First Lieutenant Tonci87's Avatar
    Join Date
    Jul 7 2009
    Location
    Hagen/Germany
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    5,956
    AT AI improved->confirmed
    Now they are shooting without running around the block for half a minute.

  6. #6
    Excellent. AI improvements. Just what the doctor ordered.
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  7. #7
    Quote Originally Posted by SaOk View Post
    Very great to see even more AI changes coming. Similar to this fix, the AI members could stop planning too much, when they are following leader and he is getting far away. Just run after him until close enough again (especially when ordered to stay aware) e.g. under 50m away.
    +1 My thoughts exactly regarding squad AI...
    - Delta 5-1

  8. #8
    Wow neat! There were several AI improvements these days and my ai buddies shoting more decisively. I love it.

  9. #9

  10. #10
    Either this Beta patch or Steam screwed my Arma up. Steam asks me to convert the game files, and when it does, I can't run it!

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