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Thread: ARMA 2: OA beta build 97930 (1.62 MP compatible build, post 1.62 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 97930 (1.62 MP compatible build, post 1.62 release)

    http://www.arma2.com/beta-patch.php

    mirror : http://www.gamefront.com/files/22429...uild_97930.zip

    [97930] Fixed: Multiple crashes during client/server shutdown
    [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).
    [97917] New: Scripting function "onEachFrame code" defines a code called each frame.

    + some beta regressions fixed
    suggested to be used for server hosting as it shall be noticeably stabler
    (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files
    (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH)

    BattlEye compatibility: ... SUPPORTED, enjoy ! ...

    note: also deployed on STEAM !

  2. #2
    Quote Originally Posted by Dwarden View Post
    [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).
    [97917] New: Scripting function "onEachFrame code" defines a code called each frame.
    Awesome!
    Now that's worth testing,

    Thank you!
    _neo_
    Proud community admin/member of The Tour of Teamrespawn

  3. #3

  4. #4
    Battleye supported now...
    Jedra's Addons
    Arma 2 : Enhanced Skills Slider
    Take On Helicopters : Take On Taxi | Jedra's Time Trials | Weapon Indicators | No Radar

  5. #5
    MP server list is again empty with this beta, without beta no problemo

  6. #6

  7. #7

  8. #8
    Quote Originally Posted by .kju [PvPscene] View Post
    Ah thanks forgot about it, suddenly makes a lot of sense.
    Last edited by Killzone_Kid; Apr 24 2013 at 12:11.

  9.   Click here to go to the next Developer post in this thread.   #9
    BI Developer Dwarden's Avatar
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    Mar 5 2002
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    why you bump old threads? is it so hard post it into latest build? or to post it in scripting forum section?

  10. #10
    because this is where the command was announced. sorry and nevermind won't bother again.

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