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hogthar

Design mastery weapons

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M4 variants with acog, aimpoint, eotech, Ir laser, lamp, front grip, grenade launcher and silencer.

All type have camo version too.

You can find in editor class/ammo/dm m4 weaponbox.

ClassList:

Short names:

IR: IR laser

LP: Lamp

FG: Front grip

GL: Grenade launcher

SIL: Silender

CCO: Aimpoint

EO: Eotech

RCO: Acog

Camo: Camo paint

// M4 Holo IR

class DM_M4_EO_IR

class DM_M4_EO_IR_SIL

class DM_M4_EO_IR_FG

class DM_M4_EO_IR_SIL_FG

class DM_M4_EO_IR_GL

class DM_M4_EO_IR_SIL_GL

// M4A1 Holo LP

class DM_M4_EO_LP

class DM_M4_EO_LP_SIL

class DM_M4_EO_LP_FG

class DM_M4_EO_LP_SIL_FG

class DM_M4_EO_LP_GL

class DM_M4_EO_LP_SIL_GL

// M4 CCO IR

class DM_M4_CCO_IR

class DM_M4_CCO_IR_SIL

class DM_M4_CCO_IR_FG

class DM_M4_CCO_IR_SIL_FG

class DM_M4_CCO_IR_GL

class DM_M4_CCO_IR_SIL_GL

// M4 CCO LP

class DM_M4_CCO_LP

class DM_M4_CCO_LP_SIL

class DM_M4_CCO_LP_FG

class DM_M4_CCO_LP_SIL_FG

class DM_M4_CCO_LP_GL

class DM_M4_CCO_LP_SIL_GL

// M4 Acog IR

class DM_M4_RCO_IR

class DM_M4_RCO_IR_SIL

class DM_M4_RCO_IR_FG

class DM_M4_RCO_IR_SIL_FG

class DM_M4_RCO_IR_GL

class DM_M4_RCO_IR_SIL_GL

// M4 RCO LP

class DM_M4_RCO_LP

class DM_M4_RCO_LP_SIL

class DM_M4_RCO_LP_FG

class DM_M4_RCO_LP_SIL_FG

class DM_M4_RCO_LP_GL

class DM_M4_RCO_LP_SIL_GL

//Camo M4 Holo IR

class DM_CAMO_M4_EO_IR

class DM_CAMO_M4_EO_IR_SIL

class DM_CAMO_M4_EO_IR_FG

class DM_CAMO_M4_EO_IR_SIL_FG

class DM_CAMO_M4_EO_IR_GL

class DM_CAMO_M4_EO_IR_SIL_GL

//Camo M4A1 Holo LP

class DM_CAMO_M4_EO_LP

class DM_CAMO_M4_EO_LP_SIL

class DM_CAMO_M4_EO_LP_FG

class DM_CAMO_M4_EO_LP_SIL_FG

class DM_CAMO_M4_EO_LP_GL

class DM_CAMO_M4_EO_LP_SIL_GL

//Camo M4 CCO IR

class DM_CAMO_M4_CCO_IR

class DM_CAMO_M4_CCO_IR_SIL

class DM_CAMO_M4_CCO_IR_FG

class DM_CAMO_M4_CCO_IR_SIL_FG

class DM_CAMO_M4_CCO_IR_GL

class DM_CAMO_M4_CCO_IR_SIL_GL

//Camo M4 CCO LP

class DM_CAMO_M4_CCO_LP

class DM_CAMO_M4_CCO_LP_SIL

class DM_CAMO_M4_CCO_LP_FG

class DM_CAMO_M4_CCO_LP_SIL_FG

class DM_CAMO_M4_CCO_LP_GL

class DM_CAMO_M4_CCO_LP_SIL_GL

//Camo M4 Acog IR

class DM_CAMO_M4_RCO_IR

class DM_CAMO_M4_RCO_IR_SIL

class DM_CAMO_M4_RCO_IR_FG

class DM_CAMO_M4_RCO_IR_SIL_FG

class DM_CAMO_M4_RCO_IR_GL

class DM_CAMO_M4_RCO_IR_SIL_GL

//Camo M4 RCO LP

class DM_CAMO_M4_RCO_LP

class DM_CAMO_M4_RCO_LP_SIL

class DM_CAMO_M4_RCO_LP_FG

class DM_CAMO_M4_RCO_LP_SIL_FG

class DM_CAMO_M4_RCO_LP_GL

class DM_CAMO_M4_RCO_LP_SIL_GL

http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-10-53-02_4.jpg (319 kB)

http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-20-09-49_4.jpg (559 kB)

http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-22-16-54_4.jpg (353 kB)

http://www.armaholic.com/datas/users/arma2oa_2012-02-15_05-26-02-14_4.jpg (348 kB)

Download page: http://www.armaholic.com/page.php?id=16248

---------- Post added at 15:36 ---------- Previous post was at 15:30 ----------

Update:

I am updating my m4 variants mod.

Fixed some bugs example acog reticule is correct now. Also I retextured the M4, its black and little dirty with scratches (camo version isn't changed).

I renamed the pack because this mod isn't an M4 pack modification anymore, I have some present for you and I will also create a replacement pack.

http://www.armaholic.com/datas/users/design_mastery_weapons_1_4.jpg (332 kB)

http://www.armaholic.com/datas/users/design_mastery_weapons_2_4.jpg (175 kB)

http://www.armaholic.com/datas/users/design_mastery_weapons_3_4.jpg (199 kB)

http://www.armaholic.com/datas/users/design_mastery_weapons_4_4.jpg (216 kB)

http://www.armaholic.com/datas/users/design_mastery_weapons_5_4.jpg (179 kB)

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Looking forward to the update, will the bug fix for the ACOG stop it from being highly inaccurate?

Also do you have a general idea when you might release it?

Keep up the good work! ;)

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Definitely looking forward to your update. Since I never saw your 1.0 version here, I happened to see it on Armaholic and downloaded it and was immediately hooked.

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Looks great, but would be better if attach Laser or torch on the right side.

+1

Great work on the pack. Really like how you did the ACOG. Works great with a TrackIR.

How about a version with a Aimpoint Micro T-1 and maybe a magnifier Combo?

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Hey, Hogthar, are you planning something for ArmA3?

I haven't seen anything confirmed for there being m4s straight out of the box in A3.

The few base models + the attachments only are needed.

Then you've got a hell of a lot of m4s that you can configure yourself :)

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It would be cool to have different optics instead of the basic EOTech, aimpoint, ACOG.

Also you can have the lamp and laser on the weapon at the same time. ASC core weapons has it so you just hit the "U" key to switch between light or laser.

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Khaki: i retextured reticule and now correct way of zero.

The original 2D acog seems your eyes sticks in lens, but it's not realistic. In my pack the acog 3D and it's follow your hand(your eye not follow the acog) so when your weapon angle shows elsewhere then the acog is not so accurate.

tom_48_97: Yes, I made crate.

swissMAG: I plan to create Micro T-1 but i think i can't do with magnifier Combo.

AlexVestin: Yes, i want to convert this pack for arma 3.

islesfan186: i want make more optics.

Also i can't do what ASC core do because i can't programming well.

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Hogthar, your work is brilliant mate :)

keep it up.

Brownie points if you duck-tape an Ipod Classic to one of them versions :P

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I've seen your WIP pictures on Armaholic, those looks good, but I think the Aimpoint M2 has too much tunneling (meaning the innards of the scope is blocking much of a view).

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i make this picture in buldozer(arma 2 model view program), in game the sight is correct.

---------- Post added at 16:35 ---------- Previous post was at 16:32 ----------

Here some picture my aimpoint comp m2 version:

design_mastery_weapons_wip_1_4.jpg

design_mastery_weapons_wip_2_4.jpg

design_mastery_weapons_wip_3_4.jpg

design_mastery_weapons_wip_4_4.jpg

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Accepted and edited. Actually i use Bis default decal name.

CompML2 4 MOA

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The speckly textured finish is difficult to get right. I made an attempt with my colt 3x20 sight. I found with gun finishes, a good start is to use a brush that looks like the kind of thing you're painting, and to use a lot of passes with the flow set very low (in photoshop). Between 1 and 5 percent.

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present work: m4, m4a1, m4a3, m16, m14, ak47, ak74, ak74su.

First i finish these then i don't know, maybe yes.

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present work: m4, m4a1, m4a3, m16, m14, ak47, ak74, ak74su.

First i finish these then i don't know, maybe yes.

M4A3 (Bushmaster)? or is it supposed to be the M16A3?

Also is it going to be a M16, or a A1, A2, A3, A4?

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M4A3(because replacment pack) and m16a4, maybe i create m16a2 if my friend is back and finish his Black hawk Down missions.

The first version of m4a3 is look like my m4a1 with different camo (or like a bis version) but then i want create like this: http://vp-sog.wz.cz/WWW.vp-sog.wz.cz/M4kratka2.jpg

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If you do a M16A2 for your friends black hawk down mission, then please at least consider doing either a Colt Model 727 or Colt Model 733, they haven't really been done much in Arma (I think CWR2 did a 733), and they go along perfectly with any USSF force pre-1997.

Maybe some of these shots could be inspiration

http://www.imfdb.org/images/thumb/0/09/BHDCommando-2.jpg/601px-BHDCommando-2.jpg

http://www.imfdb.org/images/thumb/6/6d/BHD_2006.jpg/601px-BHD_2006.jpg

http://www.imfdb.org/images/thumb/9/9f/BHDXM177E2-3.jpg/601px-BHDXM177E2-3.jpg

http://www.imfdb.org/images/thumb/1/1b/BHDCommando-7.jpg/602px-BHDCommando-7.jpg

http://www.imfdb.org/images/thumb/3/3b/BHDXM177E2-1.jpg/601px-BHDXM177E2-1.jpg

Whatever weapons you do, I am looking forward to, your work is top notch!

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Any idea to make some hungarian weapons ? AMD-65, AK-63D AMMSZ, Gepárd...

Plííííííííz !!! :D

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Any idea to make some hungarian weapons ? AMD-65, AK-63D AMMSZ, Gepárd...

Plííííííííz !!! :D

The addon request thread is here. Nowhere in this thread Hogthar said he's taking requests.

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Militantsausage: yes i think then I create the colt models.

Vilman: If FlightHun want to finish his Hungarian project and he want cooperative with me then i help him and we create hungarian weapons.

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