dram 14 Posted September 21, 2012 Hello everyone, here is a quick run down of what has changed in Beta 3 as opposed to Beta 2. Sorry for the delay. Fixed crashes: 0000136: Game crash (also 0000013: Crash during battle with enemy carrier) - was fixed in the previous version 0000238: Crash when attacking walrus in manta (http://www.carriercommand.com/feedback/view.php?id=238) 0000269: Set<enf::Pair<int,NCCGame::Achievement (http://www.carriercommand.com/feedback/view.php?id=269) 0000277: Class: 'WalrusAircraftSeq' Function: 'RemoveCover' (http://www.carriercommand.com/feedback/view.php?id=277) 0000470: Appcrash on exit... (http://www.carriercommand.com/feedback/view.php?id=470) 0000340: V2 beta. Unhandled exception... Class: 'AmbushTactic' (http://www.carriercommand.com/feedback/view.php?id=340) 0000338: Crash during assault on command post (http://www.carriercommand.com/feedback/view.php?id=338) Fixed bugs: 0000034: Map is not "real". Island appears also in case of the manual sailing. (http://www.carriercommand.com/feedback/view.php?id=34) 0000218: Redock after manta waypoint plotting (http://www.carriercommand.com/feedback/view.php?id=218) 0000220: Assist does not work cross unit type (http://www.carriercommand.com/feedback/view.php?id=220) 0000026: Unresponive Enemy AI (http://www.carriercommand.com/feedback/view.php?id=26) 0000206: "Walrus Armor II" truncated in UI. (http://www.carriercommand.com/feedback/view.php?id=206) 0000252: UI shortcut keys as toggles (http://www.carriercommand.com/feedback/view.php?id=252) 0000257: Carrier out of fuel & unable to resupply (http://www.carriercommand.com/feedback/view.php?id=257) 0000261: Data loads reset damage of enemy carrier as well as force loss of any deployed chassis (http://www.carriercommand.com/feedback/view.php?id=261) 0000262: Carrier Plasma Cannon Fires in Opposite Direction of target reticule after being repaired (http://www.carriercommand.com/feedback/view.php?id=262) 0000144: Game crashes on load from main menu (http://www.carriercommand.com/feedback/view.php?id=144) 0000270: key commands. Make move keys keep carrier moving without keeping finger on key. (http://www.carriercommand.com/feedback/view.php?id=270) 0000273: Production queue stops when new item put ahead of item already in production. (http://www.carriercommand.com/feedback/view.php?id=273) 0000564: no ammo box bonus when swapping weapon (http://www.carriercommand.com/feedback/view.php?id=564) 0000560: supply ship gets stuck when carrier is in a bay (http://www.carriercommand.com/feedback/view.php?id=560) 0000555: Barque gets stuck (http://www.carriercommand.com/feedback/view.php?id=555) 0000539: Carrier Defence - automatic fire from turrets (http://www.carriercommand.com/feedback/view.php?id=539) 0000552: Losing manta/walrus from supply stocks (http://www.carriercommand.com/feedback/view.php?id=552) 0000549: Carrier faster in reverse than going forwards (http://www.carriercommand.com/feedback/view.php?id=549) 0000548: Typographical issue (http://www.carriercommand.com/feedback/view.php?id=548) 0000528: Carrier automatically plots a course upon arriving at Outpost, zigzagging all over the place (http://www.carriercommand.com/feedback/view.php?id=528) 0000515: When my carrier crashes to another carrier it goes through it (http://www.carriercommand.com/feedback/view.php?id=515) 0000453: carrier stops in map mode (http://www.carriercommand.com/feedback/view.php?id=453) 0000400: Destroyed Walrus blocks the dock slot (http://www.carriercommand.com/feedback/view.php?id=400) 0000398: After meeting the enemy carrier, the camera goes into 'freelook' mode. (http://www.carriercommand.com/feedback/view.php?id=398) 0000426: Carrier not using fuel properly when repairing itself (http://www.carriercommand.com/feedback/view.php?id=426) 0000455: A big "X" on map (http://www.carriercommand.com/feedback/view.php?id=455) 0000521: Enemy carriers stupidly agressive (http://www.carriercommand.com/feedback/view.php?id=521) 0000461: Radial Menu craft selection seems to work in reverse... (http://www.carriercommand.com/feedback/view.php?id=461) Improvements: 0000201: Would be good to have Victory Conditions (http://www.carriercommand.com/feedback/view.php?id=201) - Carrier strategic AI (better islands management) 0000223: "out of range" detonations (http://www.carriercommand.com/feedback/view.php?id=223) 0000030: Carrier Guns do not autofire (http://www.carriercommand.com/feedback/view.php?id=30) 0000125: ability to launch mantas while moving. (http://www.carriercommand.com/feedback/view.php?id=125) 0000224: "Stop" key or function for all units (including carrier) (http://www.carriercommand.com/feedback/view.php?id=224) 0000221: Map center by double tapping (http://www.carriercommand.com/feedback/view.php?id=221) 0000207: option to continue after enemy carrier destroyed. (http://www.carriercommand.com/feedback/view.php?id=207) 0000468: Crazy waypoints... (http://www.carriercommand.com/feedback/view.php?id=468) 0000547: Invert mouse differently on each vehicle (http://www.carriercommand.com/feedback/view.php?id=547) 0000427: No sailing to island just out of range (http://www.carriercommand.com/feedback/view.php?id=427) And many many minor bugs... Share this post Link to post Share on other sites
tortuosit 485 Posted September 21, 2012 This should also be put to http://www.carriercommand.com/feedback/changelog_page.php Share this post Link to post Share on other sites