Jump to content
Sign in to follow this  
dram

BETA 3 ChangeLog

Recommended Posts

Hello everyone, here is a quick run down of what has changed in Beta 3 as opposed to Beta 2. Sorry for the delay.

Fixed crashes:

0000136: Game crash (also 0000013: Crash during battle with enemy carrier) - was fixed in the previous version

0000238: Crash when attacking walrus in manta (http://www.carriercommand.com/feedback/view.php?id=238)

0000269: Set<enf::Pair<int,NCCGame::Achievement (http://www.carriercommand.com/feedback/view.php?id=269)

0000277: Class: 'WalrusAircraftSeq' Function: 'RemoveCover' (http://www.carriercommand.com/feedback/view.php?id=277)

0000470: Appcrash on exit... (http://www.carriercommand.com/feedback/view.php?id=470)

0000340: V2 beta. Unhandled exception... Class: 'AmbushTactic' (http://www.carriercommand.com/feedback/view.php?id=340)

0000338: Crash during assault on command post (http://www.carriercommand.com/feedback/view.php?id=338)

Fixed bugs:

0000034: Map is not "real". Island appears also in case of the manual sailing. (http://www.carriercommand.com/feedback/view.php?id=34)

0000218: Redock after manta waypoint plotting (http://www.carriercommand.com/feedback/view.php?id=218)

0000220: Assist does not work cross unit type (http://www.carriercommand.com/feedback/view.php?id=220)

0000026: Unresponive Enemy AI (http://www.carriercommand.com/feedback/view.php?id=26)

0000206: "Walrus Armor II" truncated in UI. (http://www.carriercommand.com/feedback/view.php?id=206)

0000252: UI shortcut keys as toggles (http://www.carriercommand.com/feedback/view.php?id=252)

0000257: Carrier out of fuel & unable to resupply (http://www.carriercommand.com/feedback/view.php?id=257)

0000261: Data loads reset damage of enemy carrier as well as force loss of any deployed chassis (http://www.carriercommand.com/feedback/view.php?id=261)

0000262: Carrier Plasma Cannon Fires in Opposite Direction of target reticule after being repaired (http://www.carriercommand.com/feedback/view.php?id=262)

0000144: Game crashes on load from main menu (http://www.carriercommand.com/feedback/view.php?id=144)

0000270: key commands. Make move keys keep carrier moving without keeping finger on key. (http://www.carriercommand.com/feedback/view.php?id=270)

0000273: Production queue stops when new item put ahead of item already in production. (http://www.carriercommand.com/feedback/view.php?id=273)

0000564: no ammo box bonus when swapping weapon (http://www.carriercommand.com/feedback/view.php?id=564)

0000560: supply ship gets stuck when carrier is in a bay (http://www.carriercommand.com/feedback/view.php?id=560)

0000555: Barque gets stuck (http://www.carriercommand.com/feedback/view.php?id=555)

0000539: Carrier Defence - automatic fire from turrets (http://www.carriercommand.com/feedback/view.php?id=539)

0000552: Losing manta/walrus from supply stocks (http://www.carriercommand.com/feedback/view.php?id=552)

0000549: Carrier faster in reverse than going forwards (http://www.carriercommand.com/feedback/view.php?id=549)

0000548: Typographical issue (http://www.carriercommand.com/feedback/view.php?id=548)

0000528: Carrier automatically plots a course upon arriving at Outpost, zigzagging all over the place (http://www.carriercommand.com/feedback/view.php?id=528)

0000515: When my carrier crashes to another carrier it goes through it (http://www.carriercommand.com/feedback/view.php?id=515)

0000453: carrier stops in map mode (http://www.carriercommand.com/feedback/view.php?id=453)

0000400: Destroyed Walrus blocks the dock slot (http://www.carriercommand.com/feedback/view.php?id=400)

0000398: After meeting the enemy carrier, the camera goes into 'freelook' mode. (http://www.carriercommand.com/feedback/view.php?id=398)

0000426: Carrier not using fuel properly when repairing itself (http://www.carriercommand.com/feedback/view.php?id=426)

0000455: A big "X" on map (http://www.carriercommand.com/feedback/view.php?id=455)

0000521: Enemy carriers stupidly agressive (http://www.carriercommand.com/feedback/view.php?id=521)

0000461: Radial Menu craft selection seems to work in reverse... (http://www.carriercommand.com/feedback/view.php?id=461)

Improvements:

0000201: Would be good to have Victory Conditions (http://www.carriercommand.com/feedback/view.php?id=201)

- Carrier strategic AI (better islands management)

0000223: "out of range" detonations (http://www.carriercommand.com/feedback/view.php?id=223)

0000030: Carrier Guns do not autofire (http://www.carriercommand.com/feedback/view.php?id=30)

0000125: ability to launch mantas while moving. (http://www.carriercommand.com/feedback/view.php?id=125)

0000224: "Stop" key or function for all units (including carrier) (http://www.carriercommand.com/feedback/view.php?id=224)

0000221: Map center by double tapping (http://www.carriercommand.com/feedback/view.php?id=221)

0000207: option to continue after enemy carrier destroyed. (http://www.carriercommand.com/feedback/view.php?id=207)

0000468: Crazy waypoints... (http://www.carriercommand.com/feedback/view.php?id=468)

0000547: Invert mouse differently on each vehicle (http://www.carriercommand.com/feedback/view.php?id=547)

0000427: No sailing to island just out of range (http://www.carriercommand.com/feedback/view.php?id=427)

And many many minor bugs...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×