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Thread: =BTC= PUSH game mode

  1. #1

    =BTC= PUSH game mode

    =BTC= PUSH game mode



    Here's a new gameplay mode I just developed!
    The concept comes from BF3's RUSH.
    It is a TvT game:
    the attacking side (Blue) must destroy a weapons crate marked on the map. To do so, they have to get close enough to use the "PLANT" action on the Scroll menu.
    Once the demolition charge has been planted, defenders (Red) have a fixed amount of time to defuse it (with Scroll menu action "DEFUSE").
    If attackers succeed, defenders are forced to withdraw and defend the next crate. Attackers win by destroying all crates.
    Every time an attacker is killed and respawns, his "ticket" is deducted from the total ticket counter shown on the upper part of screen; defenders win when they bring the ticket counter to zero.
    Revive is available during the mission, but only medics can fully heal (always by Scroll action).
    The medic slot must be selected at the beginning, while the roles available (rifleman,AT,MG and sniper) can be selected after any respawn, unless they're already taken.

    ACE mod is supported!

    In the first release only two maps are included and no vehicles. I'm waiting for feedback to improve the game mode.
    I hope you like it!
    Have fun!

    Version 0.1

    Version 0.2
    Added:
    - Spawn protection
    - tasks
    - drop ammo box for MG
    - reammo & maintenance action
    - vehicles
    - "=BTC= PUSH 20 Over Chernogorsk" mission
    - something else

    Credits
    - BIS for Arma 2
    - = BlackTemplarsClan =
    - Papo for translation
    - Crasso for the img

    Download:
    http://www.giallustio.altervista.org...=BTC=_PUSH.php
    http://www.armaholic.com/page.php?id=17696
    Last edited by Giallustio; Oct 15 2012 at 11:01.
    =BTC= Col.Giallustio
    Italian Tactical clan

    All my works

  2. #2
    well done Giallustio!

    its still a bit basic but good concept.
    for the start i would suggest some indicators/helpers to guide new players like waypoints/tasks etc

    the retreat concept seems to block new areas for a while, but lacks any explanation or presentation too

    and please remove the ugly default button click sound

  3. #3
    Gunnery Sergeant Giallustio's Avatar
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    Thank you for the feedback PvPscene!
    I know its still basic but i wanted to share with you all what i do 'till now!
    It's a good idea add waypoints and tasks, i was thinking about some 3d indicator or something like that but i think your idea it's the easy way.
    About the retreat concept...Maybe i should add a marker on the map and a hintSilent "Hold postion and wait for orders", dunno.
    I was thinking to add the possibility to choose how much kits are available via param but i gotta think more about that.

  4. #4
    thx for this nice mission Giallustio.


  5. #5
    It reminds me of BFBC2 Rush
    Therefore Im downloading ASAP
    Spoiler:

  6. #6
    Gunnery Sergeant Giallustio's Avatar
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    @Fogu thank you for your kind words
    @Cards525
    Exactly!
    "The concept comes from BF3's RUSH."
    Last edited by Giallustio; Sep 23 2012 at 10:21.

  7. #7
    Gunnery Sergeant Giallustio's Avatar
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    Version 0.2 is out!

    Version 0.2
    Added:
    - Spawn protection
    - tasks
    - drop ammo box for MG
    - reammo & maintenance action
    - vehicles
    - "=BTC= PUSH 20 Over Chernogorsk" mission
    - something else

    Waiting for feedback


    Download link:
    http://www.giallustio.altervista.org...=BTC=_PUSH.php

  8. #8
    Thanks

    Note the download link on your page says "version 0.1"

  9. #9
    Gunnery Sergeant Giallustio's Avatar
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    Quote Originally Posted by PvPscene View Post
    Thanks

    Note the download link on your page says "version 0.1"
    Fixed! Thank you

  10. #10
    Noticed some bugs yesterday
    With revive on: people respawn in the spot they died, go unconcious. This allows the enemy to just shoot him again and gain another kill.
    Revive off: It takes quite a while for respawn markers to move. Also new tasks/failed tasks doesn't update every time? And the tickets didn't decrease.

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