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Thread: Tutorial Request

  1. #1

    Tutorial Request

    I hope i can make request here. Sorry if not! I know there are many tutorial around. But most of them are incomplete and outdated. So if someone got the time and is working on a project, it would be great to see a tutorial from beginning to end on how to model. Or maybe just a tutorial using the mold provided by bis. I don't know something like adding door gunners with a walk through the features and differences of these new models. I hope someone does it! This would help increase the number of mods which would help the community as a whole!

  2. #2
    Hello guys. So for fun i downloaded the Take on Samples & Temlates. That we can find here http://takeonthegame.com/take-on-sam...ery-templates/
    So here is my question i got it to work on Oxygen 2 now my problem is with the texturing. I m getting that all texture are unmapped. How can i get it to be mapped right with the example texture provided by Bis on the same package. Thank you.

  3. #3
    Paint the white pieces in the textures using gimp and merge the layers and then relate the textures on the model to your new textures ,
    There are many texture tutorials , but my advice use the simple addon tute by Mondalb on the biki and specifically the texture part
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  4. #4
    I've the same problem. Downloaded the samples and loaded the P3D of the medium helicopter in O2. When starting up Buldozer you get an error message "Cannot load texture hsim\air_us_h\helicopters_medium\data\nameoftextur e.paa". I've tried to change the path manually with no result. I tried packed and unpacked PBOs in various locations but it doesn't works.

    Can somebody please tell me/us how to set the right path? Mondkalb's tutorial doesn't seems to have the answer to this problem and Gnat's O2 youtube tutorials also doesn't if I'm not totally mistaken.

  5. #5
    Load the tools from BIS first and install, this creates P drive (run as admin if necessary )

    1: download Eliteness from Dev heaven
    2: create on P :drive folder call HSIM
    3 : inside Hsim folder place Myhelicopter_H folder
    4: goto TOH root folder and find Addons folder
    5: copy air_us_h.pbo and paste in P:drive Hsim folder
    6:extract air_us_H.pbo using eliteness
    7: delete everything in the extracted folder apart from the data folder ( contains textures)
    8: ensure that eliteness hasn't extracted as per .prefix and creates 5 deep folder , if so makes sure it is simply Hsim\air_us_H\Data
    9 open myhelicopter p3d and textures should all now appear .

    10 remember , never repack myhelicopter _H using edited textures from the Air_us_H folder , thast beyond liscence , you must use the templates provided with sample models and repath in o2 using that process.

  6. #6
    Thanks a lot for the heads-up. Will try it tomorrow and report back.

  7. #7
    Ok, the hint with the HSim folder in the P: drive was right but the correct path to the textures is "P:\HSim\air_us_h\Helicopters_Medium\data" and if you want all textures for all LODs you've to unpack some more PBOs and copy the relevant data.

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