Old MacDonalds Farm adventure: A farmers Parody
Game version: ARMA2: Combined Operations.
Game Mode: Singleplayer.
Addons: ARMA2 and ARMA2:OA.
Old Macdonald has woken up early and has some chores to do. Explore his farm, meet his friends and embark on a few adventures. Interact with the animals as you try to sort out the chaos that the day has brought.
This mission is a parody of the kids song 'Old Macdonald had a farm and is intended to have a lighthearted and comical feel to it. Trouble seems to follow Old Macdonald where ever he goes, as does his sidekick 'Zeke Jimbob' who is always hanging around looking for a new adventure and a bit of fun. I originally made this mission for my kids because my wife didn't really like them picking up guns and blowing away any living thing that moved, but adults will get value out of this no doubt as it is a little different to your usual combat mission. This is more about doing other jobs around the farm [Many with the animals].
SavedByGrace has kindly donated his time and voice to help me try achieve a deeper connection with the characters. He has done a great job with the voices and the mission wouldn't be the same without them.
* Voice Acting by SavedByGrace. [Huge shoutout here...so many voices. Thanks heaps]
* Auto vehicle entry and exit, so kids do not have to use the "Action Menu". Just stand near the vehicle facing toward it. You will disembark if at zero speed for 3 seconds or more.
* 14 tasks to complete.
* Farm Racing.
* Beat the farm jump record.
* Solving riddles.
* Restricted gun use.
* Loads of songs.
* Use radio [0,0,7] to playback hints of your active tasks [most of them].
Old Macdonalds farm v1.03 (@)
Old Macdonalds farm v1.03 (@)
Required Addonsv1.03 | 21-Dec-12
* Changed: Implemented improved sounds thanks to SavedByGrace.
* New: Loads of new voices thanks to savedbygrace.
* Changed: Zeke now follows player around most of the game. [Thanks to Hoz's DoFollowUnit script]
* New: 14th objective - - Nucleonic Fertilizer.
* Fixed: helpers still active when barrel picked up and tractor objective has finished
* kill various dir indicators when tasks not active.
* Fixed: Chickens and rabbits could not be picked up sometimes.
* Fixed: Marker missing from race route marker array.
* Changed: Zeke won't wait for music to finish before launching into dance.
* Changed: Obj6 [rabbits] now only active once spray task has been completed or failed.
* Changed: Bus task no longer requires driver seat entry. [Aslo initiates on vacinity and other task completion.]
* Fixed: issue where mission would not end (missing script : ()
* Fixed: Zeke's chickens taskhint now displays correct message.
* Fixed: Flashing in cows task cutscene.
* Fixed: Goats now get dumped immediately when carried to their pen.
* Fixed: Possibility of "Zero divisor error" in hints.sqf.
* ARMA2: Operation Arrowhead. [+]
+ Note: Version 1.62 or greater is required.
Work Remaining & Known Issues:
*Please report bugs back here.
Credits and Thanks:
SavedByGrace for his voice acting.
Hoz for his DoFollowUnit script.
Konsky for UPS script.
Jinef & mikey for briefing template.
kill_bis_fnc_dirIndicator script by F2k Sel.
Skeet Machine script by Joris-Jan van 't Land, Pepa Zemánek and NeZz_DK.
Anyone I forgot, I apologise in advance.
Thanks Rough Knight