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Thread: IAS: AKM mechanics simulation

  1. #1
    Staff Sergeant
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    IAS: AKM mechanics simulation

    IAS: AKM simulation is a part of IAS - Interactive Action System (WIP)




    • Full load and reload procedure
    • Chamber bullet aacounting
    • Safety switch
    • Magazine in hand preview
    • Chamber lookup
    • Tactical reloading
    • Dry reloading


    Concept demo video
    Last edited by zvukoper; Sep 12 2012 at 08:49.

  2. #2
    Very interesting.
    Spoiler:

  3. #3
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    Wow, the level of detail... Immense! This is how firearms simulation should be in ARMA.
    Last edited by Laqueesha; Sep 9 2012 at 17:03.
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  4. #4
    My only concern with this is it might over-complicate things in a firefight. How exactly does the process work?

  5. #5
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    Author of the Thread
    Safety switch toggle - SHIFT+`
    Bolt pull - press R
    Bolt release - release R
    Load new magazine - CTRL+R (hold to look at round)
    Take out current magazine - SHIFT+R (hold to look at rounds in it)

    Thats it for now. Its not too complex and keys are comfortable. I need to rework holding the magazine and add dropping magazine. May be fast magazine cycling selection in inventory. Then I will upload the mission with demo for you to evaluate and give feedback.

  6. #6
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    You must really be fond of the AKM

  7. #7
    I loved it, the video displays a window on the right, which indicates the status of the weapon, ammunition, etc.
    that window can be removed and work with the default counter?.

    I put an image to explain better




    Best regards

  8. #8
    Reminds me of Receiver, very awesome.

  9. #9
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    Khaki, yeah I'm fond of Russian guns. I wish all these guns get simulated like this

    dalber24, this default interface is present for debug purposes and is frozen most of the time. Shooting uses one bullet from this counter while tracking all other ammo changes from my internal mechanics system. If it's possible, I'll remove default counter when you grab AKM and show it back for other weapons.
    The lower indicators are only for debug purposes. These will not be present in the final addon. However there will be some key combination to inspect your weapon. A panic button so to say. Player will be forced to play some animation for some 5-10 seconds and after that a report on th egun will appear saying something like "Barrel clean. Not jammed. Chamber empty. Magazine loaded in, has 10 rounds. Safety Off."
    Because in real life you know what's in your hands, you feel it. And here I have a magazine holding by one hand, which is not very visual yet.

    Anyways. I'm improving it now. The controls, the magazine preview. Gets better and better.

    dsi24, you won't believe me, but this system was inspired by many events and I learned about Receiver only after my first concept upload at Youtube, where someone told me about Receiver. After that I played it and understood that controls can be very easy and rewrote my controls from scratch. Former controls were clumsy and too complex. Now Mechanics are even more deep but controls are easy and built mostly on SHIFT, CTRL and ALT modifiers: SHIFT = dealing with currently loaded magazine, CTRL = dealing with new magazine in inventory, ALT = preview magazines for visual round count. And it all used with R key mainly. I'll add an ability to instantly drop a magazine you hold or look at, and an ability to manage magazines order (cycle throug them, or may be same as with Receiver, full position control)

  10. #10
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    Author of the Thread

    Among other improvements I made the debug monitor more readable and show all the keyboard shortcuts for IAS. You can now see what I press while doing something.
    This version is also a bit improved technically. You can also hear new sounds. Different sounds for chamber work (different sounds on empty chamber\mag\safe mode etc.). A slight ringing for round being ejected on bolt pull.

    I'll fix some other bugs and dealing with other weapons (using pistol breaks IAS) and release a demo version for you. May be this week.
    Last edited by zvukoper; Sep 11 2012 at 13:13.

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