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Thread: ARMA 2: OA beta build 96751 (1.62 MP compatible build, post 1.62 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 96751 (1.62 MP compatible build, post 1.62 release)

    http://www.arma2.com/beta-patch.php

    mirror : http://www.gamefront.com/files/22223...uild_96751.zip

    more stability fixes
    quite some crashfixes included, some debug traps for tracked issues
    several other betas regressions shall be fixed too

    suggested to be used for server hosting as it shall be noticeably stabler
    (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files
    (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH)

    BattlEye compatibility: SUPPORTED, enjoy ...

  2. #2
    Looking good.

    ---------- Post added at 17:26 ---------- Previous post was at 17:15 ----------

    Looking good.

  3. #3
    Thank you arma2server.exe cpu load issue fixed!.
    [KH]Jman
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  4. #4
    this is working great, not had a crash and the LODs are working as they should do.

  5. #5
    Master Gunnery Sergeant MavericK96's Avatar
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    LODs seem better in this release...not totally fixed, but improved, especially on buildings. Trees still seem to have a hard time switching LOD at the appropriate time/distance.
    Core i7 920 @ 3.995 GHz, HT off
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  6. #6
    Yes, LOD switching is better, but is it just back to where it was before the recent changes?
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  7. #7
    CWR² Chief Beta Tester OMAC's Avatar
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    I can't see any appreciable difference in LOD switching with last betas. Were related tweaks made for this beta? I hope that BIS will inform us as to when they are making LOD switching tweaks, so we know when (and what) to test...

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  8. #8
    I haven't seen any LOD changes myself either. We deff need more detailed patch notes so we know what to test. I didn't mind so much leading up to 1.62 considering all of the underground changes required for security and DayZ, but it's a trend that really shouldn't continue.

    "more stability fixes
    quite some crashfixes included,
    several other betas regressions"

    Just isn't enough.

  9. #9
    Staff Sergeant
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    I don't see any LOD changes on buildings, I guess that's good, it looks good. Trees are still a bit slow to swap LODS when you zoom.

  10.   This is the last Developer post in this thread.   #10
    BI Developer Dwarden's Avatar
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    Author of the Thread
    Quote Originally Posted by TheCapulet View Post
    I haven't seen any LOD changes myself either. We deff need more detailed patch notes so we know what to test. I didn't mind so much leading up to 1.62 considering all of the underground changes required for security and DayZ, but it's a trend that really shouldn't continue.

    "more stability fixes
    quite some crashfixes included,
    several other betas regressions"

    Just isn't enough.
    no you don't need to know about anything what's not needed ... especially not about dozens crash fixes and debug traps... double time if that bug was introduced in same beta cycle

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