Page 1 of 2 12 LastLast
Results 1 to 10 of 13

  Click here to go to the first Developer post in this thread.  

Thread: ARMA 2: OA beta build 96584 (1.62 MP compatible build, post 1.62 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 96584 (1.62 MP compatible build, post 1.62 release)

    http://www.arma2.com/beta-patch.php

    mirror : http://www.gamefront.com/files/22209...uild_96584.zip

    quite some crashfixes included, some debug traps for tracked issues
    several other betas regressions shall be fixed too

    suggested to be used for server hosting as it shall be noticeably stabler
    (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files
    (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH)

    BattlEye compatibility: SUPPORTED, enjoy ...

  2. #2
    Thanks!Going to test now.

  3. #3
    we got crash on wasp server, logs sent.

    This beta does not support battleye Server-side Event Logging/Blocking.
    and large drop in performance.
    Last edited by kill(o)metr; Sep 5 2012 at 06:04.

  4. #4
    Possible to get AI switch off weapon lights if in combat + stealth behaviour? Would be great to get some "evil" AI micromanage back = direct orders to switch lights on/off, start/stop engine, drop weapons/stuff, switch to AT/AA (secondary) weapons and back. Its much faster + enjoyable than just wait & prey for AI to do reasonable and proper actions.

  5. #5
    Quote Originally Posted by NoRailgunner View Post
    Would be great to get some "evil" AI micromanage back = direct orders to switch lights on/off, start/stop engine, drop weapons/stuff, switch to AT/AA
    offtop but definitely no with a2 and not sure with a3 - but there is progress too,couple of time as soon I jump out of tank driver seat my ai gunner start firing to enemy player chopper with sabots and several times managed to destroy it.
    Last edited by kotov12345; Sep 5 2012 at 15:39.

  6. #6
    report a few months ago this problem in Arma2+ArmA2 OA+BAF+PMC 1.62, and with the latest betas the bug persist.
    The pictures are just a small sample and animations disappear eyes and necks are stretched

    Only ArmA2 without expansions no problem










    Sorry my english is no good

  7. #7
    I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers.

    We're still impatiently waiting for 1.62 Linux based patch. Hope Zuma will find a solution... soon.
    Last edited by Groove_C; Sep 6 2012 at 14:54.


  8. #8
    I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers.
    BIS doesn't make anyone run Linux. While I can undernstand your frustation, have you considered changing to a Windows based server? The Linux server updates have nearly always lagged windows server updates since arma1 come out I thought, let alone beta patches?

  9. #9
    Quote Originally Posted by Rough Knight View Post
    BIS doesn't make anyone run Linux. While I can undernstand your frustation, have you considered changing to a Windows based server? The Linux server updates have nearly always lagged windows server updates since arma1 come out I thought, let alone beta patches?
    You're right. Edited my post.

    But hope Zuma is still working on it.

  10.   This is the last Developer post in this thread.   #10
    BI Developer Dwarden's Avatar
    Join Date
    Mar 5 2002
    Location
    Czech Republic
    Posts
    7,798
    Author of the Thread
    Quote Originally Posted by Groove_C View Post
    I'm pleased to congratulate BIS stuff for killing all our "ArmA2.ru" Linux based servers.

    We're still impatiently waiting for 1.62 Linux based patch. Hope Zuma will find a solution... soon.
    there is http://forums.bistudio.com/showthrea...62-96458-alpha
    and also you can run Windows server on Linux under WINE with minimal performance impact (neglible)

Page 1 of 2 12 LastLast

Similar Threads

  1. ARMA 2: OA beta build 94209 (1.60 MP compatible build, post 1.60 release)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 33
    Last Post: Jul 1 2012, 03:12
  2. ARMA 2: OA beta build 90242 (1.60 MP compatible build, post 1.60 release)
    By -=seany=- in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 68
    Last Post: Mar 25 2012, 19:54
  3. ARMA 2: OA beta build 89606 (1.60 MP compatible build, post 1.60 release)
    By MadDogX in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 31
    Last Post: Feb 20 2012, 22:55
  4. ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)
    By Suma in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 73
    Last Post: Feb 7 2012, 10:33
  5. ARMA 2: OA beta build 88918 (1.60 MP compatible build, post 1.60 release)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 22
    Last Post: Feb 2 2012, 15:13

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •